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Post by saltin on Jul 3, 2015 4:20:59 GMT
Wow! this conquest took forever to complete,about 3 times longer than playing a minor country in the other eras. I had some very difficult moments where I wasnt sure of victory but by about turn 50+ Europe finally fell and with the huge ressources that brings and the ability to make many more nukes I was fairly assured of victory, it still took another 80 turns or so to complete the world conquest though. But first, lets take a look at the start, here is Iran,a small country with only 1 major city,and one average general, also in 1960 there are no neutrals/white countries near it:
As you can see below,a very poor economy,money and ressources are tight,so we are going to have to change that quickly if we want to survive:
Now the good news about iran,even though it is a 1 star country it has access to super tanks and can make nukes.These are very good advantages. Note that Iran cannot deliver nukes (can make them but not use them yet) untill she conquers a city with airport level 3 or one that has long range missiles:
To start we must go West and conquer the main Turkish city,we need to make sure to do this before the Russians.If our allies capture the town before we can we would need to restart the game.That city is vital, it will let us: 1/Improve the economy 2/allow the delivery of nukes 3/open the European theater. After the capture of the city,a few Saudi towns south are good to conquer to improve the money flow even more. As always relying on long range artillery is key to success. Pic above,B town is a must have objective,C area is the saudi arabia secondary goal, A is Iran where we start from. Once primary and secondary objective are achieved,spam long range artillery and make 1 nuke for emergency use.The long process of conquering Europe can then start. When Europe fall so does the rest of the world,it just takes time thats all. Here is the victory screen shot,biggest medal and massive ressources reward:
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Post by Jean Lannes on Jul 3, 2015 5:56:58 GMT
Wow, I bet this was pretty hard. I was always able to get Ankara (major turkish city) but after like 10 rounds I saw asia full of American paratroopers and I gave up.
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Post by saltin on Jul 3, 2015 8:36:07 GMT
I wouldnt want to redo it again,was very tedious. I think 1960 is just tougher to play weak countries. The paratroopers though are soft targets ,1 lone super tank can mow like a dozen and even more of them
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Post by lassalle on Jul 3, 2015 10:42:31 GMT
134 turns! By that time there must have been hundreds of units.
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Post by kanue on Jul 3, 2015 10:50:12 GMT
Once super tank is hit with a airstrike/missile and it cannot take out a paratrooper in one hit then it becomes useless against a limitless horde of paratroopers. That's what I usually experience. One game, I tried to take Chongqing but my troops were destroyed by paratroopers. I retried with more than a dozen of super tanks (some with generals) and more of other units like commandos and armor cars. Still, couldn't do much. In the end, I had no choice but to build forts on every single grids along the way the Chongqing so that AI could not place paratroopers.
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Post by bottlesofbeer on Jul 5, 2015 0:34:12 GMT
Epic marathon! I wonder if any of the other 1 star country easier than this.
OOT:If the paratroopers are spec.forces they can wreack havoc.
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Post by Eastern empire on Jul 5, 2015 3:30:46 GMT
Harder,poor,no money,no steel,weaker city,weaker general,no white country to eat and get stronger but has one benefit :not too close to major enemy power.
Good game!
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Post by andrei on Jul 19, 2015 16:42:25 GMT
Ok. Here is my thoughts. I made it within 82 rounds almost without generals. Why? They were nuked right after I was assigning a general. That is very strange but I lost 5 generals in that way. So I think the best strategy here will be taking the Europe with tank generals. You shouldn't assign a general right after the purchase as I did. Let the unit stay for a next turn. And in case it is not nuked, assign and leave the city.7 When Ankara, Stambul and Athens are taken (at least two should be taken), it's time to send 3-4 armored cars to China. The idea is to retake the coastal city with airport from the Americans. In that case it will be fast and easy. Airstikes/missiles/nuked/paratroopers.
UPD: Tried it once again using the mentioned above strategy. 59 turns. Received an achievement "World Conqueror" and Space Shuttle wonder.
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Post by saltin on Jul 19, 2015 20:26:04 GMT
59 turns for Iran is totally pro!
I didn't use as air power at all in any of my previous walkthroughs because I was fairly new to the game and didnt know any better.Air power can make a big difference in speed play.
With the massive ressources that a 1 star country in the 1960 brings and with only 59 turns this could be a great formula for farming ressources on a massive scale.
Well done Andrei!
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Post by andrei on Jul 19, 2015 20:53:03 GMT
59 turns for Iran is totally pro! I didn't use as air power at all in any of my previous walkthroughs because I was fairly new to the game and didnt know any better.Air power can make a big difference in speed play. With the massive ressources that a 1 star country in the 1960 brings and with only 59 turns this could be a great formula for farming ressources on a massive scale. Well done Andrei! Thanks, but kanue was showing in one of the threads 1960 Saudi Arabia and much faster. That is pro! I tried to start it for Saudi and switched to Iran, after I almost finished with the neighbouring arabs, soviets... chinese decided that I am the biggest threat But Saudi is NATO and it could really be faster as there is no need to go to USA and Australia. I hope kanue will give us some strategy for Saudi and that would be a fast farming more preferable then Iran.
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Post by The Armchair General on Jul 20, 2015 1:23:08 GMT
Looks like we are well on our way to finding the best way to get ressources.I tried Iran before and it took too long at the time I might give it another shot since I got a good air general now.
Saudi might be a bit easier though.
1960 era 1star country is the key to building these hugely expensive wonders imo.Mega energy and technology only industry is a problem,but industry trades well in the market.
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Post by kanue on Jul 20, 2015 13:40:32 GMT
59 turns for Iran is totally pro! I didn't use as air power at all in any of my previous walkthroughs because I was fairly new to the game and didnt know any better.Air power can make a big difference in speed play. With the massive ressources that a 1 star country in the 1960 brings and with only 59 turns this could be a great formula for farming ressources on a massive scale. Well done Andrei! Thanks, but kanue was showing in one of the threads 1960 Saudi Arabia and much faster. That is pro! I tried to start it for Saudi and switched to Iran, after I almost finished with the neighbouring arabs, soviets... chinese decided that I am the biggest threat But Saudi is NATO and it could really be faster as there is no need to go to USA and Australia. I hope kanue will give us some strategy for Saudi and that would be a fast farming more preferable then Iran. Well, my Saudi Arabia game is only 3 rounds faster than your Iran so it is nothing near "much faster." In my opinion, I think Saudi Arabia is easier than Iran in term of a fast run since you don't need to go all the way to Australia, Hawaii, and America. Though, it is harder at the start because you will be swarmed by nearby enemies, and later, Soviet and China but if you can hold that off, the rest will be easy.
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Post by saltin on Jul 20, 2015 18:55:45 GMT
I just havent nailed it yet with Saudi arabia,I tried twice and it was a mess both times.The problem like you pointed out is that it is surrounded by enemies and they all eventually attack (except Iraq) so instead of expanding the very weak saudi economy I find myself playing defense and waisting way too many turns without growth. I will eventually find the right methods for the Saudi but for now it's a bust. Sometimes it takes a few plays with a country before finding out how to run it correctly.
In contrast I redid Iran again and I have an easy time with it now that I know more about it.Access to super tanks on turn one makes for an easy defense and quicker conquest.
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Post by The Armchair General on Jul 28, 2015 10:16:02 GMT
I keep trying to do this, but Russia loses all its troops, and once I move into Southern Europe, Spain, France, UK and other countries just gang up on me and my allies do nothing. I think I need more generals More and better generals +Techs+ wonders can really help. The friendly/allied countries are not there to help us they are just cannon foder untill we are ready to go and help them. If I play near Europe I always send stuff to the East to either fight or help Japan.If I play a country in the far East I send stuff early to Europe to help or fight germany .
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Post by Jean Lannes on Jul 28, 2015 18:47:12 GMT
I was able to finish this in 140 rounds with pretty bad generals I mainly didn't even use them because at one point I could just spam infantry. I didn't use much artillery since my tactic is always mobility. I guess I could have finished 15 rounds earlier if I had approached the Americans hiding in Scandinavia better. If anyone has the case that this happens. First take Amsterdam, then spend most of your money on other places but safe some for Europe. Always attack Kopenhagen a bit (low air defense). At one point USA takes over Leningrad and Riga here you wait 1-2 rounds for them to take Minsk (Nuclear Facility). As soon as they did launch an attack on all American places in all of Europe. I reccomend also to build some Hydrogen bombs when know you will get out of Atomic bombs.
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