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Post by hord on Sept 1, 2018 16:44:57 GMT
Here is how to put units from GOG2 to wc4 : First, you have to take (for example) army_panzer.bin. then with mt manager, you have to select all this part (from here to the end of the file) and click on "copy as " and then hex text. Then go on this site cryptii.com/hex-to-text and translate the hex part to Chinese. The Chinese text is the motions that are used in def_motion.xml . Here is a file with all army_panzer motion and army_ ships motions. drive.google.com/folderview?id=1AxFvE_LzKP0bTJ14Tq7qs6OHLlwTyOnU
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Post by Deleted on Sept 1, 2018 17:54:38 GMT
hord, awesome work, you really advanced so quick than I expected really appreciate and proud of it.
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Post by hord on Sept 1, 2018 17:55:36 GMT
Thank you βΊ
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Post by Deleted on Sept 1, 2018 18:09:58 GMT
What about Monmouth unit. I trying to do that since they have a light effect above the unit. Like a police siren light
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Post by Deleted on Sept 1, 2018 19:15:09 GMT
hord what about those IAP unit. Can you make one for those?
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Post by Erebus on Sept 1, 2018 20:55:58 GMT
I've been tested them one by one without knowing this easy way. OTL... thank you hord ,...
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Post by MagicMacArthur2 on Sept 2, 2018 1:10:01 GMT
I'll add this to the list
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Post by USSR ball on Sept 2, 2018 1:54:04 GMT
Army laser gun is the iap units guys
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Post by Deleted on Sept 11, 2018 2:03:08 GMT
hord, the ship files are missing?
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Post by hord on Sept 11, 2018 6:09:16 GMT
No
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Post by Deleted on Sept 11, 2018 14:12:32 GMT
How do we add it in def_motion? There lot of files and not sure how to do it since i am trying to add a iap unit
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Post by warcio44 on May 28, 2020 3:49:31 GMT
For the gog2 infantry unit how add really? For example the animations for the units for the NATO or WTO
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Post by Darth Vader on May 28, 2020 4:04:00 GMT
For the gog2 infantry unit how add really? For example the animations for the units for the NATO or WTO You need a Photoshop app to edit the skins and then add them into the game with Apk editor or something like that.
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Post by CaptainStryker on Feb 6, 2023 21:14:38 GMT
This is important old-tech material, I am replying to this so valuable knowledge won't be lost forever. I'll try to explore a bit of lib.so with this method.
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Post by ππ³π°π΅π΄π¬πΊ on Feb 9, 2023 20:36:52 GMT
This is important old-tech material, I am replying to this so valuable knowledge won't be lost forever. I'll try to explore a bit of lib.so with this method. I would like to find more informations of the 'BILE' .bin animations. I translated some of the animations and it always necessary to understand which animation scenes a .bin file contains. To understand: .bin-animations file formatAs the STRing-block B RTS is the last block, my easy way of extracting the names of all scenes, directly correctly encoded: - Open the .bin file with a Text-editor! (IE: MT or NMM - In android UTF8 encoding is the standard. - Search for BRTS - Delete: all from the beginning of the file -untill including- the BTRS and the next 8 Bytes - replace the NUL with newlines (optional) This is the complete list of all images (without .png) and animation scenes (mostly in CN for unit-animations) What is not in the spritelib as image is a scene. You can call all scenes (and images) inside def_motion, def_effect, def_ellementsanim and probable even in the layouts for WC. A hint for You CaptainStryker as BILE4 (WC4) modder: I am pretty sure that you can also import all BILE3 animations (WC3, 3K, EW4) by simply changing the version number from 3 to 4 at 0x0004:. PS. I love Your Great work CaptainStryker !
The lib.so is the executable (ELF) of the game. Here you can set up things you don't find in any configuration file. You must use a hex-editor. There also a few values inside the code but very hard to figure out, more interresting is the ressource-block: If you search for easy (string) in the HEX-editor, you will quicky find the beginning of the ressource block.
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