Skill Analyses (my opinion)
Jul 11, 2016 9:27:40 GMT
via mobile
Suvorov and Leonid Govorov like this
Post by NetherFreek on Jul 11, 2016 9:27:40 GMT
Hi, here are my skill analyses.
Artillery, Panzer, Infantry leader
Rank: **
Does: adds around 0,5-1-1,5-2 damage per attack
Redenation: 2 damage isnt a lot, especially versus the 20 damage on plains. Therefore, i wont recommend this skill. But its better than sailor do 2 stars instead of one.
Navy leader
Rank: ***
Does: adds around 0,5-1-1,5-2 damage per attack
Redenation: only adds a little damage, but navy is lacking skills so still 3 for me. Would advise to do shelter expert or camouflage over this one.
Sailor
Rank: *
Does: adds 3-6-9-12 damage when marching in see
Redenation: on sea you automaticelly deal 50% less, this skill wont deal enough to cpmparise that. But it may be handy for invading islands like cuba, japan or the phillipines. But too situational
Explosives
Rank: *****
Does: adds 8-16-24-32 damage against forts and cities
Redenation: awesome skill, imo plain isnt much better. Vital for cracking cities. Cities are key in the game so this skill is key in the game
Camouflage
Rank: ****
Does: reduces 5-10-15-20% damage from enemy artillery units and air units.
Redenation: good against artillery units and air strikes, good for survivability. Not a bad skill, but there are better ones so 4 star for me.
Plain fighting
Rank: *****
Does: deals 5-10-15-20 damage on plain tiles
Redenation: plains are everywhere so they deal 20 damage everywhere. Great skill, can make a general reccomended or not
Bayonet charge/tide of iron/artillery barrage
Rank: *****
Does: adds 6-12-18-24 damage when health of unit falls below 50
Redenation: with this skill you wont lose much output on lower health. Great for your damage, must have skill.
Street fighting
Rank: ****
Does: deals 5-10-15-20 additonal damage in cities
Redenation: great for defense, a great combo with plain since thatll give 40 damage in cities. Would reccomend one arty eye covered with this skill.
Jungle fighting, mountain fighting
Rank: **
Does: deals 5-10-15-20 additonal damage on jungle/mountain tiles
Redenation: great for jungle and moubtain, but how many of them do you see in the game?
Guerrilla
Rank: *****
Does: deals 2-4-6-8 damage when commanding infantry units
Redenation: basicelly adds another inf star, would reccomend it for infantry
Shelter expert
Rank: ****
Does: reduces 5-10-15-20 damage against air and missile strikes
Redenation: great skill for carier and air general, survives the nuke. This skill makes it harder for air strikes as well. A bit underrated imo
Ace forces
Rank: ****
Does: the troops you command gain 80% more experience, health packages.
Redenation: gives you more health than supply does, but only for a limited amount of times. Therefore better in campaign than supply, but worse in conwiest than supply
Economic/steel/oil expert
Rank: *
Does: Gold/steel/oil output of the city/field/village boasted with 5-10-15-20%
Redenation: only gain 13 gold in a capital. A light infantry already costs 80 gold. So this isnt giving much. Perhaps handy for accumalate supplies, but for me its a big no
Blitzkrieg/raider
Rank: ****
Does: saves an avarage of 3-6-9-12 damage (when enemy output is 50)
Redenation: great for output, can be vital in a one versus one fight against an enemy general.
Desert fighting
Rank: ***
Does: deal 5-10-15-20 damage when on a desert tile
Redenation: great for africa. Not really needed, but can help. Better than mountain/jungle fighting
Wolfpack
Rank: *****
Does: deals 4-8-12-16 damage to enemy units when commanding fleet units
Redenation: basicelly adds 2 navy stars, greatly recommended. Must have skill for navy
Fortification
Rank: *
Does: repair your citie with 4-8-12-16
Redenation: explosives deals 32 damage, you wont stop that with only 16. Perhaps handy against weak infantry units, but in total? Not recommended
Defense tactic
Rank: ***
Does: saves an avarage of 1-2-3-4 damage when enemy attack is 50
Redenation: not that bad, but there needs to be 3 times the enemy attacking you to make this equal to blitz/raider, therefore not reccomended.
Supply
Rank: ****
Does: hp +2-4-6-8 per round
Redenation: let you regain health, not that much, but good for conquests. Great for survivability. In conquest better than ace forces, in campaign however: ace forces>supply
Anti-armor
Rank: ***
Does: deals 3-6-9-12 damage against tank units
Redenation: great against tanks, especially in later eras with the super tanks. But not every troop is a tank which makes this skill a bit situational
Artillery, Panzer, Infantry leader
Rank: **
Does: adds around 0,5-1-1,5-2 damage per attack
Redenation: 2 damage isnt a lot, especially versus the 20 damage on plains. Therefore, i wont recommend this skill. But its better than sailor do 2 stars instead of one.
Navy leader
Rank: ***
Does: adds around 0,5-1-1,5-2 damage per attack
Redenation: only adds a little damage, but navy is lacking skills so still 3 for me. Would advise to do shelter expert or camouflage over this one.
Sailor
Rank: *
Does: adds 3-6-9-12 damage when marching in see
Redenation: on sea you automaticelly deal 50% less, this skill wont deal enough to cpmparise that. But it may be handy for invading islands like cuba, japan or the phillipines. But too situational
Explosives
Rank: *****
Does: adds 8-16-24-32 damage against forts and cities
Redenation: awesome skill, imo plain isnt much better. Vital for cracking cities. Cities are key in the game so this skill is key in the game
Camouflage
Rank: ****
Does: reduces 5-10-15-20% damage from enemy artillery units and air units.
Redenation: good against artillery units and air strikes, good for survivability. Not a bad skill, but there are better ones so 4 star for me.
Plain fighting
Rank: *****
Does: deals 5-10-15-20 damage on plain tiles
Redenation: plains are everywhere so they deal 20 damage everywhere. Great skill, can make a general reccomended or not
Bayonet charge/tide of iron/artillery barrage
Rank: *****
Does: adds 6-12-18-24 damage when health of unit falls below 50
Redenation: with this skill you wont lose much output on lower health. Great for your damage, must have skill.
Street fighting
Rank: ****
Does: deals 5-10-15-20 additonal damage in cities
Redenation: great for defense, a great combo with plain since thatll give 40 damage in cities. Would reccomend one arty eye covered with this skill.
Jungle fighting, mountain fighting
Rank: **
Does: deals 5-10-15-20 additonal damage on jungle/mountain tiles
Redenation: great for jungle and moubtain, but how many of them do you see in the game?
Guerrilla
Rank: *****
Does: deals 2-4-6-8 damage when commanding infantry units
Redenation: basicelly adds another inf star, would reccomend it for infantry
Shelter expert
Rank: ****
Does: reduces 5-10-15-20 damage against air and missile strikes
Redenation: great skill for carier and air general, survives the nuke. This skill makes it harder for air strikes as well. A bit underrated imo
Ace forces
Rank: ****
Does: the troops you command gain 80% more experience, health packages.
Redenation: gives you more health than supply does, but only for a limited amount of times. Therefore better in campaign than supply, but worse in conwiest than supply
Economic/steel/oil expert
Rank: *
Does: Gold/steel/oil output of the city/field/village boasted with 5-10-15-20%
Redenation: only gain 13 gold in a capital. A light infantry already costs 80 gold. So this isnt giving much. Perhaps handy for accumalate supplies, but for me its a big no
Blitzkrieg/raider
Rank: ****
Does: saves an avarage of 3-6-9-12 damage (when enemy output is 50)
Redenation: great for output, can be vital in a one versus one fight against an enemy general.
Desert fighting
Rank: ***
Does: deal 5-10-15-20 damage when on a desert tile
Redenation: great for africa. Not really needed, but can help. Better than mountain/jungle fighting
Wolfpack
Rank: *****
Does: deals 4-8-12-16 damage to enemy units when commanding fleet units
Redenation: basicelly adds 2 navy stars, greatly recommended. Must have skill for navy
Fortification
Rank: *
Does: repair your citie with 4-8-12-16
Redenation: explosives deals 32 damage, you wont stop that with only 16. Perhaps handy against weak infantry units, but in total? Not recommended
Defense tactic
Rank: ***
Does: saves an avarage of 1-2-3-4 damage when enemy attack is 50
Redenation: not that bad, but there needs to be 3 times the enemy attacking you to make this equal to blitz/raider, therefore not reccomended.
Supply
Rank: ****
Does: hp +2-4-6-8 per round
Redenation: let you regain health, not that much, but good for conquests. Great for survivability. In conquest better than ace forces, in campaign however: ace forces>supply
Anti-armor
Rank: ***
Does: deals 3-6-9-12 damage against tank units
Redenation: great against tanks, especially in later eras with the super tanks. But not every troop is a tank which makes this skill a bit situational