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Post by Napoleon Bonaparte on Aug 18, 2015 15:37:33 GMT
So far I have played it four times and occupied charleston and wilmington, I cannot occupy all these cities in the given time added that the american army goes high on moral two times? Can anybody give a strategy??
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Post by Mountbatten on Aug 18, 2015 19:15:20 GMT
Aha my time to shine. I tried multiple times as well. My trick was to bring everybody south and secure the objective there and all the other cities around it for income. From there use your general on the armored car to capture the other south objective. Drummond and Sophia were enough to kill Hull. Remember AI prioritizes attacking constructions that are building so you can distract him with that. The guy in the armored car stayed in Charlotte until he gained enough health to attack Cleveland or whatever objective is at the top I forget which city it is. Everybody else pushed to Washington, capturing things on the way. Washington is the hardest part because there is a lot of troops there. You will want to hold the line with your troops until Sophia and Drummond arrive, and when they do you can attack Washington. You don't really have to worry about keeping Collingwood alive as long as he is there to fight the American ship general. From Washington use everything you have to attack Jackson. Navy, Artillery, Nuke+paratroo- whoops wrong game. But you get the point. The armored car guy might need help capturing Cleveland, if so send the other cavalry general. I won using Sophia and Kate.
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Post by Napoleon Bonaparte on Aug 19, 2015 4:42:51 GMT
thanks, btw nuking and paratrooping can happen anytime, anywhere
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Post by Napoleon Bonaparte on Aug 20, 2015 4:36:08 GMT
Well I finally did this one last night, what I did was to land our army group b (near yorktown) near the landing area of army group A (near Charleston, Savannah) at the siege of washington I thought I'd lose because Johann died and the army lost moral, but still Dobeln kept them going, Fatimah went to Cleveland and Mortier,Sophia and Dobeln went directly to Newyork (ignoring Trenton), did it in 36 rounds, 5 medals earned (2 *), 31 harvested now in the second mission of russian campaign thanks for helping by the way Mountbatten.
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Post by Mountbatten on Aug 20, 2015 18:02:47 GMT
Your welcome. The Russian campaign is fun until you get to the three Russia vs. France missions. I still have nightmares of those
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Post by Napoleon Bonaparte on Aug 20, 2015 18:11:56 GMT
Well when I first looked these levels I was like what the hell are these (when I read the guides) but I started the russian campaign last night and now I am already at the schorched earth, Let's see what happens??
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Post by bottlesofbeer on Aug 24, 2015 22:33:51 GMT
Aha my time to shine. I tried multiple times as well. My trick was to bring everybody south and secure the objective there and all the other cities around it for income. From there use your general on the armored car to capture the other south objective. Drummond and Sophia were enough to kill Hull. Remember AI prioritizes attacking constructions that are building so you can distract him with that. The guy in the armored car stayed in Charlotte until he gained enough health to attack Cleveland or whatever objective is at the top I forget which city it is. Everybody else pushed to Washington, capturing things on the way. Washington is the hardest part because there is a lot of troops there. You will want to hold the line with your troops until Sophia and Drummond arrive, and when they do you can attack Washington. You don't really have to worry about keeping Collingwood alive as long as he is there to fight the American ship general. From Washington use everything you have to attack Jackson. Navy, Artillery, Nuke+paratroo- whoops wrong game. But you get the point. The armored car guy might need help capturing Cleveland, if so send the other cavalry general. I won using Sophia and Kate. I tried this more or less and it worked pretty good One small request though if you make more guides: break it down a little more instead of just one paragraph so it's easier to read & follow.
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Post by Jean Lannes on Apr 28, 2016 23:08:27 GMT
I could need some help with this. My generals:
Golitsyn Berthier (upgraded to 4 cav) Sophia (3 art) Isabela Kate
Always when I try my cavalry gets rekt by artillery and most of my units are done when reaching Washington
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Post by Mountbatten on Apr 28, 2016 23:13:38 GMT
I could need some help with this. My generals: Golitsyn Berthier (upgraded to 4 cav) Sophia (3 art) Isabela Kate Always when I try my cavalry gets rekt by artillery and most of my units are done when reaching Washington Kate will obviously help Collingwood fight the American navy, Sophia can go south, Golitsyn and Berthier land slightly north of Sophia. If Sophia doesn't have high movement yet, swap her and Golitsyn. The guide above doesn't work for you?
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Post by Jean Lannes on Apr 28, 2016 23:20:58 GMT
I could need some help with this. My generals: Golitsyn Berthier (upgraded to 4 cav) Sophia (3 art) Isabela Kate Always when I try my cavalry gets rekt by artillery and most of my units are done when reaching Washington Kate will obviously help Collingwood fight the American navy, Sophia can go south, Golitsyn and Berthier land slightly north of Sophia. If Sophia doesn't have high movement yet, swap her and Golitsyn. The guide above doesn't work for you? It did for the beginning but my navy was half sunken and my units were at 50 health on average thanks a spam of artillery on USA side
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Post by Jean-Luc Picard on Apr 28, 2016 23:33:45 GMT
Kate will obviously help Collingwood fight the American navy, Sophia can go south, Golitsyn and Berthier land slightly north of Sophia. If Sophia doesn't have high movement yet, swap her and Golitsyn. The guide above doesn't work for you? It did for the beginning but my navy was half sunken and my units were at 50 health on average thanks a spam of artillery on USA side They actually never Art-spammed me. They did harass me with Hull's MG, and Dearborn, but no Art-spam. Maybe because I went straight for Richmond with the North force. Further tip: Let their navy come to you. Makes surrounding Easy
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Post by Jean Lannes on Apr 28, 2016 23:36:30 GMT
It did for the beginning but my navy was half sunken and my units were at 50 health on average thanks a spam of artillery on USA side They actually never Art-spammed me. They did harass me with Hull's MG, and Dearborn, but no Art-spam. Maybe because I went straight for Richmond with the North force. Further tip: Let their navy come to you. Makes surrounding Easy The problem was the huge morale bonus they get in the beginning and Isabela's death in turn 3 by some random cav/art/navy combination
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Post by Jean-Luc Picard on Apr 28, 2016 23:37:28 GMT
They actually never Art-spammed me. They did harass me with Hull's MG, and Dearborn, but no Art-spam. Maybe because I went straight for Richmond with the North force. Further tip: Let their navy come to you. Makes surrounding Easy The problem was the huge morale bonus they get in the beginning and Isabela's death in turn 3 by some random cav/art/navy combination Shield your Artillery, until they reach rank at 110-125
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Post by Mountbatten on Apr 28, 2016 23:40:28 GMT
Jean Lannes your navy just has to survive the assault from America. After that, the only thing they can do is fight Jackson but there is a naval cannon right next to him. Like Picard said (and I forgot to say) let the American navy come to you. You should have the south area taken by the time their morale goes up, then have Sophia kill Hull from a distance. If Isabella really dies that fast, maybe keep her in the sea for 2 extra turns and let your cavalry clear a path for her.
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Post by Jean-Luc Picard on Apr 28, 2016 23:42:51 GMT
Jean Lannes your navy just has to survive the assault from America. After that, the only thing they can do is fight Jackson but there is a naval cannon right next to him. Like Picard said (and I forgot to say) let the American navy come to you. You should have the south area taken by the time their morale goes up, then have Sophia kill Hull from a distance. If Isabella really dies that fast, maybe keep her in the sea for 2 extra turns and let your cavalry clear a path for her. I actually sent Maria south, then had her move a little east and loop North. I prefer to have more assets up North. In the Eastern Land Maria walked through, I built Forts to draw Hull off
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