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Post by Henri Winkelman on May 22, 2018 12:02:15 GMT
Similar to European War IV, you are able to upgrade your generals, however, there are changes to this system, ofcourse. This time, you are not able to grind to improve a general's rank, you need to upgrade him with medals instead (like in WC3 and WC4). But you can upgrade his title by grinding. Everytime you kill an enemy with your general, he gets 5 exp, no matter what type of enemy he has killed or if the enemy was a general. It will also get those 5 exp if the general kills someone while he is not specialized in the troop he is commanding (for example: an artillery commander on a cavalry unit). By increasing a general's title, he will get stat boosts. All titles are divided into 3 levels (1*, 2* and 3*). Every first star gives the general more points to his Battle Ability (which increases the basic attack, dealing more damage on every type of unit). Every second and third star counts towards the general's defense (allowing him to take less damage from the enemy).
To upgrade your general, you first need to fill up the xp bar (which is shown underneath his portret and name), after that you need to press the upgrade button next to his title, select the correct title and press ennoble, which will cost a bit of gold. When at max level, a general will have a max defense of: 26% and an battle ability of +35 on top of the base battle ability, which is different for every general.
There are in total 10 military ranks, the lowest being S Lieutenant (giving +20% hp) and going all the way up to Marshal (giving +80% hp). There are no requirements to upgrade the rank, but will cost medals to do so and it will cost more, the higher his rank.
Battle Ability = a rating showing the overall strenght of the general. This ability determines the bonus damage it adds to every type of unit it commands. Skill Ability = a rating showing how strong the general is when commanding his specialized unit. This ability determines the extra damage on top of the basic attack when commanding his specialized unit.
How it works: If you put, for example, an unupgraded Gates (an infantry general you get for free in the last mission of Declaration of Independence) on an artillery, the attack will be increased by 4%, which is his basic attack. But if you put him on an infantry unit, the attack will be increased to about 13%, which is his basic and infantry attack combined.
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Post by andrei on May 22, 2018 12:27:58 GMT
What is the difference between boosts from Combat ability and Inf/Cav/Art ability? For instance, if You put infantry gen for inf unit, the boost is calculated as combat ability+inf ability or in some other way?
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Post by Henri Winkelman on May 22, 2018 12:37:13 GMT
What is the difference between boosts from Combat ability and Inf/Cav/Art ability? For instance, if You put infantry gen for inf unit, the boost is calculated as combat ability+inf ability or in some other way? Combat ability counts towards every unit, while the other counts towards a specific type of unit. For example, if I put Jourdan (2* Viscount, with +9% basic attack and +7% artillery attack) on an infantry unit, the attack will be increased by 9%, but if I put him on artillery, the attack will be increased by about 16%, the combined amount of the basic and artillery attack. As far as I know, the inf/cav/art ability can not be upgraded.
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Post by andrei on May 22, 2018 12:43:49 GMT
What is the difference between boosts from Combat ability and Inf/Cav/Art ability? For instance, if You put infantry gen for inf unit, the boost is calculated as combat ability+inf ability or in some other way? Combat ability counts towards every unit, while the other counts towards a specific type of unit. For example, if I put Jourdan (2* Viscount, with +9% basic attack and +7% artillery attack) on an infantry unit, the attack will be increased by 9%, but if I put him on artillery, the attack will be increased by about 16%, the combined amount of the basic and artillery attack. As far as I know, the inf/cav/art ability can not be upgraded. So the best generals are those having highest sum of combat and specific ability? If not discussing skills of course.
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Post by Henri Winkelman on May 22, 2018 12:48:13 GMT
Combat ability counts towards every unit, while the other counts towards a specific type of unit. For example, if I put Jourdan (2* Viscount, with +9% basic attack and +7% artillery attack) on an infantry unit, the attack will be increased by 9%, but if I put him on artillery, the attack will be increased by about 16%, the combined amount of the basic and artillery attack. As far as I know, the inf/cav/art ability can not be upgraded. So the best generals are those having highest sum of combat and specific ability? If not discussing skills of course. yes, but when you are looking at the battle ability, don't forget to look at the title aswell. If the battle ability of one general may be higher then another at the start, doesn't it immidiatly mean that it is better then the other, because he might have a really high title and can have a lower battle ability at the end.
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Post by best75 on May 22, 2018 22:47:55 GMT
So the ranks and tittles can be upgraded and skill lvl can be upgraded too.
If medal costs did not matter than what matters are the base attack/defense/health they add and what skills they have. This is probably something to consider for generals analytics
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Post by xerexes on May 23, 2018 3:43:48 GMT
Different generals have different caps for their titles. I believed Emperor rank is the best followed by King , prince then duke. However a higher cap may not necessary means more stats. Base stats and general skills matter as well.
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Post by Henri Winkelman on May 23, 2018 7:19:11 GMT
Different generals have different caps for their titles. I believed Emperor rank is the best followed by King , prince then duke. However a higher cap may not necessary means more stats. Base stats and general skills matter as well. Thank you for pointing out the different caps for their titles, I didn't noticed it untill you said it. A higher cap does mean an increase in stats, as the first star of every title increases the battle ability and every second and third star increase the defense. So if general A can go up to count and general B can go up to Marquess, then general B gets +4 battle ability and +4% defense more on top of his base stats then general A.
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Post by andrei on May 23, 2018 10:11:51 GMT
Different generals have different caps for their titles. I believed Emperor rank is the best followed by King , prince then duke. However a higher cap may not necessary means more stats. Base stats and general skills matter as well. Does cap depend on the tier (gold/purple/blue)?
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Post by Henri Winkelman on May 23, 2018 10:21:50 GMT
Different generals have different caps for their titles. I believed Emperor rank is the best followed by King , prince then duke. However a higher cap may not necessary means more stats. Base stats and general skills matter as well. Does cap depend on the tier (gold/purple/blue)? No it doesn’t, it depends on the general himself. Bismarck can go to king, while Karl can go all the way to emperor and they are both gold tier infantry generals.
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Post by andrei on May 23, 2018 10:28:35 GMT
Does cap depend on the tier (gold/purple/blue)? No it doesn’t, it depends on the general himself. Bismarck can go to king, while Karl can go all the way to emperor and they are both gold tier infantry generals. How is it possible to know for each particular general?
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Post by Henri Winkelman on May 23, 2018 11:32:38 GMT
No it doesn’t, it depends on the general himself. Bismarck can go to king, while Karl can go all the way to emperor and they are both gold tier infantry generals. How is it possible to know for each particular general? To check the highest title, go to the general and press on the title it currently has. For example, if you go to the military school and then to Bismarck, press on Count and it should then tell you that the highest title is King. This works for every general in the game, including the generals in your line up.
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