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Post by soonerjbd on Oct 9, 2017 17:32:05 GMT
So after passing Exercise in the Hudson, you get this one. It actually looks a little easier because Artillery are so much more capable than infantry and because you can build heavy tanks after taking the first city. Still crazy hard, though. .org/image/4ul4qv198r/] [/url] .org/image/1eisyrqz17/] [/url]
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Post by soonerjbd on Oct 9, 2017 17:53:27 GMT
This mission actualy seems to be bugged. Air attacks don’t work at all. Carriers don’t get the chance to attack. Paratrooper drops and air attacks from your starting cities don’t work. And there are specific tiles on the map where naval units are inexplicably unable to attack either. Maybe no air attacks is an intended feature, but why have airfields available if you can’t use them? In Hudson, you couldn’t build tanks or artillery, but that was because there were no factories. There are airfields here, and you are allowed to choose carriers. They just won’t attack. Also makes no sense that naval units can’t attack from some tiles.
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Post by deadman on Oct 14, 2017 2:41:47 GMT
This mission actualy seems to be bugged. Air attacks don’t work at all. Carriers don’t get the chance to attack. Paratrooper drops and air attacks from your starting cities don’t work. And there are specific tiles on the map where naval units are inexplicably unable to attack either. Maybe no air attacks is an intended feature, but why have airfields available if you can’t use them? In Hudson, you couldn’t build tanks or artillery, but that was because there were no factories. There are airfields here, and you are allowed to choose carriers. They just won’t attack. Also makes no sense that naval units can’t attack from some tiles. Could it be like ew5 and wc3 where ceartin mission or objectives could not be completed if you had a legit copy of the game (if you known what I mean).
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Post by stoic on Oct 14, 2017 2:56:19 GMT
This mission actualy seems to be bugged. Air attacks don’t work at all. Carriers don’t get the chance to attack. Paratrooper drops and air attacks from your starting cities don’t work. And there are specific tiles on the map where naval units are inexplicably unable to attack either. Maybe no air attacks is an intended feature, but why have airfields available if you can’t use them? In Hudson, you couldn’t build tanks or artillery, but that was because there were no factories. There are airfields here, and you are allowed to choose carriers. They just won’t attack. Also makes no sense that naval units can’t attack from some tiles. Could it be like ew5 and wc3 where ceartin mission or objectives could not be completed if you had a legit copy of the game (if you known what I mean). There are certain players like Singlemalt andrei, best75 who completed all missions in a legit copy of EW5. And I'm proud to be one of them as well :0)
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Post by stoic on Oct 14, 2017 2:56:51 GMT
Could it be like ew5 and wc3 where ceartin mission or objectives could not be completed if you had a legit copy of the game (if you known what I mean). There are certain players like Singlemalt, andrei, best75 who completed all missions in a legit copy of EW5. And I'm proud to be one of them as well :0)
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Post by soonerjbd on Oct 14, 2017 3:13:31 GMT
This mission actualy seems to be bugged. Air attacks don’t work at all. Carriers don’t get the chance to attack. Paratrooper drops and air attacks from your starting cities don’t work. And there are specific tiles on the map where naval units are inexplicably unable to attack either. Maybe no air attacks is an intended feature, but why have airfields available if you can’t use them? In Hudson, you couldn’t build tanks or artillery, but that was because there were no factories. There are airfields here, and you are allowed to choose carriers. They just won’t attack. Also makes no sense that naval units can’t attack from some tiles. Could it be like ew5 and wc3 where ceartin mission or objectives could not be completed if you had a legit copy of the game (if you known what I mean). I cleared this even with the bugs. It... wasn’t easy.
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Post by cardbattler on Mar 31, 2018 4:42:42 GMT
Ships cannot attack from tiles in the first few columns to the left here. Position them accordingly. I used 1 stacked destroyer to clear 1-2 mines, 1 stacked submarine with gen to deal hundreds of dmg to battleships. Yamamoto happily bomb forts.
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Post by bruno1971 on May 15, 2019 20:33:11 GMT
Any more tips than this how to proceed? What kind of naval unit's to use? Careers? Battleships?
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Post by Nobunaga Oda on May 16, 2019 13:58:10 GMT
Any more tips than this how to proceed? What kind of naval unit's to use? Careers? Battleships? Based on the given advice, do not use carriers as air attacks supposedly do not work. Try to base troop deployment on previous amphibious and naval missions, given that there are similarities among all of them. IMO, a mixed fleet of subs, destroyers and cruisers is a must. What makes up the main bulk of your fleet will have to be made based on your best judgement.
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Post by Harry Lillis "Bing" Crosby Jr on May 16, 2019 14:04:27 GMT
Any more tips than this how to proceed? What kind of naval unit's to use? Careers? Battleships? Based on the given advice, do not use carriers as air attacks supposedly do not work. Try to base troop deployment on previous amphibious and naval missions, given that there are similarities among all of them. IMO, a mixed fleet of subs, destroyers and cruisers is a must. What makes up the main bulk of your fleet will have to be made based on your best judgement I have not done this yet, but from what I see it will be a long and tedious process of experimenting with the right strategy hang in there
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Post by stoic on May 16, 2019 15:37:01 GMT
Based on the given advice, do not use carriers as air attacks supposedly do not work. Try to base troop deployment on previous amphibious and naval missions, given that there are similarities among all of them. IMO, a mixed fleet of subs, destroyers and cruisers is a must. What makes up the main bulk of your fleet will have to be made based on your best judgement I have not done this yet, but from what I see it will be a long and tedious process of experimenting with the right strategy hang in there In my opinion it is the most difficult mission of the game. Btw, here we discuss some strategies as well (though at first it was discussion about another mission) european-war-4.boards.net/thread/7221/victory-hudson-guide?page=1
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Post by Harry Lillis "Bing" Crosby Jr on May 17, 2019 2:04:20 GMT
Ah I have been to check out that thread quite often before, thanks
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Post by bruno1971 on May 26, 2019 5:21:49 GMT
I had a go at Gibraltar yesterday, didn't succeed unfortunately. But I noticed a few things. First of all air attacks from carrier DO work. I read somewhere you'd get nukes on turn 10, 15 and 20. That was NOT the case. Maybe these 2 things were bugs that have been fixed?
My navy part was close to doing what they had to do. However my art was not. They got killed before they got to attack Monty. I started with my super art and generals in the Frontline. My 2nd attempt will be super art and generals at the back and sacrifice my lower level art to reduce enemy HP and then try to finish off with super art and generals
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Post by Harry Lillis "Bing" Crosby Jr on May 26, 2019 5:30:45 GMT
I had a go at Gibraltar yesterday, didn't succeed unfortunately. But I noticed a few things. First of all air attacks from carrier DO work. I read somewhere you'd get nukes on turn 10, 15 and 20. That was NOT the case. Maybe these 2 things were bugs that have been fixed? My navy part was close to doing what they had to do. However my art was not. They got killed before they got to attack Monty. I started with my super art and generals in the Frontline. My 2nd attempt will be super art and generals at the back and sacrifice my lower level art to reduce enemy HP and then try to finish off with super art and generals which generals did you utilise?
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Post by bruno1971 on May 26, 2019 5:34:20 GMT
I had a go at Gibraltar yesterday, didn't succeed unfortunately. But I noticed a few things. First of all air attacks from carrier DO work. I read somewhere you'd get nukes on turn 10, 15 and 20. That was NOT the case. Maybe these 2 things were bugs that have been fixed? My navy part was close to doing what they had to do. However my art was not. They got killed before they got to attack Monty. I started with my super art and generals in the Frontline. My 2nd attempt will be super art and generals at the back and sacrifice my lower level art to reduce enemy HP and then try to finish off with super art and generals which generals did you utilise? Manstein, Rommel, Guderian, Konev, Leeb, Nimitz, Nagumo. All of them well upgraded but not maxed out yet.
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