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Post by lopicko on Nov 10, 2017 11:30:59 GMT
Hello here is the guide for mission 2 of Modern war I will only cover the first 3 turns as well as the last few turns. This guide is done considering you have maxed or nearly maxed technology for your main units (Air force max range and assault (tanks) 100% is mandatory) (Torpedo (for submarines) lvl 2 is highly recommended) General used Manstein Panzer leader 5 (medal boosted) Blitzkrieg 5 Plain Fighting 5 (medal boosted) Tides of Iron 5 Armored assault 5 (medal boosted) Konev
Artilery leader 5 (medal boosted) Accuracy 5 (medal boosted) Raider 1 Rumor 5 Plain Fighting 5 (yes i know it should be explosives-- i dont have medals to change it) Guderian
Armored assault 5 Panzer leader 5 Blitzkrieg 5 (medal boosted) Plain Fighting 5 Explosives 5 Donitz
initial skills maxed Rumor 5 Sailor 5 Rommel
initual skills maxed (crossfire and desert fighting medals) Blitzkrieg 5 Panzer leader 5 Leeb (Bought at Amsterdam on turn 10+ just to make the game faster abit) Initial skills maxed Movement maxed Accuracy 5 .org/image/gg8dlhghh/] [/url] Main idea is to use your navy form a blockade so that your units moving in the sea will not get hit by enemy cruisers, mainly by Coulson Build triple stack heavy on turn 1 for your 2nd general as well as a submarine to complete the turn Infantry units will be staying behind to defend against enemy paratrooper unit. Suggest to move your carrier down one square so he does not hinder the landings
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Post by lopicko on Nov 10, 2017 11:32:55 GMT
move the submarine to block. the rest of your troops down. .org/image/k1494pl11/] [/url] prepare for landing build another sub TipsLyon do not have any air defence take Paris split into two groups. 2nd n 3rd tank gen top 1st tank gen and art gen bottom depending on RNG, Cologne or Berlin will fall. if you are slow they will both fall when France general is defeated they will received a debuff. The rest is up to you. Pray to Rng god that your skill triggers.
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Post by lopicko on Nov 10, 2017 11:33:07 GMT
.org/image/xw2jn6fg5/] [/url] turn 11 The sea is ours again. your crusiers can be move back to help defend London from para troopers. Carrier is very useless but every bit helps. Built Leeb on turn 12 but cant find my screen shot. .org/image/xn4yx92np/] [/url] turn 13 the job is nearly done .org/image/kgfixq6yd/] [/url] turn 14 The end as manstein and konev destroy the btm general and guderian and rommel destroy the general in berlin on the same turn. Leeb ends up doing nothing xD
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Post by best75 on Nov 11, 2017 6:50:08 GMT
Interesting, when I played this lvl I was more reckless at the start. Instead of using navy to from blockade I use the cruiser and battleship to attack the enemy cities while I landed my units near Bruxelles and Amsterdam. My medium tank took hits from enemy navy but my generals did not get hit so I was okay with it.
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Post by xerexes on Nov 24, 2017 15:32:02 GMT
Hi all, i created a gameplay video based on lopicko ,guide. More coming soon. It's my first time uploading a Youtube video. Special thanks to NetherFreek for thread on how to upload video.
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Post by pz2020 on Aug 12, 2020 13:56:47 GMT
lopicko, I think you should have more rumor on your land gens.
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Post by Mr. Beast on Aug 12, 2020 14:57:21 GMT
lopicko , I think you should have more rumor on your land gens. But he literally has maxed gen so it doesn't really matter for him.
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Post by Darth Nihilus on Aug 12, 2020 15:00:28 GMT
pz2020, remember, when you have 6 maxed generals, you can chuck strategy out the window.
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Post by pz2020 on Aug 12, 2020 15:15:46 GMT
Hmm. Ok nvm. I’m on turn 18 and I need to kill Wagner and capture Berlin.
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Post by kingoftheloler on Feb 17, 2021 7:54:34 GMT
i beat this with 75% assault chance, starting konev, rommel, nimitz, and dowding, along with a maxed guderian.
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