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Post by Washington on Jul 24, 2015 22:00:47 GMT
I always have the Indians pestering my northern border, and the British are way stronger than Jackson and Dearborn. I don't have a problem defending Savannah, but my allies are always defeated and once Clinton starts attacking, it's all downhill. I need some tips
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Post by longstreet on Jul 31, 2015 10:04:43 GMT
i rely a lot on Sophia who helps kill the enemy generals while the other guys just flank the targets.
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Post by Prince Willem van Oranje on Mar 30, 2017 16:08:04 GMT
I'm here now and it's just overwhelming by the amount of British soldiers.
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Post by Józef Poniatowski on Mar 31, 2017 12:47:27 GMT
I wait and get a two stack horse to use with one of my cav generals (golitsyn, dombrowski, or in my case poniatowski) to deal with the inf swarm from the north with dearborn. I put my other cav on the existing two stack to go and free charleston (i used lasalle) s/l until that cav kills borh units that make the grenadiers in savannah confused, then kill the grenadiers on the cav. Replace with militia, and put the rest of your gens on the frontlines near charleston and wait for their gens to come to you
It wasnt pretty, but I got through it
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Post by Banastre Tarleton on Mar 31, 2017 20:33:46 GMT
This scenario is like quite a few others, where what looks to be overwhelming opposition is not as strong as it appears. British forces in the north around Richmond/Yorktown are not really a factor provided you move fast enough. As always, focus on the scenario objectives, which in this case is killing generals. You don’t have to occupy the entire map-board or build a world-beating economy. Also, your allies are there to provide seaborne harassment at Wilmington and occupy cities for you. Help them in this mission.
My play-through was finished by turn-9 doing the following.
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This is also one of the few campaigns that a strong infantry general can make a difference, because your assets are few and an infantry unit (3x Light Inf) is within the top-5. To 5-star this you’ll probably need, at start:
- 1 Strong Cavalry General on default double-heavy (UNIT-1)
- 1 Strong Infantry General on 3x LI. Definition of strong: someone that won’t be overwhelmed by Clinton on 3x Guards. (UNIT-2)
-1 Strong Artillery (Sophia/Isabela) on double-light (UNIT 3)
On turn 5-6: You’ll want to generate a double-heavy cavalry with a medium or stronger cavalry general. Definition of strong is someone that won’t be immediately overwhelmed by Cornplanter. This general’s sole mission is to occupy Cornplanter and his sidekick cavalry until game-end (UNIT 4). You'll make this stand there to bring your fort into play, and also you probably don't have two strong infantry generals.
And turn 7 or so you’ll want to generate a single Light Artillery (you won’t have assets for or need a double) with your second-string artillery general, whoever that might be (hopefully the other half of the Sophia/Isabela combo). This is necessary to offset the damage that your primary artillery general will have taken. (UNIT 5)
Play-through:
- U1 to Savannah – attacking artillery first. All British forces there are at reduced strength so this is really a multiple-attacks in one-turn, clean-up exercise for a strong cavalry general.
- U3 to Wilmington (unsupported). Attack coastal fort on turn 1. (This is what I’m talking about in supporting your allies – by keeping their ships intact. A coastal fort typically inflicts 4-5 star navy general damage on enemy ships, which is why you want to knock it out before attacking Calder).
- Line infantry (near Dearborn) occupies western fort. Sole mission is to hold it until turn 5-6 when U4 is built.
- Dearborn and U2 head north to take on Duckworth.
- Jackson can hold Charleston for two turn until the Dutch artillery can occupy for him. Then you can move a seriously wounded Jackson west, if you’re feeling paranoid about Cornplanter, but this is unnecessary, his work is done.
- After taking out Duckworth, U2 battles next with Clinton near Charlotte. You’ll want to build U5 at the factory there.
- Then move east toward the last objective (port with privateer). Units 1, 2, 3 and 5 will want to converge there. Calder (the last enemy general to kill) will come to you there, to make life easier for you.
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Post by Louis-Alexandre Berthier on Apr 2, 2017 2:21:27 GMT
The level looks hard, but actually much easier than American Revolution I. The trick is to just defend the waves of the BrItish. Use your artillery general on the strong generals, spam light infantry, and slaughter all the little troops with your cavalry general. The AI does not attack all at once, but separately, making it easy to defend. After bombing the AI generals, just bomb Wilmington. With a few turns of good defense, the British should look very vulnerable.
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Post by ErwinRommel on May 31, 2018 12:21:52 GMT
I just passed this mission. Its a blitz mission so i went straight to attacking. I have maria , kate , sophia and kutaisov. I put maria on cavalry to attack savanah on the south and the rest of my troops i sent them to attack in the north. I took down fort in wilmington with sophia and with dearborn and jackson i started taking the cities north (charlotte) with the intention of attacking duckworth and than clinton. After that i moved to take the port and eventually strachan. My army was decimated during that time and spanish managed to take wilmington during the way but i got 5 stars out of it in 7 turns.
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Post by Iron Duke on May 31, 2018 15:12:39 GMT
I just passed this mission. Its a blitz mission so i went straight to attacking. I have maria , kate , sophia and kutaisov. I put maria on cavalry to attack savanah on the south and the rest of my troops i sent them to attack in the north. I took down fort in wilmington with sophia and with dearborn and jackson i started taking the cities north (charlotte) with the intention of attacking duckworth and than clinton. After that i moved to take the port and eventually strachan. My army was decimated during that time and spanish managed to take wilmington during the way but i got 5 stars out of it in 7 turns. Impressive! I passed this one first time (unlike AR1 which took several attempts) but only with 2 stars. I'm currently stuck on Revenge of the British and I'll be interested to know how you get on with that one as we have the same 3 princesses, although I have Dumouriez. Have you trained yours at all?
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Post by ErwinRommel on May 31, 2018 16:54:30 GMT
Well im on amerian revolution 3 but this campaign looks very hard. I have sophia with 2 stars and the rest are not much trained. What i did is to put maria on the cavalry west of savanah and attacked it with only that. The rest i moved toward the fortres near charlotte. The same time i put sophia on artillery in charlestown and took out the fort near wilmington. Next turn i circled Duckworth with jackson and dearborn and with the southern cavalry attacked charlotte (With maria takes 2-3 turns to take). 3 turn after defeating duckworth i went for charlotte (undefended.) with the objective to attack clinton as soon as i could. In wilmington the spanish and the french have killed or at least wounded cornwallis. Took 2 turns to kill clinton( cavalry in charlotte joining the attack also) and than i couldnt care less about british troops i went straight to the port and attacked it with everything i had. Luckily the indians didnt bother me much and the spanish had taken wilmington so there u go 😊i guess in a blits battle u just move fast and go for the objectives. Kill only what is threatening u and leave the rest alone. Hope that helped as my english is not perfect 😊
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