Post by The Light Bringer on Aug 26, 2017 10:49:00 GMT
So I know this is a bit outdated, so please help me revise this, provide me with information you think should be included and I'll analyse it and if it is something new I will include it and add you to contributors list
Moderated by NetherFreek .
This thread is pinned because of the helpfull information inside it. Alongside this thread i also recommend you to read the following 2 threads concerning this topic.
Hyena made an in-depth Skill analysis thread
Leonid Govorov made a collection of all WC4 data for a quick overview of all generals.
Edit, revised gold and some silver tier generals
Edit, as a result of recent analysis by best75 , I have come to conclusion that leader skill must be revised
recommendation will go in levels A,B,C,D,E, A must have, B second/third choice, C good for price, but not recommended for mid-end game, D not recommended, E forget it, not worth it.
Note it is first look and WE haven't done any deep maths, if you disagree or want to help with this, just say, I don't bite;)
Gold tier.
Graziani
rank L Colonel 133% HP
4(5) * infantry
3(3) * artillery
5(6) * tanks
2(2) * air
0(4) * navy
1(3) * movement
LVL 3 supply +9HP
LVL 1 ACE +20% XP
LVL 1 Mountain fighting
price 2285
Recommendation B
Is it an infantry or tank general? no unit speciffic skills, looks like it can sit on artillery, but you don't have enough mountains for it to use it for attacking with infantry and tanks, and then again he only has 3 artillery *.
Yamashita
rank Colonel 138% HP
6(6) * infantry
2(2) * artillery
3(4) * tanks
2(3) * air
2(2) * navy
5(5) * movement
LVL 1 ACE +20% XP
LVL 1 Raider +6 damage on infantry
LVL 2 Bayonet charge +10 damage on 50% or less health
price 2315
Recommendation B
while it is good to get additional damage, on infantry you don't have that much health to wait for 50% drop, good for campaign, not very recommended for conquests.
Patton
rank M General 143% HP
3(3) * infantry
2(2) * artillery
6(6) * tanks
3(4) * air
2(2) * navy
3(5) * movement
LVL 1 Tide of Iron +5 damage on 50% health on tanks
LVL 2 Entrenchment -12% of artillery damage unknown how it triggers
LVL 1 camouflage - 6% from Air attacks unknown how it triggers
price
Recommendation A/B
Tank general, can you tell me when do you use such skill combo? it is impractical to have boost on 50% health and damage reduction at the same time, as you have to get there, but overall stats should be good for attacking while sitting on super tank, not very recommended for campaign, but conquest should work well with him, prepared for most situations you can get him in.
Montgomery
rank M General 143% HP
2(3) * infantry
2(2) * artillery
5(6) * tanks
4(5) * air
1(1) * navy
3(4) * movement
LVL 1 Plain fighting +5 on plains
LVL 1 elastic defense forts +4 HP
LVL 2 crossfire counter attack +12% damage on enemy land
price
Recommendation B
Good for defensive purposes, but you don't need defense, you need offense, recommended for conquests with small countries, overall good damage, but I'd use Paton over him.
Yamamoto
rank M General 143% HP
0(0) * infantry
3(4) * artillery
0(0) * tanks
6(6) * air
5(5) * navy
3(3) * movement
LVL 1 Explosive, +8% damage when attacking strongholds
LVL 1 Airforce leader +8% chance for fatal blow
LVL 1 Carpet bombing +8% damage when attacking city by air
price
Recommendation A
Was great in WC3 is great here, overall he is highly recommended for air/navy and backup artillery.
Guderian
rank L Colonel 133% HP
3(3) * infantry
1(1) * artillery
6(6) * tanks
3(4) * air
0(0) * navy
5(5) * movement
LVL 2 Armoured Assult +12% damage on tanks
LVL 2 Panzer leader +16% chance for fatal blow
LVL 3 Blitzkrieg 36% chance of no retailation
price
Recommendation A
Again was good is good,my first choice for tanks, I bet I'm not alone in this😉.
MacArthur
rank M General 143% HP
5(5) * infantry
2(2) * artillery
3(3) * tanks
2(3) * air
3(4) * navy
6(6) * movement
LVL 1 Infantry leader
LVL 3 Street fighting +15 damage on cities
LVL 1 Entrenchment -6% damage from artillery unknown when triggers
price
Recommendation B/C
While he looks great, is he? good for defense and attack on cities, may be good for conquests because of his speed, but he can only be used for cities, without a city he will bleed out very fast even if he takes few enemy units with him when elader skill triggers.
Rokossovsky
rank M General 143% HP
4(5) * infantry
2(2) * artillery
5(6) * tanks
0(0) * air
1(3) * navy
4(4) * movement
LVL 3 Panzer leader +24% chance for fatal blow
LVL 1 Tide of iron +5 damage on 50%health or less
LVL 2 Shelter -12% damage from missile
price
Recommendation B/C
Maybe good as 3rd tank choice, could be good for end game and late conquest period, not recommended for early game, his skills are useless for campaign, maybe good for conquests, leader skill gives a little bonus, but not high enough.
Dontiz
rank M General 143% HP
1(1) * infantry
2(4) * artillery
0(0) * tanks
2(3) * air
6(6) * navy
4(5) * movement
LVL 3 Fleet leader + 24% chance for fatal blow
LVL 4 Wolfpack +16 damage for friendly ships
LVL 2 Depot ship Fix damaged ship units +6HP( Range??? self or friendly?)
price
Recommendation B
Looks good, if you prefer to get him, he will be good for massive fleet attacks on enemy, but won't be great for anything else.
Rundstedt
rank M General 143% HP
6(6) * infantry
3(3) * artillery
3(3) * tanks
2(5) * air
0(0) * navy
2(4) * movement
LVL 1 Street fighting +5 damage on cities
LVL 1 guerrilla 12% chance for no retailation
LVL 1 Elastic defense +4 HP for nearby fortress units
price
Recommendation C
Not recommended, maybe can help out in some no retreat situations, but besides 6 * I don't see the point in him being gold tier, maybehisprice will be reasonable.
Konev
rank L General 133% HP
4(5) * infantry
6(6) * artillery
1(1) * tanks
0(3) * air
0(0) * navy
3(4) * movement
LVL 1 Artillery leader + 8% chance for fatal blow
LVL 1 Raider +6 damage on infantry
LVL 1 Accuracy +6% damage when on artillery
price
Recommendation B
Easytech, what do you want him to be, arty or infantry general? well he is good as multi purpose general and the best artillery general after zhukov.
Rommel
rank Colonel 138% HP
2(2) * infantry
3(5) * artillery
6(6) * tanks
2(2) * air
2(4) * navy
3(3) * movement
LVL 1 Desert fighting +5 in desert
LVL 1 Crossfire counterattack +6% in enemy territory
LVL 2 Armoured assult +12% damage when on tanks
price (17XX after domination)[/a]Recommendation A
Good for desert, but then again desert is a rare thing on map, besides from that well he could be very good, I'd say 2nd/3rd slot for tanks. I heard that his damage can go higher than Mansteins damage in some occasions.
Nimitz
rank M General 143% HP
2(2) * infantry
1(1) * artillery
0(0) * tanks
5(5) * air
6(6) * navy
2(4) * movement
LVL 1 Camouflage -6% from air
LVL 3 ACE + 24% xp
LVL 2 Fleet leader +16% chance for fatal blow
price
Recommendation B
If you need a second air/navy general this would be my choice, while he is not as powerful as Yamamoto, he can be used on infantry or artillery in situation of crisis, but his skills aren't the best.
Eisenhower
rank Marshal 160% HP
4(5) * infantry
3(4) * artillery
3(4) * tanks
6(6) * air
6(6) * navy
3(5) * movement
LVL 2 Fleet leader +16% chance of critical
LVL 1 Shelter -6% damage for missiles
LVL 1 Ship depot +3 HP for damaged ships
LVL 2 Sailor +12% damage on counter attacks
LVL 1 Carpet bombing +8% damage against cities
price IAP
Recommendation B
Although he is premium general I am not sure he is worth his price, his skills are good, but not that good, there is no point in using him on land as he has only air attack boost then, he could be good for late in conquests and cold war conquests, but not for most campaign missions, he would serve good as 1st navy/ carrier general, but not more.
Zhukov
rank Marshal 160% HP
6(6) * infantry
6(6) * artillery
4(4) * tanks
1(5) * air
2(4) * navy
3(5) * movement
LVL 2 Artillery leader +16% critical chance
LVL 1 Accuracy +6% damage on artillery
LVL 1 Explosives +8 damage against fortreses
LVL 1 crossfire +6% retailation damage
LVL 2 Artillery barrage +10 damage on 50% health
price IAP
Recommendation B
He is upgraded Konev, I don't see how he is worth his price, he would be great 1st artillery slot, but the improvement is very slight, great for campaigns and conquests, when he is low on health(under 50%), until that damage would be avarage gold tier.
Erich von Manstein
rank Marshal 160% HP
4(5) * infantry
3(4) * artillery
6(6) * tanks
4(5) * air
2(4) * navy
6(6) * movement
LVL 3 Armoured leader +24% critical chance
LVL 3 Blitzkrieg +36% no retailation
LVL 1 Plain fighting +5 damage on plains
LVL 3 Tide of iron +15 damage under 50% HP
LVL 2 +12% damage on tanks
price IAP
Recommendation A
Overall he is the only one worth his price on IAPs, he has very high output, but he has a useless leader skill as most of the gold tier does, if you have spare money buy him, but you can manage to play without him very well, if you buy him he would be 1st slot for tanks.
Silver tier
Leeb
rank Major 128% HP
2(2) * infantry
5(5) * artillery
3(4) * tanks
0(3) * air
0(0) * navy
1(5) * movement
LVL 1 Artillery leader +8% critical chance
LVL 1 Plain fighting +5 damage on plains
LVL 1 Rumor 15% chance reducing enemy's morale
Price 1365
Recommendation B
He seems good for early game arty general, is a second arty position, buy if you can't get Konev or buy as second artillery general, he is good for early campaigns and conquests.
Chuikov
rank Colonel 138% HP
3(4) * infantry
4(5) * artillery
3(5) * tanks
0(0) * air
0(0) * navy
2(3) * movement
LVL 1 mountain fighting +5 damage on mountains
LVL 1 Machinist +3HP for armored units
LVL 1 City fighting +5 damage on cities
price 1745
Recommendation C
Mountain fighting is a bit useless for tank general and if you use him for arty, you can't resupply, paradox, good for cities, but in any case one skill is useless.
Halsey
rank Captain 124% HP
1(1) * infantry
1(3) * artillery
0(0) * tanks
5(5) * air
4(5) * navy
3(4) * movement
LVL 1 Fleet leader +8% critical chance
LVL 2 Carpet bombing +16% damage on cities
LVL 1 Sailor +6% counter attack on sea
price 1420
Recommendation B
Almost Yamamoto lite, can be used as 2nd slot for navy/air with ground capabilities(inf and arty), recommendable if you can't get Yamamoto.
Vatutin
rank Captain 124% HP
2(4) * infantry
1(1) * artillery
6(6) * tanks
0(3) * air
0(0) * navy
1(1) * movement
LVL 1 Tide of iron +5 damage when under 50%
LVL 1 Plain fighting +5 damage on plains
LVL 3 Panzer leader +24% critcal chanse
price 1800
Recommendation B
Cheaper tank general, good for early game.
Sun.L.R
rank Captain 124% HP
3(4) * infantry
2(2) * artillery
4(5) * tanks
2(2) * air
0(3) * navy
4(5) * movement
LVL 1 Crossfire +6% damage on retailation
LVL 1 Plain fighting +5 damage on plains
LVL 3 Jungle fighting +15 damage in jungles
price 1475
Recommendation C
Jungles are rare, not recommended, cheaper than Vatutin, but can't compare until he is in jungles, in jungles he is almost as good.
Alexander
rank Colonel 138% HP
2(3) * infantry
5(5) * artillery
0(0) * tanks
2(4) * air
2(2) * navy
3(5) * movement
LVL 1 Raider +6% damage when on infantry
LVL 1 Artillery barrage +5 damage when under 50% HP
LVL 1 Crossfire +6% damage when retaliating on enemy land
price 1775
Recommendation D
Not good for anything, skills are indirect and not useable all together.
Leclerc
rank Major 128% HP
2(5) * infantry
3(3) * artillery
5(5) * tanks
1(1) * air
0(0) * navy
2(4) * movement
LVL 3 City fighting +24 damage on cities
LVL 1 Armoured leader +8% chance for critical
LVL 1 Arillery barrage +5 damage when health under 50%
price 1520
Recommendation B
Cheaper city cracker use with tanks.
Govorov
rank Captain 124% HP
1(4) * infantry
6(6) * artillery
1(1) * tanks
1(3) * air
0(0) * navy
2(2) * movement
LVL 4 Jungle fighting +20 damage in jungles.
LVL 1 Explosives 8% damage when attacking stronghold units
LVL 1 Artillery barrage +5 when below 50% HP
price 2135
Recommendation B/C
Third artillery slot. While he has very good artillery skills, he has jungle fighting, if you can get him in jungles he will do wonders, otherwise use Leeb or Konev.
Nagumo
rank Captain 124% HP
1(3) * infantry
2(2) * artillery
1(1) * tanks
4(4) * air
6(6) * navy
2(2) * movement
LVL 2 Sailor +12% for retaliation on sea
LVL 1 Shelter -6% from missile damage
LVL 2 Fleet leader +16% chance for critical
price
Recommendation C
Nimitz lite.
Timoshenko
rank Colonel 138% HP
2(3) * infantry
2(2) * artillery
4(4) * tanks
1(1) * air
0(0) * navy
6(6) * movement
LVL 1 Crowd tactics, +4 to friendly surrounding units
LVL 3 Plain fighting +15 damage on plains
LVL 1 Camouflage -6% air damage
price
Recommendation B
Good damage on tanks when on plains, good movement+ boosts friendly unit damage.
Model
rank Major 128% HP
4(5) * infantry
2(2) * artillery
5(5) * tanks
2(3) * air
0(0) * navy
3(4) * movement
LVL 2 ACE +40% XP
LVL 1 Crossfire +6% on retailation
LVL 1 Mountain fighting +5 damage on mountains
price
Recommendation C
Good for early campaigns, usable for conquests, but you don't have any point in using it on mountains.
Mountbatten
rank L Colonel 133% HP
2(2) * infantry
2(4) * artillery
1(1) * tanks
0(3) * air
5(5) * navy
2(5) * movement
LVL 3 Fleet leader +24% critical chance
LVL 1 Sailor +6% retailation on sea
LVL 2 Depot ship +6HP on damaged ships
price
Recommendation C
You don't need him, he is usable for navy, but it ends with that.
Smigly
rank Lieutenant 120% HP
3(5) * infantry
2(4) * artillery
0(0) * tanks
0(0) * air
0(3) * navy
5(5) * movement
LVL 1 Shelter -6% missile damage
LVL 3 City fighting +15 damage on plains
LVL 2 Elastic defense +8 HP to nearby fortress units
price
Recommendation D
Good city defender, that's it.
Kesselring
rank L Colonel 133% HP
4(5) * infantry
3(4) * artillery
2(2) * tanks
5(5) * air
0(0) * navy
1(3) * movement
LVL 4 Architecture +24 city HP
LVL 1 Explosives +8% damage when attacking stronghold units
LVL 1 Airforce leader +8% chance for critical
price
Recommendation D
Usable for city defense and air attack, but that's it.
Zhang.Z.Z
rank Major 128% HP
3(5) * infantry
5(5) * artillery
0(0) * tanks
1(3) * air
0(0) * navy
3(4) * movement
LVL 1 ACE +20% XP
LVL 1 Artillery leader +8% chance for fatal blow
LVL 3 Crossfire counter attack +18% in enemy territory
price
Recommendation C
Can be good for campaigns, needs field testing.
Vasilevsky
rank Colonel 138% HP
6(6) * infantry
3(3) * artillery
2(2) * tanks
0(0) * air
0(4) * navy
1(3) * movement
LVL 2 Infantry leader +16% chance for critical
LVL 1 Entrenchment -6% damage from artillery
LVL 2 ACE +20% XP
price
Recommendation C/D
Peng.D.H
rank L Colonel 133% HP
5(5) * infantry
1(1) * artillery
2(3) * tanks
2(4) * air
0(0) * navy
5(5) * movement
LVL 1 Infantry leader +8% critical damage chance
LVL 3 Camouflage -18% from air damage
LVL 1 Entrenchment -6% from artillery damage
price
Recommendation C
Good movement and infantry damage, maybe can be used as defense general, but he is not that great general in the end.
Mannerheim
rank Colonel 138% HP
6(6) * infantry
2(4) * artillery
0(0) * tanks
1(1) * air
1(1) * navy
2(3) * movement
LVL 3 Raider +18% when commanding infantry
LVL 1 Elastic defense +4 HP to fortress units.
LVL 3 Jungle fighting +15 damage when on Jungle(I guess this includes forests)
price
Recommendation A/B
I am actually shocked he is silver tier, he has a very good output and he could had been gold tier easily.
Bradley
rank Colonel 138% HP
1(3) * infantry
4(5) * artillery
4(5) * tanks
0(0) * air
4(4) * navy
2(4) * movement
LVL 2 Entrenchment -12% damage from artillery
LVL 2 Mountain Fighting +10 damage on mountains
LVL 1 +6% damage on artillery
price
Recommendation B
I can't decide if he is good or bad, on artillery he does pretty big damage, but his skills aren't the best for attacking artillery, maybe he can be defense general
Arnold
rank M General 143% HP
0(3) * infantry
1(1) * artillery
0(0) * tanks
6(6) * air
1(1) * navy
4(4) * movement
LVL 1 Airforce leader 5 +8% chance for critical
LVL 4 Rumor 60% chance to reduce morale
LVL 1 Carpet bombing +8% damage to cities when air raiding
price
Recommendation A/B
Nice, it means heavily boosted damage in 60% attacks for this guy, I recommend him for damage testing.
Dowding
rank M General 143% HP
0(0) * infantry
3(4) * artillery
0(0) * tanks
6(6) * air
0(0) * navy
1(3) * movement
LVL 1 Airforce leader +8% chance for critical attacks
LVL 3 Explosives +24 damage to stronghold units
LVL 1 Economic expert +5 to economic output of city
price
Recommendation B
Great damage to stronghold units, but economy? well this is war not monopoly, so decide if you need economics expert, he may help in some campaigns, but not likely for him to be useful in conquests.
Bronze tier
Tito
rank Lieutenant 120% HP
3(5) * infantry
2(3) * artillery
0(3) * tanks
0(0) * air
0(0) * navy
2(4) * movement
LVL 1 Replacement +3HP for infantry
LVL 1 Guerrilla 12% chance for no retailation
LVL 1 Economic expert +5 to economic output of city
price 325
Recommendation C/D
Fully upgraded may be useable for beginning infantry for conquests
Terauchi
rank Captain 124% HP
3(4) * infantry
4(5) * artillery
1(1) * tanks
2(2) * air
2(3) * navy
2(3) * movement
LVL 1 Machinist +3 HP for Armoured units
LVL 1 Shelter -6% damage from missile units
LVL 1 Accuracy +6% damage when on artillery
price 925
Recommendation D
Easytech what is he made for??? He has 3 skills which doesn't work together, 1) is for armoured units and he has only 1 star, 2) is anti missiles, you don't want to use him in late conquests or late game, 3)+6% damage when on artillery, that means he deals 4/5 star+6% damage when on artillery, which is the only positive aspect of his skills.
Kuribayashi
rank Captain 124% HP
5(5) * infantry
2(3) * artillery
1(1) * tanks
1(3) * air
2(4) * navy
1(1) * movement
LVL 1 Entrenchement -6% damage from artillery attack
LVL 3 Bayonette charge +15 damage when HP under 50%
LVL 1 Elastic defense +4HP to nearby fortress units
price 875
Recommendation C
Good damage and skills aren't bad, but he has only 3 skills, could be a good beginning infanrty general, but be aware that it is not that good to upgrade him because he is not a general who you should keep around for long, if you buy him, sell him after geting a better infantry gen.
Crerar
rank Lieutenant 120% HP
3(5) * infantry
2(3) * artillery
2(4) * tanks
0(0) * air
1(3) * navy
0(0) * movement
LVL 1 Infantry leader +8% chance for critical
LVL 2 Crowd tactics +8 damage for surronuding units
LVL 1 Entrenchement -6% damage from artillery
price 375
Recommendation C
Although I wish he was as good as our canadian friend @communist , he is not very good, he is good for his price and you can get him as a cheap first general for multipurposes, but he is not going to be useful for more than early game
Bagramyan
rank Major 128% HP
2(5) * infantry
2(2) * artillery
3(4) * tanks
2(2) * air
0(3) * navy
2(3) * movement
LVL 1 Elastic defense +4HP to nearby fortress units
LVL 1 Mountain fighting +5 damage when on mountains
LVL 2 Crossfire +12% damage when retailating
price 635
Recommendation E
Do I really need to explain? He is just not worth it and not recommended to buy
Messe
rank Lieutenant 120% HP
3(4) * infantry
1(1) * artillery
4(5) * tanks
2(3) * air
1(3) * navy
0(0) * movement
LVL 1 Armoured assult +6% damage when commanding Armoured units
LVL 1 Crowd tactics +4 damage to all surrounding units
LVL 1 Rumor +15% chance to decrease morale of enemy units
price 550
Recommendation C
Cheap armoured general, well if you really can't get to a silver tier general, he will do the job good enough till mid game
Badoglio
rank Major 128% HP
1(4) * infantry
5(5) * artillery
0(0) * tanks
1(1) * air
0(3) * navy
2(3) * movement
LVL 1 Artillery leader +8% chance for critical
LVL 1 Artillery barrage +5 damage on artillery when under 50%HP
LVL 3 Shelter -18% damage from missile attacks
price 1245
Recommendation D
Good for early game artillery, but has a skill for mid/end game, but then again he has a very high price, not recommended not worth.
Auschinlek
rank Captain 124% HP
2(4) * infantry
1(1) * artillery
3(5) * tanks
0(0) * air
1(3) * navy
1(3) * movement
LVL 1 Armoured leader +8% chance for critical damage when on tanks
LVL 3 Explosives +24% when attacking strongholds
LVL 1 Desert fighting +5 damage in deserted areas
price 825
Recommendation C/D
Cheaper city cracker, but needs upgrading to 5*.
Kuznetsov
rank Captain 124% HP
1(3) * infantry
2(2) * artillery
0(0) * tanks
4(5) * air
4(4) * navy
2(3) * movement
LVL 1 Rumor +15% chance of lowering enemy's morale
LVL 3 Fleet leader +24% chance of critical damage on fleet units
LVL 1 Sailor +6% counter attack on sea
price 1125
Recommendation D
Cheaper Yamamoto lite, not worth his price.
Blamey
rank Captain 124% HP
1(1) * infantry
3(4) * artillery
0(0) * tanks
1(3) * air
2(3) * navy
4(5) * movement
LVL 1 Desert fighting +5 damage in desert
LVL 1 Artillery leader +8% critical chance
LVL 1 Artillery barrage +5 damage when arty under 50%HP
price 715
Recommendation D
You hate him for Brisbane, you will continue to hate him, while he is not excelent, he may be bought for early game, although it is not recommended.
Heinrici
rank Captain 124% HP
3(4) * infantry
2(2) * artillery
1(3) * tanks
0(3) * air
0(0) * navy
5(5) * movement
LVL 1 Rumor +15% chance of lowering enemy's morale
LVL 1 Camouflage -6% damage from air
LVL 2 Infantry leader +16% chance for critical
price 855
Recommendation D
The only great thing about him is the movement.
Bock
rank Captin 124% HP
3(3) * infantry
2(3) * artillery
4(5) * tanks
1(4) * air
0(0) * navy
1(3) * movement
LVL 1 Armoured leader +8% chance for critical
LVL 1 Blitzkrieg +12% chance of no retailation when commanding tanks
LVL 1 Plain fighting +5 damage when on plains
price 1150
Recommendation D
Usable tank general, but he is not worth his price, his damage and skills may be good for early game till mid game.
Fletcher
rank Captain 124% HP
0(0) * infantry
1(3) * artillery
0(0) * tanks
4(4) * air
5(5) * navy
1(3) * movement
LVL 2 Carpet bombarding +16 air damage to cities
LVL 1 Sailor +6% for retailation on sea
LVL 2 Fleet leader +16% critical chance
price 1265
Recommendation D
Not so cheap Nimitz lite
Nasser
rank Lieutenant 120% HP
3(5) * infantry
0(0) * artillery
0(4) * tanks
0(0) * air
2(3) * navy
1(3) * movement
LVL 2 Raider +12% damage when commanding infantry
LVL 3 Desert fighting +15 damage in desert
LVL 2 Plain fighting +10 on plains
price 735
Recommendation C
He will put up a good fight on desert and plains as infantry general, he definately is an option for long run on inantry, but requires a bit of upgrading.
Slim
rank L Colonel 133% HP
4(5) * infantry
1(1) * artillery
2(2) * tanks
2(3) * air
1(3) * navy
4(4) * movement
LVL 1 Plain fighting +5 damage on plains
LVL 1 Mountain fighting +5 damage on mountains
LVL 3 City fighting +15 damage on cities
price 855
Recommendation C
Not good, not bad similar option to general above, this one is better on plains, mountains and primarily on cities.
Tassigny
rank Captain 124% HP
3(5) * infantry
2(3) * artillery
0(0) * tanks
2(2) * air
1(4) * navy
3(3) * movement
LVL 2 Economic expert +10 economic output of city
LVL 1 Cover 12% chance on -18% damage
LVL 3 Architecture + 18 HP for city
price 750
Recommendation D
Good hold the ground general, but nothing more, he will be annoying to kill, because the city won't be very penetratable when he is in it.
de Gaulle
rank Colonel 138% HP
2(2) * infantry
4(4) * artillery
2(2) * tanks
3(5) * air
1(3) * navy
1(3) * movement
LVL 2 Artillery barrage +10 damage when under 50% HP
LVL 3 Entrenchement -18% damage from artillery
LVL 1 Rumor +15% chance of lowering enemy's morale
price 1150
Recommendation D
He can put up a good figh, but only if attacked by artillery, useless against everything else.
Zhu.D
rank M General 143% HP
4(5) * infantry
2(4) * artillery
0(0) * tanks
0(0) * air
0(3) * navy
1(3) * movement
LVL 3 Infantry leader +24% chance for critical
LVL 1 Replacement +3HP for infantry
LVL 2 Guerilla +24% chance of no retailation
price 1125
Recommendation E
Not worth the struggle, in one word a bad choice.
Moderated by NetherFreek .
This thread is pinned because of the helpfull information inside it. Alongside this thread i also recommend you to read the following 2 threads concerning this topic.
Hyena made an in-depth Skill analysis thread
Leonid Govorov made a collection of all WC4 data for a quick overview of all generals.
Edit, revised gold and some silver tier generals
Edit, as a result of recent analysis by best75 , I have come to conclusion that leader skill must be revised
recommendation will go in levels A,B,C,D,E, A must have, B second/third choice, C good for price, but not recommended for mid-end game, D not recommended, E forget it, not worth it.
Note it is first look and WE haven't done any deep maths, if you disagree or want to help with this, just say, I don't bite;)
Gold tier.
Graziani
rank L Colonel 133% HP
4(5) * infantry
3(3) * artillery
5(6) * tanks
2(2) * air
0(4) * navy
1(3) * movement
LVL 3 supply +9HP
LVL 1 ACE +20% XP
LVL 1 Mountain fighting
price 2285
Recommendation B
Is it an infantry or tank general? no unit speciffic skills, looks like it can sit on artillery, but you don't have enough mountains for it to use it for attacking with infantry and tanks, and then again he only has 3 artillery *.
Yamashita
rank Colonel 138% HP
6(6) * infantry
2(2) * artillery
3(4) * tanks
2(3) * air
2(2) * navy
5(5) * movement
LVL 1 ACE +20% XP
LVL 1 Raider +6 damage on infantry
LVL 2 Bayonet charge +10 damage on 50% or less health
price 2315
Recommendation B
while it is good to get additional damage, on infantry you don't have that much health to wait for 50% drop, good for campaign, not very recommended for conquests.
Patton
rank M General 143% HP
3(3) * infantry
2(2) * artillery
6(6) * tanks
3(4) * air
2(2) * navy
3(5) * movement
LVL 1 Tide of Iron +5 damage on 50% health on tanks
LVL 2 Entrenchment -12% of artillery damage unknown how it triggers
LVL 1 camouflage - 6% from Air attacks unknown how it triggers
price
Recommendation A/B
Tank general, can you tell me when do you use such skill combo? it is impractical to have boost on 50% health and damage reduction at the same time, as you have to get there, but overall stats should be good for attacking while sitting on super tank, not very recommended for campaign, but conquest should work well with him, prepared for most situations you can get him in.
Montgomery
rank M General 143% HP
2(3) * infantry
2(2) * artillery
5(6) * tanks
4(5) * air
1(1) * navy
3(4) * movement
LVL 1 Plain fighting +5 on plains
LVL 1 elastic defense forts +4 HP
LVL 2 crossfire counter attack +12% damage on enemy land
price
Recommendation B
Good for defensive purposes, but you don't need defense, you need offense, recommended for conquests with small countries, overall good damage, but I'd use Paton over him.
Yamamoto
rank M General 143% HP
0(0) * infantry
3(4) * artillery
0(0) * tanks
6(6) * air
5(5) * navy
3(3) * movement
LVL 1 Explosive, +8% damage when attacking strongholds
LVL 1 Airforce leader +8% chance for fatal blow
LVL 1 Carpet bombing +8% damage when attacking city by air
price
Recommendation A
Was great in WC3 is great here, overall he is highly recommended for air/navy and backup artillery.
Guderian
rank L Colonel 133% HP
3(3) * infantry
1(1) * artillery
6(6) * tanks
3(4) * air
0(0) * navy
5(5) * movement
LVL 2 Armoured Assult +12% damage on tanks
LVL 2 Panzer leader +16% chance for fatal blow
LVL 3 Blitzkrieg 36% chance of no retailation
price
Recommendation A
Again was good is good,my first choice for tanks, I bet I'm not alone in this😉.
MacArthur
rank M General 143% HP
5(5) * infantry
2(2) * artillery
3(3) * tanks
2(3) * air
3(4) * navy
6(6) * movement
LVL 1 Infantry leader
LVL 3 Street fighting +15 damage on cities
LVL 1 Entrenchment -6% damage from artillery unknown when triggers
price
Recommendation B/C
While he looks great, is he? good for defense and attack on cities, may be good for conquests because of his speed, but he can only be used for cities, without a city he will bleed out very fast even if he takes few enemy units with him when elader skill triggers.
Rokossovsky
rank M General 143% HP
4(5) * infantry
2(2) * artillery
5(6) * tanks
0(0) * air
1(3) * navy
4(4) * movement
LVL 3 Panzer leader +24% chance for fatal blow
LVL 1 Tide of iron +5 damage on 50%health or less
LVL 2 Shelter -12% damage from missile
price
Recommendation B/C
Maybe good as 3rd tank choice, could be good for end game and late conquest period, not recommended for early game, his skills are useless for campaign, maybe good for conquests, leader skill gives a little bonus, but not high enough.
Dontiz
rank M General 143% HP
1(1) * infantry
2(4) * artillery
0(0) * tanks
2(3) * air
6(6) * navy
4(5) * movement
LVL 3 Fleet leader + 24% chance for fatal blow
LVL 4 Wolfpack +16 damage for friendly ships
LVL 2 Depot ship Fix damaged ship units +6HP( Range??? self or friendly?)
price
Recommendation B
Looks good, if you prefer to get him, he will be good for massive fleet attacks on enemy, but won't be great for anything else.
Rundstedt
rank M General 143% HP
6(6) * infantry
3(3) * artillery
3(3) * tanks
2(5) * air
0(0) * navy
2(4) * movement
LVL 1 Street fighting +5 damage on cities
LVL 1 guerrilla 12% chance for no retailation
LVL 1 Elastic defense +4 HP for nearby fortress units
price
Recommendation C
Not recommended, maybe can help out in some no retreat situations, but besides 6 * I don't see the point in him being gold tier, maybehisprice will be reasonable.
Konev
rank L General 133% HP
4(5) * infantry
6(6) * artillery
1(1) * tanks
0(3) * air
0(0) * navy
3(4) * movement
LVL 1 Artillery leader + 8% chance for fatal blow
LVL 1 Raider +6 damage on infantry
LVL 1 Accuracy +6% damage when on artillery
price
Recommendation B
Easytech, what do you want him to be, arty or infantry general? well he is good as multi purpose general and the best artillery general after zhukov.
Rommel
rank Colonel 138% HP
2(2) * infantry
3(5) * artillery
6(6) * tanks
2(2) * air
2(4) * navy
3(3) * movement
LVL 1 Desert fighting +5 in desert
LVL 1 Crossfire counterattack +6% in enemy territory
LVL 2 Armoured assult +12% damage when on tanks
price (17XX after domination)[/a]Recommendation A
Good for desert, but then again desert is a rare thing on map, besides from that well he could be very good, I'd say 2nd/3rd slot for tanks. I heard that his damage can go higher than Mansteins damage in some occasions.
Nimitz
rank M General 143% HP
2(2) * infantry
1(1) * artillery
0(0) * tanks
5(5) * air
6(6) * navy
2(4) * movement
LVL 1 Camouflage -6% from air
LVL 3 ACE + 24% xp
LVL 2 Fleet leader +16% chance for fatal blow
price
Recommendation B
If you need a second air/navy general this would be my choice, while he is not as powerful as Yamamoto, he can be used on infantry or artillery in situation of crisis, but his skills aren't the best.
Eisenhower
rank Marshal 160% HP
4(5) * infantry
3(4) * artillery
3(4) * tanks
6(6) * air
6(6) * navy
3(5) * movement
LVL 2 Fleet leader +16% chance of critical
LVL 1 Shelter -6% damage for missiles
LVL 1 Ship depot +3 HP for damaged ships
LVL 2 Sailor +12% damage on counter attacks
LVL 1 Carpet bombing +8% damage against cities
price IAP
Recommendation B
Although he is premium general I am not sure he is worth his price, his skills are good, but not that good, there is no point in using him on land as he has only air attack boost then, he could be good for late in conquests and cold war conquests, but not for most campaign missions, he would serve good as 1st navy/ carrier general, but not more.
Zhukov
rank Marshal 160% HP
6(6) * infantry
6(6) * artillery
4(4) * tanks
1(5) * air
2(4) * navy
3(5) * movement
LVL 2 Artillery leader +16% critical chance
LVL 1 Accuracy +6% damage on artillery
LVL 1 Explosives +8 damage against fortreses
LVL 1 crossfire +6% retailation damage
LVL 2 Artillery barrage +10 damage on 50% health
price IAP
Recommendation B
He is upgraded Konev, I don't see how he is worth his price, he would be great 1st artillery slot, but the improvement is very slight, great for campaigns and conquests, when he is low on health(under 50%), until that damage would be avarage gold tier.
Erich von Manstein
rank Marshal 160% HP
4(5) * infantry
3(4) * artillery
6(6) * tanks
4(5) * air
2(4) * navy
6(6) * movement
LVL 3 Armoured leader +24% critical chance
LVL 3 Blitzkrieg +36% no retailation
LVL 1 Plain fighting +5 damage on plains
LVL 3 Tide of iron +15 damage under 50% HP
LVL 2 +12% damage on tanks
price IAP
Recommendation A
Overall he is the only one worth his price on IAPs, he has very high output, but he has a useless leader skill as most of the gold tier does, if you have spare money buy him, but you can manage to play without him very well, if you buy him he would be 1st slot for tanks.
Silver tier
Leeb
rank Major 128% HP
2(2) * infantry
5(5) * artillery
3(4) * tanks
0(3) * air
0(0) * navy
1(5) * movement
LVL 1 Artillery leader +8% critical chance
LVL 1 Plain fighting +5 damage on plains
LVL 1 Rumor 15% chance reducing enemy's morale
Price 1365
Recommendation B
He seems good for early game arty general, is a second arty position, buy if you can't get Konev or buy as second artillery general, he is good for early campaigns and conquests.
Chuikov
rank Colonel 138% HP
3(4) * infantry
4(5) * artillery
3(5) * tanks
0(0) * air
0(0) * navy
2(3) * movement
LVL 1 mountain fighting +5 damage on mountains
LVL 1 Machinist +3HP for armored units
LVL 1 City fighting +5 damage on cities
price 1745
Recommendation C
Mountain fighting is a bit useless for tank general and if you use him for arty, you can't resupply, paradox, good for cities, but in any case one skill is useless.
Halsey
rank Captain 124% HP
1(1) * infantry
1(3) * artillery
0(0) * tanks
5(5) * air
4(5) * navy
3(4) * movement
LVL 1 Fleet leader +8% critical chance
LVL 2 Carpet bombing +16% damage on cities
LVL 1 Sailor +6% counter attack on sea
price 1420
Recommendation B
Almost Yamamoto lite, can be used as 2nd slot for navy/air with ground capabilities(inf and arty), recommendable if you can't get Yamamoto.
Vatutin
rank Captain 124% HP
2(4) * infantry
1(1) * artillery
6(6) * tanks
0(3) * air
0(0) * navy
1(1) * movement
LVL 1 Tide of iron +5 damage when under 50%
LVL 1 Plain fighting +5 damage on plains
LVL 3 Panzer leader +24% critcal chanse
price 1800
Recommendation B
Cheaper tank general, good for early game.
Sun.L.R
rank Captain 124% HP
3(4) * infantry
2(2) * artillery
4(5) * tanks
2(2) * air
0(3) * navy
4(5) * movement
LVL 1 Crossfire +6% damage on retailation
LVL 1 Plain fighting +5 damage on plains
LVL 3 Jungle fighting +15 damage in jungles
price 1475
Recommendation C
Jungles are rare, not recommended, cheaper than Vatutin, but can't compare until he is in jungles, in jungles he is almost as good.
Alexander
rank Colonel 138% HP
2(3) * infantry
5(5) * artillery
0(0) * tanks
2(4) * air
2(2) * navy
3(5) * movement
LVL 1 Raider +6% damage when on infantry
LVL 1 Artillery barrage +5 damage when under 50% HP
LVL 1 Crossfire +6% damage when retaliating on enemy land
price 1775
Recommendation D
Not good for anything, skills are indirect and not useable all together.
Leclerc
rank Major 128% HP
2(5) * infantry
3(3) * artillery
5(5) * tanks
1(1) * air
0(0) * navy
2(4) * movement
LVL 3 City fighting +24 damage on cities
LVL 1 Armoured leader +8% chance for critical
LVL 1 Arillery barrage +5 damage when health under 50%
price 1520
Recommendation B
Cheaper city cracker use with tanks.
Govorov
rank Captain 124% HP
1(4) * infantry
6(6) * artillery
1(1) * tanks
1(3) * air
0(0) * navy
2(2) * movement
LVL 4 Jungle fighting +20 damage in jungles.
LVL 1 Explosives 8% damage when attacking stronghold units
LVL 1 Artillery barrage +5 when below 50% HP
price 2135
Recommendation B/C
Third artillery slot. While he has very good artillery skills, he has jungle fighting, if you can get him in jungles he will do wonders, otherwise use Leeb or Konev.
Nagumo
rank Captain 124% HP
1(3) * infantry
2(2) * artillery
1(1) * tanks
4(4) * air
6(6) * navy
2(2) * movement
LVL 2 Sailor +12% for retaliation on sea
LVL 1 Shelter -6% from missile damage
LVL 2 Fleet leader +16% chance for critical
price
Recommendation C
Nimitz lite.
Timoshenko
rank Colonel 138% HP
2(3) * infantry
2(2) * artillery
4(4) * tanks
1(1) * air
0(0) * navy
6(6) * movement
LVL 1 Crowd tactics, +4 to friendly surrounding units
LVL 3 Plain fighting +15 damage on plains
LVL 1 Camouflage -6% air damage
price
Recommendation B
Good damage on tanks when on plains, good movement+ boosts friendly unit damage.
Model
rank Major 128% HP
4(5) * infantry
2(2) * artillery
5(5) * tanks
2(3) * air
0(0) * navy
3(4) * movement
LVL 2 ACE +40% XP
LVL 1 Crossfire +6% on retailation
LVL 1 Mountain fighting +5 damage on mountains
price
Recommendation C
Good for early campaigns, usable for conquests, but you don't have any point in using it on mountains.
Mountbatten
rank L Colonel 133% HP
2(2) * infantry
2(4) * artillery
1(1) * tanks
0(3) * air
5(5) * navy
2(5) * movement
LVL 3 Fleet leader +24% critical chance
LVL 1 Sailor +6% retailation on sea
LVL 2 Depot ship +6HP on damaged ships
price
Recommendation C
You don't need him, he is usable for navy, but it ends with that.
Smigly
rank Lieutenant 120% HP
3(5) * infantry
2(4) * artillery
0(0) * tanks
0(0) * air
0(3) * navy
5(5) * movement
LVL 1 Shelter -6% missile damage
LVL 3 City fighting +15 damage on plains
LVL 2 Elastic defense +8 HP to nearby fortress units
price
Recommendation D
Good city defender, that's it.
Kesselring
rank L Colonel 133% HP
4(5) * infantry
3(4) * artillery
2(2) * tanks
5(5) * air
0(0) * navy
1(3) * movement
LVL 4 Architecture +24 city HP
LVL 1 Explosives +8% damage when attacking stronghold units
LVL 1 Airforce leader +8% chance for critical
price
Recommendation D
Usable for city defense and air attack, but that's it.
Zhang.Z.Z
rank Major 128% HP
3(5) * infantry
5(5) * artillery
0(0) * tanks
1(3) * air
0(0) * navy
3(4) * movement
LVL 1 ACE +20% XP
LVL 1 Artillery leader +8% chance for fatal blow
LVL 3 Crossfire counter attack +18% in enemy territory
price
Recommendation C
Can be good for campaigns, needs field testing.
Vasilevsky
rank Colonel 138% HP
6(6) * infantry
3(3) * artillery
2(2) * tanks
0(0) * air
0(4) * navy
1(3) * movement
LVL 2 Infantry leader +16% chance for critical
LVL 1 Entrenchment -6% damage from artillery
LVL 2 ACE +20% XP
price
Recommendation C/D
Peng.D.H
rank L Colonel 133% HP
5(5) * infantry
1(1) * artillery
2(3) * tanks
2(4) * air
0(0) * navy
5(5) * movement
LVL 1 Infantry leader +8% critical damage chance
LVL 3 Camouflage -18% from air damage
LVL 1 Entrenchment -6% from artillery damage
price
Recommendation C
Good movement and infantry damage, maybe can be used as defense general, but he is not that great general in the end.
Mannerheim
rank Colonel 138% HP
6(6) * infantry
2(4) * artillery
0(0) * tanks
1(1) * air
1(1) * navy
2(3) * movement
LVL 3 Raider +18% when commanding infantry
LVL 1 Elastic defense +4 HP to fortress units.
LVL 3 Jungle fighting +15 damage when on Jungle(I guess this includes forests)
price
Recommendation A/B
I am actually shocked he is silver tier, he has a very good output and he could had been gold tier easily.
Bradley
rank Colonel 138% HP
1(3) * infantry
4(5) * artillery
4(5) * tanks
0(0) * air
4(4) * navy
2(4) * movement
LVL 2 Entrenchment -12% damage from artillery
LVL 2 Mountain Fighting +10 damage on mountains
LVL 1 +6% damage on artillery
price
Recommendation B
I can't decide if he is good or bad, on artillery he does pretty big damage, but his skills aren't the best for attacking artillery, maybe he can be defense general
Arnold
rank M General 143% HP
0(3) * infantry
1(1) * artillery
0(0) * tanks
6(6) * air
1(1) * navy
4(4) * movement
LVL 1 Airforce leader 5 +8% chance for critical
LVL 4 Rumor 60% chance to reduce morale
LVL 1 Carpet bombing +8% damage to cities when air raiding
price
Recommendation A/B
Nice, it means heavily boosted damage in 60% attacks for this guy, I recommend him for damage testing.
Dowding
rank M General 143% HP
0(0) * infantry
3(4) * artillery
0(0) * tanks
6(6) * air
0(0) * navy
1(3) * movement
LVL 1 Airforce leader +8% chance for critical attacks
LVL 3 Explosives +24 damage to stronghold units
LVL 1 Economic expert +5 to economic output of city
price
Recommendation B
Great damage to stronghold units, but economy? well this is war not monopoly, so decide if you need economics expert, he may help in some campaigns, but not likely for him to be useful in conquests.
Bronze tier
Tito
rank Lieutenant 120% HP
3(5) * infantry
2(3) * artillery
0(3) * tanks
0(0) * air
0(0) * navy
2(4) * movement
LVL 1 Replacement +3HP for infantry
LVL 1 Guerrilla 12% chance for no retailation
LVL 1 Economic expert +5 to economic output of city
price 325
Recommendation C/D
Fully upgraded may be useable for beginning infantry for conquests
Terauchi
rank Captain 124% HP
3(4) * infantry
4(5) * artillery
1(1) * tanks
2(2) * air
2(3) * navy
2(3) * movement
LVL 1 Machinist +3 HP for Armoured units
LVL 1 Shelter -6% damage from missile units
LVL 1 Accuracy +6% damage when on artillery
price 925
Recommendation D
Easytech what is he made for??? He has 3 skills which doesn't work together, 1) is for armoured units and he has only 1 star, 2) is anti missiles, you don't want to use him in late conquests or late game, 3)+6% damage when on artillery, that means he deals 4/5 star+6% damage when on artillery, which is the only positive aspect of his skills.
Kuribayashi
rank Captain 124% HP
5(5) * infantry
2(3) * artillery
1(1) * tanks
1(3) * air
2(4) * navy
1(1) * movement
LVL 1 Entrenchement -6% damage from artillery attack
LVL 3 Bayonette charge +15 damage when HP under 50%
LVL 1 Elastic defense +4HP to nearby fortress units
price 875
Recommendation C
Good damage and skills aren't bad, but he has only 3 skills, could be a good beginning infanrty general, but be aware that it is not that good to upgrade him because he is not a general who you should keep around for long, if you buy him, sell him after geting a better infantry gen.
Crerar
rank Lieutenant 120% HP
3(5) * infantry
2(3) * artillery
2(4) * tanks
0(0) * air
1(3) * navy
0(0) * movement
LVL 1 Infantry leader +8% chance for critical
LVL 2 Crowd tactics +8 damage for surronuding units
LVL 1 Entrenchement -6% damage from artillery
price 375
Recommendation C
Although I wish he was as good as our canadian friend @communist , he is not very good, he is good for his price and you can get him as a cheap first general for multipurposes, but he is not going to be useful for more than early game
Bagramyan
rank Major 128% HP
2(5) * infantry
2(2) * artillery
3(4) * tanks
2(2) * air
0(3) * navy
2(3) * movement
LVL 1 Elastic defense +4HP to nearby fortress units
LVL 1 Mountain fighting +5 damage when on mountains
LVL 2 Crossfire +12% damage when retailating
price 635
Recommendation E
Do I really need to explain? He is just not worth it and not recommended to buy
Messe
rank Lieutenant 120% HP
3(4) * infantry
1(1) * artillery
4(5) * tanks
2(3) * air
1(3) * navy
0(0) * movement
LVL 1 Armoured assult +6% damage when commanding Armoured units
LVL 1 Crowd tactics +4 damage to all surrounding units
LVL 1 Rumor +15% chance to decrease morale of enemy units
price 550
Recommendation C
Cheap armoured general, well if you really can't get to a silver tier general, he will do the job good enough till mid game
Badoglio
rank Major 128% HP
1(4) * infantry
5(5) * artillery
0(0) * tanks
1(1) * air
0(3) * navy
2(3) * movement
LVL 1 Artillery leader +8% chance for critical
LVL 1 Artillery barrage +5 damage on artillery when under 50%HP
LVL 3 Shelter -18% damage from missile attacks
price 1245
Recommendation D
Good for early game artillery, but has a skill for mid/end game, but then again he has a very high price, not recommended not worth.
Auschinlek
rank Captain 124% HP
2(4) * infantry
1(1) * artillery
3(5) * tanks
0(0) * air
1(3) * navy
1(3) * movement
LVL 1 Armoured leader +8% chance for critical damage when on tanks
LVL 3 Explosives +24% when attacking strongholds
LVL 1 Desert fighting +5 damage in deserted areas
price 825
Recommendation C/D
Cheaper city cracker, but needs upgrading to 5*.
Kuznetsov
rank Captain 124% HP
1(3) * infantry
2(2) * artillery
0(0) * tanks
4(5) * air
4(4) * navy
2(3) * movement
LVL 1 Rumor +15% chance of lowering enemy's morale
LVL 3 Fleet leader +24% chance of critical damage on fleet units
LVL 1 Sailor +6% counter attack on sea
price 1125
Recommendation D
Cheaper Yamamoto lite, not worth his price.
Blamey
rank Captain 124% HP
1(1) * infantry
3(4) * artillery
0(0) * tanks
1(3) * air
2(3) * navy
4(5) * movement
LVL 1 Desert fighting +5 damage in desert
LVL 1 Artillery leader +8% critical chance
LVL 1 Artillery barrage +5 damage when arty under 50%HP
price 715
Recommendation D
You hate him for Brisbane, you will continue to hate him, while he is not excelent, he may be bought for early game, although it is not recommended.
Heinrici
rank Captain 124% HP
3(4) * infantry
2(2) * artillery
1(3) * tanks
0(3) * air
0(0) * navy
5(5) * movement
LVL 1 Rumor +15% chance of lowering enemy's morale
LVL 1 Camouflage -6% damage from air
LVL 2 Infantry leader +16% chance for critical
price 855
Recommendation D
The only great thing about him is the movement.
Bock
rank Captin 124% HP
3(3) * infantry
2(3) * artillery
4(5) * tanks
1(4) * air
0(0) * navy
1(3) * movement
LVL 1 Armoured leader +8% chance for critical
LVL 1 Blitzkrieg +12% chance of no retailation when commanding tanks
LVL 1 Plain fighting +5 damage when on plains
price 1150
Recommendation D
Usable tank general, but he is not worth his price, his damage and skills may be good for early game till mid game.
Fletcher
rank Captain 124% HP
0(0) * infantry
1(3) * artillery
0(0) * tanks
4(4) * air
5(5) * navy
1(3) * movement
LVL 2 Carpet bombarding +16 air damage to cities
LVL 1 Sailor +6% for retailation on sea
LVL 2 Fleet leader +16% critical chance
price 1265
Recommendation D
Not so cheap Nimitz lite
Nasser
rank Lieutenant 120% HP
3(5) * infantry
0(0) * artillery
0(4) * tanks
0(0) * air
2(3) * navy
1(3) * movement
LVL 2 Raider +12% damage when commanding infantry
LVL 3 Desert fighting +15 damage in desert
LVL 2 Plain fighting +10 on plains
price 735
Recommendation C
He will put up a good fight on desert and plains as infantry general, he definately is an option for long run on inantry, but requires a bit of upgrading.
Slim
rank L Colonel 133% HP
4(5) * infantry
1(1) * artillery
2(2) * tanks
2(3) * air
1(3) * navy
4(4) * movement
LVL 1 Plain fighting +5 damage on plains
LVL 1 Mountain fighting +5 damage on mountains
LVL 3 City fighting +15 damage on cities
price 855
Recommendation C
Not good, not bad similar option to general above, this one is better on plains, mountains and primarily on cities.
Tassigny
rank Captain 124% HP
3(5) * infantry
2(3) * artillery
0(0) * tanks
2(2) * air
1(4) * navy
3(3) * movement
LVL 2 Economic expert +10 economic output of city
LVL 1 Cover 12% chance on -18% damage
LVL 3 Architecture + 18 HP for city
price 750
Recommendation D
Good hold the ground general, but nothing more, he will be annoying to kill, because the city won't be very penetratable when he is in it.
de Gaulle
rank Colonel 138% HP
2(2) * infantry
4(4) * artillery
2(2) * tanks
3(5) * air
1(3) * navy
1(3) * movement
LVL 2 Artillery barrage +10 damage when under 50% HP
LVL 3 Entrenchement -18% damage from artillery
LVL 1 Rumor +15% chance of lowering enemy's morale
price 1150
Recommendation D
He can put up a good figh, but only if attacked by artillery, useless against everything else.
Zhu.D
rank M General 143% HP
4(5) * infantry
2(4) * artillery
0(0) * tanks
0(0) * air
0(3) * navy
1(3) * movement
LVL 3 Infantry leader +24% chance for critical
LVL 1 Replacement +3HP for infantry
LVL 2 Guerilla +24% chance of no retailation
price 1125
Recommendation E
Not worth the struggle, in one word a bad choice.