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Post by NetherFreek on May 25, 2018 9:10:31 GMT
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Professor Duck
Captain
lutheran, libertarian, universitarian
Posts: 59
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Post by Professor Duck on Jun 29, 2018 22:31:35 GMT
Bought him today and was slightly disappointed. He's not bad, but he's also not outstanding. Saying he's good is a bit too much IMO. A goddamn embodiment of the Peter Principle he is. Alexander I rises to the level of his own incompetence which turns out to be anything longer than a skirmish with some infantry troops. The man can't manage an offensive to save his life. Alexander is crucial to starting campaigns and war plans and instrumental at tactical level. However, that's where his usefulness ends, as the longer you advance in the game, the less of a relevance he has. In the end,he loses relevance altogether.
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Post by Mountbatten on Jun 29, 2018 22:36:00 GMT
Bought him today and was slightly disappointed. He's not bad, but he's also not outstanding. Saying he's good is a bit too much IMO. A goddamn embodiment of the Peter Principle he is. Alexander I rises to the level of his own incompetence which turns out to be anything longer than a skirmish with some infantry troops. The man can't manage an offensive to save his life. Alexander is crucial to starting campaigns and war plans and instrumental at tactical level. However, that's where his usefulness ends, as the longer you advance in the game, the less of a relevance he has. In the end,he loses relevance altogether. Personally, I don't feel he has relevance in any stage of the game. I prefer Jourdan over Alexander, and I'd much rather save for Kutuzov or maybe even Scott as he's a gold general and only 200 medals more expensive than Alexander.
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Post by stoic on Jun 30, 2018 3:27:46 GMT
I'm convinced that Alexander is good, even very good. The key is to use him in the right way. 1. The main purpose of all art generals is to support your other units and to bombard cities. Alex has aura skills (only he and Mahmud have it) and it is a blessing for all art units on the battlefield (including our Art generals). He can't survive for long when left on his own, but there are few who can. In all AT games we have to think in terms of teams not in terms of individual generals. 2. As andrei rightly pointed out all generals (with rare exceptions) are about equal when not upgraded. Alexandr has 3 tremendous skills. When these are upgraded, he will be really good. 3. Mountains are not so common as plains and woods, but it is almost always possible to find them if you are looking for them. And since Art has a long attack range, it will be easier to find a good attacking spot for Alexander than for any Inf or Cav general with "mountain fighting". My Alexander is still weak but here he is in the right place at the right time (and Artillery generals inside of his aura)
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Post by Erich von Manstein on Jun 30, 2018 4:09:19 GMT
I'm convinced that Alexander is good, even very good. The key is to use him in the right way. 1. The main purpose of all art generals is to support your other units and to bombard cities. Alex has aura skills (only he and Mahmud have it) and it is a blessing for all art units on the battlefield (including our Art generals). He can't survive for long when left on his own, but there are few who can. In all AT games we have to think in terms of teams not in terms of individual generals. 2. As andrei rightly pointed out all generals (with rare exceptions) are about equal when not upgraded. Alexandr has 3 tremendous skills. When these are upgraded, he will be really good. 3. Mountains are not so common as plains and woods, but it is almost always possible to find them if you are looking for them. And since Art has a long attack range, it will be easier to find a good attacking spot for Alexander than for any Inf or Cav general with "mountain fighting". My Alexander is still weak but here he is in the right place at the right time (and Artillery generals inside of his aura) Indeed. Alex does exceptionally well if you are an artillery spammer, with a lower price than Mahmud. He and John are currently the most popular medal artillery generals in the Baidu forum.
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Post by stoic on Jun 30, 2018 4:15:01 GMT
I'm convinced that Alexander is good, even very good. The key is to use him in the right way. 1. The main purpose of all art generals is to support your other units and to bombard cities. Alex has aura skills (only he and Mahmud have it) and it is a blessing for all art units on the battlefield (including our Art generals). He can't survive for long when left on his own, but there are few who can. In all AT games we have to think in terms of teams not in terms of individual generals. 2. As andrei rightly pointed out all generals (with rare exceptions) are about equal when not upgraded. Alexandr has 3 tremendous skills. When these are upgraded, he will be really good. 3. Mountains are not so common as plains and woods, but it is almost always possible to find them if you are looking for them. And since Art has a long attack range, it will be easier to find a good attacking spot for Alexander than for any Inf or Cav general with "mountain fighting". My Alexander is still weak but here he is in the right place at the right time (and Artillery generals inside of his aura) Indeed. Alex does exceptionally well if you are an artillery spammer, with a lower price than Mahmud. He and John are currently the most popular medal artillery generals in the Baidu forum. I really didn't know it but was a main proponent of these pair here early on
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Post by Kutuzov on Aug 3, 2018 21:59:51 GMT
Don’t believe the weak reviews. He is a very good general, and by far the only Blue General that has a place in end game. For 1000 medals, you get someone who can be considered the third or fourth best artillery general in the game.
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Post by Iosef Stalin on Aug 28, 2018 21:29:27 GMT
A good general. Worse than Scharnhorst on rockets tho.
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Post by Reinhard Von Lohengramm on Aug 29, 2018 15:56:29 GMT
Alexander I is a great general and cheap, he can support other generals of artillery He and mahmud / sophia are really cheap and good option
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Post by Cyrus the Great on Jan 4, 2019 5:53:40 GMT
49 Battle Ability? Nice.
6 Art ability? Ehhhhh
Highest Title Emperor? Great.
only +30% extra hp? Ehhhh
Skills: -Salvo: Always good.
-Artillery Master: Aura skill is best in game and this is why people want him. He is one of the only 3 art generals with aura (I think)
-Mountain Fighting: not the best. But in some situations and if used correctly then it's good.
When should I get him? if you have Napoleon, don't get him. If you don't have Napoleon, you can consider getting him.
These are just my opinions, feel free to judge.
His price is pretty cheap at 1180 medals. But you probably are better of buying Mahmud first. John is also good at discount.
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Post by Friedrich “Fried Rice” Paulus on Jan 4, 2019 10:30:19 GMT
49 Battle Ability? Nice. 6 Art ability? Ehhhhh Highest Title Emperor? Great. only +30% extra hp? Ehhhh Skills: -Salvo: Always good. -Artillery Master: Aura skill is best in game and this is why people want him. He is one of the only 3 art generals with aura (I think) -Mountain Fighting: not the best. But in some situations and if used correctly then it's good. When should I get him? if you have Napoleon, don't get him. If you don't have Napoleon, you can consider getting him. These are just my opinions, feel free to judge. His price is pretty cheap at 1180 medals. But you probably are better of buying Mahmud first. John is also good at discount. I had napoleon, alexander, and mahmud ii together. The pair was extremely powerful. All of them together could reduce the health of a city very easily.
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Post by Cyrus the Great on Jan 4, 2019 12:01:20 GMT
49 Battle Ability? Nice. 6 Art ability? Ehhhhh Highest Title Emperor? Great. only +30% extra hp? Ehhhh Skills: -Salvo: Always good. -Artillery Master: Aura skill is best in game and this is why people want him. He is one of the only 3 art generals with aura (I think) -Mountain Fighting: not the best. But in some situations and if used correctly then it's good. When should I get him? if you have Napoleon, don't get him. If you don't have Napoleon, you can consider getting him. These are just my opinions, feel free to judge. His price is pretty cheap at 1180 medals. But you probably are better of buying Mahmud first. John is also good at discount. I had napoleon, alexander, and mahmud ii together. The pair was extremely powerful. All of them together could reduce the health of a city very easily. I am planning for a 3-2-2-1 lineup. Is there a campaign or challenge where you need 3 art gens?
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Post by stoic on Jan 4, 2019 13:57:08 GMT
I had napoleon, alexander, and mahmud ii together. The pair was extremely powerful. All of them together could reduce the health of a city very easily. I am planning for a 3-2-2-1 lineup. Is there a campaign or challenge where you need 3 art gens? Basically in all missions where it is not allowed to use Cavalry or Infantry generals - 3 Artillery generals can be very useful. In the Crimean war there are 2 missions of that kind, and both of them are difficult. I'm a bit sceptical about an Admiral though. I don't think it is worth to have one in the 8-men team.
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Post by Friedrich “Fried Rice” Paulus on Jan 4, 2019 14:38:43 GMT
I had napoleon, alexander, and mahmud ii together. The pair was extremely powerful. All of them together could reduce the health of a city very easily. I am planning for a 3-2-2-1 lineup. Is there a campaign or challenge where you need 3 art gens? I agree with stoic. In the crimean war, infantry is meh. Plus it is in fact not allowed to be used in many missions. I would beat as far as you can without a navy in Ew6 then hire one and finish the rest. Three artillery generals is very useful. They are the only types of units that typically don’t take damage via retaliation. They are also more helpful than infantry in my opinion as the damage difference between the two is not as significant as you would think. 3 cav 3 art 2 inf is what I’d recommend.
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Post by Cyrus the Great on Jan 4, 2019 14:52:09 GMT
I agree with stoic. In the crimean war, infantry is meh. Plus it is in fact not allowed to be used in many missions. I would beat as far as you can without a navy in Ew6 then hire one and finish the rest. Three artillery generals is very useful. They are the only types of units that typically don’t take damage via retaliation. They are also more helpful than infantry in my opinion as the damage difference between the two is not as significant as you would think. 3 cav 3 art 2 inf is what I’d recommend. Thanks to both of you for the info! For The game in general, should I stick to the normal 3-2-2-1 or 3-3-2 setup? I'll change it up once I reach Crimea.
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