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Post by yuanzhong on Jun 3, 2018 13:14:25 GMT
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Post by andrei on Jun 3, 2018 13:46:20 GMT
More threads about Murat! Let's ignore skills and compare stats!
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Post by yuanzhong on Jun 3, 2018 15:53:12 GMT
More threads about Murat! Let's ignore skills and compare stats! They are on different style IMO. Davout strong because of Inf killer, critical and chance for double attack, his station also really good in city, stable ... But Murat has higher base atk, 100% make full damage (except damage reduce by armor type), plain fighting is very good and cavalry commander has 3 grids range of effect, suprise atk is still unknown now. In damage focus Murat lose a bit but he is more versatile
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Post by Admiral Aleksandr Kolchak on Jun 3, 2018 17:27:43 GMT
I’m still leaning towards Davout
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Post by andrei on Jun 3, 2018 19:46:27 GMT
More threads about Murat! Let's ignore skills and compare stats! They are on different style IMO. Davout strong because of Inf killer, critical and chance for double attack, his station also really good in city, stable ... But Murat has higher base atk, 100% make full damage (except damage reduce by armor type), plain fighting is very good and cavalry commander has 3 grids range of effect, suprise atk is still unknown now. In damage focus Murat lose a bit but he is more versatile In EW6 it is more difficult to choose the best one. As in comparison to other games Gens are quite similar and sometimes have same skills, like Washington and Bismark for example. What I want to mention is that choosing another gen You need to anticipate Your whole team and gens You already have. For instance I have infantry and artillery commander with plain fighting in my team, so definetely I don't need it witb my cav gen as I simply won't be able to utilize it -- there are no spare plains for all of them Another one: if I use Blucher I don't need another cav gen with cav commander. So I don't need Murat again, as for my team he has plenty of "uselles" skills. In the team of another build he wil be a world class monster probably. There is no universal answer for "who is the best one?"
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Post by xerexes on Jun 3, 2018 21:33:52 GMT
Is the commander skills stackable in this game? Has anyone tried stacking the bonus?
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Post by Saltin on Jun 3, 2018 21:38:59 GMT
It appears Murat Cavalry Commander (just like Massena and Karl Infantry Master) is actually a self buff on top of being a team aura buff so in effect it's like a (not percentage based) +20 attack power that works on any terrain so a fantastic skill in a Zerg but also great in solo. Still, I got Davout instead because I really like Tactics Master it's so great for taking cities fast or laying down double damage on say an enemy unit that's attacking your artillery. That skill is not supper reliable but it triggers enough to make a difference.
If the leaked patch notes are for real the meta may switch at least somewhat from infantry to cavalry in which case we will probably need 2 cavalry commanders anyways.
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Post by yuanzhong on Jun 3, 2018 22:27:50 GMT
Is the commander skills stackable in this game? Has anyone tried stacking the bonus? Yes, they are stackable, already try with Blucher and Murat
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Post by andrei on Jun 3, 2018 22:43:44 GMT
It appears Murat Cavalry Commander (just like Massena and Karl Infantry Master) is actually a self buff on top of being a team aura buff so in effect it's like a (not percentage based) +20 attack power that works on any terrain so a fantastic skill in a Zerg but also great in solo. Still, I got Davout instead because I really like Tactics Master it's so great for taking cities fast or laying down double damage on say an enemy unit that's attacking your artillery. That skill is not supper reliable but it triggers enough to make a difference. If the leaked patch notes are for real the meta may switch at least somewhat from infantry to cavalry in which case we will probably need 2 cavalry commanders anyways. I am thinking about Karl instead of Washington for several days already. Massena would be great, but lower stat in addition to low max Title - Prince (-18 battle ability) makes Karl much more attractive. Regarding stacking of the aura skills. Everybody knows I am fond of it in EW5, but in EW6.. I doubt stacking will be possible really often. It's another gameplay. A lot of Your units, a lot of enemies, different terrain. I would prefer direct action skills instead of looking for stacking of the aura. Will have 1 gen with aura skills for each type but that's it I think.
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Post by yuanzhong on Jun 3, 2018 22:58:19 GMT
It appears Murat Cavalry Commander (just like Massena and Karl Infantry Master) is actually a self buff on top of being a team aura buff so in effect it's like a (not percentage based) +20 attack power that works on any terrain so a fantastic skill in a Zerg but also great in solo. Still, I got Davout instead because I really like Tactics Master it's so great for taking cities fast or laying down double damage on say an enemy unit that's attacking your artillery. That skill is not supper reliable but it triggers enough to make a difference. If the leaked patch notes are for real the meta may switch at least somewhat from infantry to cavalry in which case we will probably need 2 cavalry commanders anyways. They are not self buff ToT.
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Post by Saltin on Jun 4, 2018 0:14:40 GMT
yuanzhong, Are you sure? I though I seen a power increase when I upgraded my skill, could have been wrong though I didnt take a screenshot. I'll double check next time I upgrade the skill. andrei, Right on,actually I was thinking about Massena or karl as well but yet still want Washington.
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Post by yuanzhong on Jun 4, 2018 2:52:39 GMT
yuanzhong, Are you sure? I though I seen a power increase when I upgraded my skill, could have been wrong though I didnt take a screenshot. I'll double check next time I upgrade the skill. andrei, Right on,actually I was thinking about Massena or karl as well but yet still want Washington. Sorry my mistake. You are right. It's self buff. Already checked.
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Post by xerexes on Jun 4, 2018 3:43:00 GMT
It appears Murat Cavalry Commander (just like Massena and Karl Infantry Master) is actually a self buff on top of being a team aura buff so in effect it's like a (not percentage based) +20 attack power that works on any terrain so a fantastic skill in a Zerg but also great in solo. Still, I got Davout instead because I really like Tactics Master it's so great for taking cities fast or laying down double damage on say an enemy unit that's attacking your artillery. That skill is not supper reliable but it triggers enough to make a difference. If the leaked patch notes are for real the meta may switch at least somewhat from infantry to cavalry in which case we will probably need 2 cavalry commanders anyways. Let's not forget how useful it is in naval battles ( tactics master )
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Post by yuanzhong on Jun 4, 2018 3:53:27 GMT
It appears Murat Cavalry Commander (just like Massena and Karl Infantry Master) is actually a self buff on top of being a team aura buff so in effect it's like a (not percentage based) +20 attack power that works on any terrain so a fantastic skill in a Zerg but also great in solo. Still, I got Davout instead because I really like Tactics Master it's so great for taking cities fast or laying down double damage on say an enemy unit that's attacking your artillery. That skill is not supper reliable but it triggers enough to make a difference. If the leaked patch notes are for real the meta may switch at least somewhat from infantry to cavalry in which case we will probably need 2 cavalry commanders anyways. Let's not forget how useful it is in naval battles ( tactics master ) Because in naval battle, there a chance (really high) that you can avoid retaliation by the unit special skill. It's easy to keep your Gen HP at high.
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Post by kanue on Jun 4, 2018 4:27:06 GMT
I think the effect from +flat damage from skills like 'Precision' or 'Salvo' does not seem to show at the Unit info screen. That's why Davout appears to have lower damage than Murat. Don't know if it is a bug or the bonus damage will be added eventually. And if it is added, would it be multiply with the percentage from general's basic and unit abilities.
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