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Post by wangchengxy on Mar 5, 2016 3:54:01 GMT
def_commander.xml: skill code: Banner=0 Geography=1 Fireproof=2 Leadership=3 Spy=4 Accurate=5 Engineering=6 Ballistics=7 Explosive=8 Strike=9 Surprise=10 Mobility=11 Formation=12 Infantry Tactic=13 Bugle=14 Mass Fire=15 Steersman=16 Sailor=17 Navigation=18 Nobleman=19 War Expert=20 War Master=21 Logistics=22 Econimic Expert=23 Econimic Master=24 Disguise=25 Transport=26 Trench=27 Fence=28 Siege Master=29 Architecture=30 Assault Art=31 Defense Art=32 Infantry Trainer=33 Cavalry Trainer=34 Artillery Trainer=35 Navy Trainer=36 Fort Trainer=37 Business Trainer=38 Move Trainer=39
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Post by Jean-Luc Picard on Oct 27, 2016 0:09:26 GMT
This is a list of the codes for each EW4 skill, for modding purposes
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Post by Deleted on Oct 27, 2016 0:21:30 GMT
This is a list of the codes for each EW4 skill, for modding purposes But don't we need an EW4 Crack apk do to modding? Since I thought adding general or changing skills crashes the game. Maybe BJ EW4 mod may work. We just need to put the org8nal files into BJ apk and then we can mod and add our own generals
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Post by Jean-Luc Picard on Oct 27, 2016 0:28:13 GMT
This is a list of the codes for each EW4 skill, for modding purposes But don't we need an EW4 Crack apk do to modding? Since I thought adding general or changing skills crashes the game. Maybe BJ EW4 mod may work. We just need to put the org8nal files into BJ apk and then we can mod and add our own generals BJ APK doesn't work for it. When this was made, it came with a cracked APK. That APK was, as it turns out, unsafe
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Post by Tariq ibn Ziyad on Oct 27, 2016 13:18:05 GMT
What does the -1 mean?
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Post by Jean-Luc Picard on Jan 7, 2017 1:16:39 GMT
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Post by Bismarck Jr on Jan 14, 2017 13:58:24 GMT
This is going to come in handy. Thanks.
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Post by Darth Vader on May 28, 2022 20:51:46 GMT
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Post by ππ³π°π΅π΄π¬πΊ on May 28, 2022 23:24:09 GMT
I use the list of stringtable.ini and substract 1 οΌskills edit Trotsky name_skill_01=Banner desc_skill_01=General can equip flag. name_skill_02=Geography desc_skill_02=Movement of troop isn't affected by terrain. name_skill_03=Fireproof desc_skill_03=Prevent fire disaster in area of troop stationed. name_skill_04=Leadership desc_skill_04=Morale of troop will not drop below neutral. name_skill_05=Spy desc_skill_05=Greatly increase damage to coastal fort and fortress. name_skill_06=Accurate desc_skill_06=Deprive enemy's evasion to artillery. name_skill_07=Engineering desc_skill_07=Movement of artillery +2. name_skill_08=Ballistics desc_skill_08=Accurate shot trajectory can deal more damage to enemy. name_skill_09=Explosive desc_skill_09=Explosive can greatly increase power of artillery. name_skill_10=Strike desc_skill_10=Deprive enemy's evasion to cavalry. name_skill_11=Surprise desc_skill_11=Increase effect of charge of cavalry with sudden attack. name_skill_12=Mobility desc_skill_12=High mobility can deal more damage to enemy. name_skill_13=Formation desc_skill_13=Effectively improve infantry's fighting ability with formation. name_skill_14=Infantry Tactics desc_skill_14=Adoption of infantry tactics may deal greater damage to enemy. name_skill_15=Bugle desc_skill_15=Deprive enemy's evasion to infantry. name_skill_16=Mass Fire desc_skill_16=Attack power of infantry troop will not influenced by vitality. name_skill_17=Steersman desc_skill_17=Decrease damage suffered by navy force. name_skill_18=Sailor desc_skill_18=Allow land troop battle on the sea without disadvantage. name_skill_19=Navigation desc_skill_19=Movement of ship +1. name_skill_20=Nobleman desc_skill_20=Greatly increase nobility experience received by general. name_skill_21=War Expert desc_skill_21=Increase rank experience received by general. name_skill_22=War Master desc_skill_22=Greatly increase rank received by general. name_skill_23=Logistics desc_skill_23=Troop doesn't consume provisions. Not affected by shortage of provision. name_skill_24=Economic Expert desc_skill_24=Increase resource of area stationed by troop. name_skill_25=Economic Master desc_skill_25=Greatly increase resource of area stationed by troop. name_skill_26=Disguise desc_skill_26=Largely decrease gold required to build Bunker. name_skill_27=Transport desc_skill_27=Largely decrease resource required to build transport ship. name_skill_28=Trench desc_skill_28=Largely decrease gold required to build Trench. name_skill_29=Fence desc_skill_29=Largely decrease gold required to build Fence. name_skill_30=Siege Master desc_skill_30=Enhance fighting ability against troops defending a facility. name_skill_31=Architecture desc_skill_31=Reduce resource consumed to upgrade facility. name_skill_32=Assault Art desc_skill_32=Have chance to deal critical strike when attacking. name_skill_33=Defense Art desc_skill_33=Have chance to reduce damage suffered to minimum. name_skill_34=Infantry Trainer desc_skill_34=Increase Infantry one level when general regrouped. name_skill_35=Cavalry Trainer desc_skill_35=Increase Cavalry one level when general regrouped. name_skill_36=Artillery Trainer desc_skill_36=Increase Artillery one level when general regrouped. name_skill_37=Navy Trainer desc_skill_37=Increase Navy one level when general regrouped. name_skill_38=Fort Trainer desc_skill_38=Increase Fort one level when general regrouped. name_skill_39=Business Trainer desc_skill_39=Increase Business one level when general regrouped. name_skill_40=Move Trainer desc_skill_40=Increase Move one level when general regrouped.
As so many times: ET starts namings with 01 although arrays start with 0. For the skills I can't change it.
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Post by Arthur Currie on May 29, 2022 0:13:02 GMT
Darth Vader , I was looking at this thread way before you mention me
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