Post by Deleted on Jul 8, 2019 16:50:16 GMT
The hardest conquest of Caesar's time so far. Unlike the other nations, Seleucid Empire is against Crassus and the Bithynia kingdom. The problem is that they have powerful units and strong generals. Although the Pontus Kingdom is there to help, our boy Mithridates VI won't be able to fight against waves of infantry,and 2 infantry gens(with Crassus himself leading the charge) will definitely slaughter him. And unlike the other 1 star nations, you won't have allies that you can bribe who would assist you. Still, do not despair, we just need to follow the strategy : Survive by resource management.
Before that, there are 3 variations that i tried. 1 which you forgo bribing an ally or enemy and just bribe both the neutral nations. 1 which you bribe one of your ally and Illyria, and 1 which you bribe one of your ally and Mauretania. The third one seems to be that worked out the best. You can always choose the other 2, or make a new one for yourself(post your results).We can only bribe one ally/enemy nation once. The best nation to bribe is Volcae, since it allows you to put pressure on Pompey's control of Spain. Your other Celtic allies would be able to deal with Caesar, as long as you can keep Crassus busy.
You are given 1 swordsman, 1 heavy infantry, 1 bowman, 1 Marksman. For my conquest, i used 3 generals: Cleopatra, Pompey and Antony. I placed Cleopatra on my marksman, although i think it would be better for her to be on the bowman. Pompey commands the swordsman, since it's easier to replenish a swords man, and although the firepower of a heavy infantry is needed, surviving and playing the long game is better than the other conquests. Think of Tribal union of EW6. Just Bribe Mauretani or Illyria. If you go for the first route, one of them should be available come turn 5, and the other turn 7. If you focus on one of them and bribed one nation, then they should be in battle turn 6.
By the way, a short segway:The order of upgrading your national technology should be either Academy>Trade >route>Philosopher>Governor>Advanced battering ram or Academy>Philosopher>Trade route>Governor>Advanced bettering ram
This part is optional. Upgrade Mazaca to city V. Then upgrade the stable to III. Then build a heavy cavalry. Then stack around 2 or 3 heavy cavalries for you cavalry gen. You can forgo this and just go for light cavalry, or just go with your initial units. I just like cavalry gens, and heavy cavalry just destroys things, even archers. If you choose this path and consistently donate to your neutral ally and bribed one of your ally, then expect them to enter come turn 7 or turn 8.
So you're strategy here is to surround and capture Ancyra. Do not attack or destroy all of the structures. Just one of the structures is enough. This is because the enemy forces will surround Ancyra the moment you capture it, and you want those structures to have as high health as possible for your units to garrison themselves in to reduce the damage taken as much as possible. It doesn't matter who captures Ancyra, since the enemy forces destroys who captures it, or damage it. If you manage to capture it, position your units on the structures to defend it. Send some units to capture Nicomedia, since Mithridates will attack it at some point, but the priority is to destroy as much of the enemy units as possible. You need to do so since the enemy units will overwhelm you and your ally if you do not destroy them there and then. You can destroy them later, but expect heavier casualties
All my generals survived the onslaught, and i managed to destroy most of Crassus' forces. Pompey is chilling on one of the cities, ready to be replenished and to fight another day.
Yellow arrows indicate your general's movement. Red indicates enemy reinforcement. Black is the rest of your forces. Egypt will appear around turn 8 or 9, and you should be ready for them. Start training your light cavalries, light infantries and swordsmen, and defend the shores. You won't be able to defend Salamis, and all you can do is delay it's capture. Use your light cavalries to attack the enemy generals, and use your infantry to just cover the shores. They can attack, but don't attack the general in a chariot, since chariots deal 50% more damage to infantry(guy dealt 130 damage to one of my light infantries without crit while on water). Let your cavalry deal with it. If you have a fast General or cavalry gen, you can let him attack the enemy general, replenish for a bit, then use forced march to meet with the other generals at Pergamon. At Pergamon, another stand would take place, since Crassus will send a wave of strong units. Repel, them and start heading towards Athenai.
Capture Athenai and Corinth, then send some units towards Cnossos(don't use generals). Send a general(preferably a cavalry gen) and some units to capture Nicopolis, who would then continue on towards Rome. The other gens and units would go towards Syracuse, and then towards Carthage. Meanwhile, start spamming units from Salamis and send them towards Egypt to capture those fools.
Last one to fall was the Numidia kingdom, who fell at turn 44. During my playthrough, i didn't donate immediately to the pirates and the other neutral nation(although i did donate to them later on, but they still declared war on me at the same time at turn 31, and turned neutral again at turn 43. I didn't know if they turned neutral because 12 turns passed, or the fact they only had 1 city left).
stoic , andrei , dsongop , cojoncio , Friedrich โFried Riceโ Paulus help me out with conquest guides. Greatly appreciated
Before that, there are 3 variations that i tried. 1 which you forgo bribing an ally or enemy and just bribe both the neutral nations. 1 which you bribe one of your ally and Illyria, and 1 which you bribe one of your ally and Mauretania. The third one seems to be that worked out the best. You can always choose the other 2, or make a new one for yourself(post your results).We can only bribe one ally/enemy nation once. The best nation to bribe is Volcae, since it allows you to put pressure on Pompey's control of Spain. Your other Celtic allies would be able to deal with Caesar, as long as you can keep Crassus busy.
You are given 1 swordsman, 1 heavy infantry, 1 bowman, 1 Marksman. For my conquest, i used 3 generals: Cleopatra, Pompey and Antony. I placed Cleopatra on my marksman, although i think it would be better for her to be on the bowman. Pompey commands the swordsman, since it's easier to replenish a swords man, and although the firepower of a heavy infantry is needed, surviving and playing the long game is better than the other conquests. Think of Tribal union of EW6. Just Bribe Mauretani or Illyria. If you go for the first route, one of them should be available come turn 5, and the other turn 7. If you focus on one of them and bribed one nation, then they should be in battle turn 6.
By the way, a short segway:The order of upgrading your national technology should be either Academy>Trade >route>Philosopher>Governor>Advanced battering ram or Academy>Philosopher>Trade route>Governor>Advanced bettering ram
This part is optional. Upgrade Mazaca to city V. Then upgrade the stable to III. Then build a heavy cavalry. Then stack around 2 or 3 heavy cavalries for you cavalry gen. You can forgo this and just go for light cavalry, or just go with your initial units. I just like cavalry gens, and heavy cavalry just destroys things, even archers. If you choose this path and consistently donate to your neutral ally and bribed one of your ally, then expect them to enter come turn 7 or turn 8.
So you're strategy here is to surround and capture Ancyra. Do not attack or destroy all of the structures. Just one of the structures is enough. This is because the enemy forces will surround Ancyra the moment you capture it, and you want those structures to have as high health as possible for your units to garrison themselves in to reduce the damage taken as much as possible. It doesn't matter who captures Ancyra, since the enemy forces destroys who captures it, or damage it. If you manage to capture it, position your units on the structures to defend it. Send some units to capture Nicomedia, since Mithridates will attack it at some point, but the priority is to destroy as much of the enemy units as possible. You need to do so since the enemy units will overwhelm you and your ally if you do not destroy them there and then. You can destroy them later, but expect heavier casualties
All my generals survived the onslaught, and i managed to destroy most of Crassus' forces. Pompey is chilling on one of the cities, ready to be replenished and to fight another day.
Yellow arrows indicate your general's movement. Red indicates enemy reinforcement. Black is the rest of your forces. Egypt will appear around turn 8 or 9, and you should be ready for them. Start training your light cavalries, light infantries and swordsmen, and defend the shores. You won't be able to defend Salamis, and all you can do is delay it's capture. Use your light cavalries to attack the enemy generals, and use your infantry to just cover the shores. They can attack, but don't attack the general in a chariot, since chariots deal 50% more damage to infantry(guy dealt 130 damage to one of my light infantries without crit while on water). Let your cavalry deal with it. If you have a fast General or cavalry gen, you can let him attack the enemy general, replenish for a bit, then use forced march to meet with the other generals at Pergamon. At Pergamon, another stand would take place, since Crassus will send a wave of strong units. Repel, them and start heading towards Athenai.
Capture Athenai and Corinth, then send some units towards Cnossos(don't use generals). Send a general(preferably a cavalry gen) and some units to capture Nicopolis, who would then continue on towards Rome. The other gens and units would go towards Syracuse, and then towards Carthage. Meanwhile, start spamming units from Salamis and send them towards Egypt to capture those fools.
Last one to fall was the Numidia kingdom, who fell at turn 44. During my playthrough, i didn't donate immediately to the pirates and the other neutral nation(although i did donate to them later on, but they still declared war on me at the same time at turn 31, and turned neutral again at turn 43. I didn't know if they turned neutral because 12 turns passed, or the fact they only had 1 city left).
stoic , andrei , dsongop , cojoncio , Friedrich โFried Riceโ Paulus help me out with conquest guides. Greatly appreciated