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Post by SolidLight on Oct 6, 2019 9:07:43 GMT
Let's look at the numbers shall we? A max Dabrowski has: 42 BA + 56 CA = 100% atk +10% atk + 14% atk = 124% atk. Lv. 4 Precision strike = +15 dmg Lv. 4 Surprise attack = , we know that lv 5 is +8-20% dmg where you get +2% dmg per tile. So we can assume that this number will be slightly lower. Maybe +6-16% or something? Lv. 4 Cavalry Commander = +15 atk to all cavalry units in a range of 2 Lv. 4 Plain fighting = +20% atk in a plain. If I assume that you'd get about 12% damage from surprise attack and that everything else is in effect, given how I THINK that the calculations work that should be (((70dmg+15dmg)*1.24*1.20)+15dmg)*1.12= 158,46 dmg on a lancer. That's not bad at all. Still slightly lower than Lan (168,28dmg), but WAY higher than Ney (131,13dmg). And this is assuming that none of these people have any items whatsoever. I'd recommend doing the knight cross on him because the best aspect of the Aura really is just the raw damage bonus that it provides on the general imo. Lv.6 aura only gives +1 range but no extra damage. He's still pretty frail compared to the other cavalrymen, but all cavalry units except light cavalry are tough as nails anyway. Come on, his duke syndrome is bad, but not THAT bad. EDIT: Whoops, looks like I messed up a little, I assumed that Lan had edge active and not Ney when I calculated their damage. Against non-infantry Lans damage is a measily 141,48, and Neys damage against infantry is 151,13. So yeah, looks like Dabrowski just outright outdamages both of them because of CavCom, though Lan hits infantry harder than he does.
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Post by Gone on Oct 6, 2019 14:25:05 GMT
Let's look at the numbers shall we? A max Dabrowski has: 42 BA + 56 CA = 100% atk +10% atk + 14% atk = 124% atk. Lv. 4 Precision strike = +15 dmg Lv. 4 Surprise attack = , we know that lv 5 is +8-20% dmg where you get +2% dmg per tile. So we can assume that this number will be slightly lower. Maybe +6-16% or something? Lv. 4 Cavalry Commander = +15 atk to all cavalry units in a range of 2 Lv. 4 Plain fighting = +20% atk in a plain. If I assume that you'd get about 12% damage from surprise attack and that everything else is in effect, given how I THINK that the calculations work that should be (((70dmg+15dmg)*1.24*1.20)+15dmg)*1.12= 158,46 dmg on a lancer. That's not bad at all. Still slightly lower than Lan (168,28dmg), but WAY higher than Ney (131,13dmg). And this is assuming that none of these people have any items whatsoever. I'd recommend doing the knight cross on him because the best aspect of the Aura really is just the raw damage bonus that it provides on the general imo. Lv.6 aura only gives +1 range but no extra damage. He's still pretty frail compared to the other cavalrymen, but all cavalry units except light cavalry are tough as nails anyway. Come on, his duke syndrome is bad, but not THAT bad. EDIT: Whoops, looks like I messed up a little, I assumed that Lan had edge active and not Ney when I calculated their damage. Against non-infantry Lans damage is a measily 141,48, and Neys damage against infantry is 151,13. So yeah, looks like Dabrowski just outright outdamages both of them because of CavCom, though Lan hits infantry harder than he does. Well, finally a good analysis based on actual stats instead of just assumption. I’m sorry, Silvercreek, but if Dabrowski outdamages most units compared to Lan, I’m getting him.
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Post by Friedrich “Fried Rice” Paulus on Oct 6, 2019 16:27:07 GMT
No I was legitimately addicted to european war 6 and had no choice but to delete it from my cloud save as well. Plus less than 2 months in I already got most of my generals back. All I need is scharny, sakurako, davout, and lan and I can beat the game.
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Post by Friedrich “Fried Rice” Paulus on Oct 6, 2019 16:29:11 GMT
Let's look at the numbers shall we? A max Dabrowski has: 42 BA + 56 CA = 100% atk +10% atk + 14% atk = 124% atk. Lv. 4 Precision strike = +15 dmg Lv. 4 Surprise attack = , we know that lv 5 is +8-20% dmg where you get +2% dmg per tile. So we can assume that this number will be slightly lower. Maybe +6-16% or something? Lv. 4 Cavalry Commander = +15 atk to all cavalry units in a range of 2 Lv. 4 Plain fighting = +20% atk in a plain. If I assume that you'd get about 12% damage from surprise attack and that everything else is in effect, given how I THINK that the calculations work that should be (((70dmg+15dmg)*1.24*1.20)+15dmg)*1.12= 158,46 dmg on a lancer. That's not bad at all. Still slightly lower than Lan (168,28dmg), but WAY higher than Ney (131,13dmg). And this is assuming that none of these people have any items whatsoever. I'd recommend doing the knight cross on him because the best aspect of the Aura really is just the raw damage bonus that it provides on the general imo. Lv.6 aura only gives +1 range but no extra damage. He's still pretty frail compared to the other cavalrymen, but all cavalry units except light cavalry are tough as nails anyway. Come on, his duke syndrome is bad, but not THAT bad. EDIT: Whoops, looks like I messed up a little, I assumed that Lan had edge active and not Ney when I calculated their damage. Against non-infantry Lans damage is a measily 141,48, and Neys damage against infantry is 151,13. So yeah, looks like Dabrowski just outright outdamages both of them because of CavCom, though Lan hits infantry harder than he does. Duke syndrome really only hits hard because plain fighting, strike, and surprise can only be at lvl 4. Losing 1 range is nothing
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Post by silvercreek on Oct 6, 2019 20:35:11 GMT
Let's look at the numbers shall we? A max Dabrowski has: 42 BA + 56 CA = 100% atk +10% atk + 14% atk = 124% atk. Lv. 4 Precision strike = +15 dmg Lv. 4 Surprise attack = , we know that lv 5 is +8-20% dmg where you get +2% dmg per tile. So we can assume that this number will be slightly lower. Maybe +6-16% or something? Lv. 4 Cavalry Commander = +15 atk to all cavalry units in a range of 2 Lv. 4 Plain fighting = +20% atk in a plain. If I assume that you'd get about 12% damage from surprise attack and that everything else is in effect, given how I THINK that the calculations work that should be (((70dmg+15dmg)*1.24*1.20)+15dmg)*1.12= 158,46 dmg on a lancer. That's not bad at all. Still slightly lower than Lan (168,28dmg), but WAY higher than Ney (131,13dmg). And this is assuming that none of these people have any items whatsoever. I'd recommend doing the knight cross on him because the best aspect of the Aura really is just the raw damage bonus that it provides on the general imo. Lv.6 aura only gives +1 range but no extra damage. He's still pretty frail compared to the other cavalrymen, but all cavalry units except light cavalry are tough as nails anyway. Come on, his duke syndrome is bad, but not THAT bad. EDIT: Whoops, looks like I messed up a little, I assumed that Lan had edge active and not Ney when I calculated their damage. Against non-infantry Lans damage is a measily 141,48, and Neys damage against infantry is 151,13. So yeah, looks like Dabrowski just outright outdamages both of them because of CavCom, though Lan hits infantry harder than he does. Duke syndrome really only hits hard because plain fighting, strike, and surprise can only be at lvl 4. Losing 1 range is nothing Duke syndrome hits hard,when you realize you can only get low hp,which means this guy can die in a rough battle.
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Post by Friedrich “Fried Rice” Paulus on Oct 6, 2019 20:46:36 GMT
Duke syndrome really only hits hard because plain fighting, strike, and surprise can only be at lvl 4. Losing 1 range is nothing Duke syndrome hits hard,when you realize you can only get low hp,which means this guy can die in a rough battle. Imo, you can protect him if you 1) have him attack last 2) give him prussian helmet or 3) hide him behind tough cavarly generals. Imo, he is the best general to get rid of spammy low health units.
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Post by silvercreek on Oct 6, 2019 21:02:57 GMT
Duke syndrome hits hard,when you realize you can only get low hp,which means this guy can die in a rough battle. Imo, you can protect him if you 1) have him attack last 2) give him prussian helmet or 3) hide him behind tough cavarly generals. Imo, he is the best general to get rid of spammy low health units. Yes,that may help, but now you are Micro managing, he only has so much hp and fails imo, as a good cavalry general,we don't need generals who need to protection.
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Post by Friedrich “Fried Rice” Paulus on Oct 6, 2019 21:20:32 GMT
Imo, you can protect him if you 1) have him attack last 2) give him prussian helmet or 3) hide him behind tough cavarly generals. Imo, he is the best general to get rid of spammy low health units. Yes,that may help, but now you are Micro managing, he only has so much hp and fails imo, as a good cavalry general,we don't need generals who need to protection. I disagree a bit. There are only 2 ambulance and two tents. The medkits barely help in terms of hp regeneration. Having 3 very strong cavarly generals is impossible as you will run out of good equipment to give them. I agree with your logic, thats why 3 cav generals are needed
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Post by silvercreek on Oct 6, 2019 21:33:14 GMT
Yes,that may help, but now you are Micro managing, he only has so much hp and fails imo, as a good cavalry general,we don't need generals who need to protection. I disagree a bit. There are only 2 ambulance and two tents. The medkits barely help in terms of hp regeneration. Having 3 very strong cavarly generals is impossible as you will run out of good equipment to give them. I agree with your logic, thats why 3 cav generals are needed You just swap them out. You start out with your best cavalry general give him the best. Then later when another gen is dropped in give him the best,so on so forth.
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Post by Friedrich “Fried Rice” Paulus on Oct 6, 2019 23:02:59 GMT
I disagree a bit. There are only 2 ambulance and two tents. The medkits barely help in terms of hp regeneration. Having 3 very strong cavarly generals is impossible as you will run out of good equipment to give them. I agree with your logic, thats why 3 cav generals are needed You just swap them out. You start out with your best cavalry general give him the best. Then later when another gen is dropped in give him the best,so on so forth. I don’t really like item swapping my generals. Its too tedious, ruins the immersion, and feels like cheating
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Post by silvercreek on Oct 6, 2019 23:36:42 GMT
You just swap them out. You start out with your best cavalry general give him the best. Then later when another gen is dropped in give him the best,so on so forth. I don’t really like item swapping my generals. Its too tedious, ruins the immersion, and feels like cheating Neither do I,I would prefer keeping my items in place. What I'm saying if you got a good general at bat,give him the best later you can adjust as other generals are dropped in.
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Post by Gone on Oct 7, 2019 14:05:49 GMT
I don’t really like item swapping my generals. Its too tedious, ruins the immersion, and feels like cheating Neither do I,I would prefer keeping my items in place. What I'm saying if you got a good general at bat,give him the best later you can adjust as other generals are dropped in. I would give Dabrowski the tent since cavalry generals are the ones that need healing items the most because they are likely to attack more than once. The second tent would go to Massena since his defense isn’t as high as Karl’s. Mahmud II and Karl would get the Medkits. John would get the Prussian Helmet. Nelson would get the Bear-skinned hat. Sakurako would get the Z-flag and the sextant.
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Post by Friedrich “Fried Rice” Paulus on Oct 7, 2019 20:04:20 GMT
Neither do I,I would prefer keeping my items in place. What I'm saying if you got a good general at bat,give him the best later you can adjust as other generals are dropped in. I would give Dabrowski the tent since cavalry generals are the ones that need healing items the most because they are likely to attack more than once. The second tent would go to Massena since his defense isn’t as high as Karl’s. Mahmud II and Karl would get the Medkits. John would get the Prussian Helmet. Nelson would get the Bear-skinned hat. Sakurako would get the Z-flag and the sextant. Karl needs a tent as he will take a lot of damage very quickly. Dabrowski can survive with a medkit. You could give dabrowski double medkits, mahmud and john nothing
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Post by Gone on Oct 7, 2019 20:13:12 GMT
I would give Dabrowski the tent since cavalry generals are the ones that need healing items the most because they are likely to attack more than once. The second tent would go to Massena since his defense isn’t as high as Karl’s. Mahmud II and Karl would get the Medkits. John would get the Prussian Helmet. Nelson would get the Bear-skinned hat. Sakurako would get the Z-flag and the sextant. Karl needs a tent as he will take a lot of damage very quickly. Dabrowski can survive with a medkit. You could give dabrowski double medkits, mahmud and john nothing Nah. Just swap the tent.
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Post by silvercreek on Oct 7, 2019 20:40:24 GMT
Karl needs a tent as he will take a lot of damage very quickly. Dabrowski can survive with a medkit. You could give dabrowski double medkits, mahmud and john nothing Nah. Just swap the tent. Why does Karl take so much damage? Using infranty as a strike force still? You give him a meat shield. If he does die you are using him wrong. Let's not forget we have medical supplies now.
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