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Post by Saltin on Jun 4, 2018 9:34:37 GMT
Testing whether Aura type buffs like cavalry commander or Infantry Master are strictly team buffs or do they also act as self buffs. It is in fact latter case. To test this I started a conquest with Murat starting skill Cavalry Commander Level 1 then i logged off the conquest and upgraded the skill to level 2 I then went back to that conquest and compared the attack powers between the two. Note nothing has changed between the 2 events except for the upgrade of one skill. No movements, no combat, no change of equipment, the only difference is a single skill upgrade. basic equipment and pic showing skill at level 1: In conquest here is the general attack power stat @79 with the skill at lvl 1: Same equipment, upgraded skill a single level:Note the attack power change with the Cavalry Commander skill at 2:
You can see see that going from Cavalry commander skill lvl 1 to skill lvl 2 bumped the attack power of the commander himself from 79 to 82. (Ie:it's a self-buff on top of being a group buff)
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Post by yuanzhong on Jun 4, 2018 15:15:33 GMT
Team means your units and your ally units.
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Post by Saltin on Jun 4, 2018 17:56:13 GMT
Thanks I didn't know allies also benefitted from aura skills, a good observation for sure (Assuming you mean allies as in units from other friendly countries and not allies as in your own units) Although the purpose of this test was to see if the skill is a Self-buff or not.
The question posed was about the general himself, does the team buffer also gets buffed or not.
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Post by best75 on Jun 4, 2018 21:26:22 GMT
This makes the aura bluff skills seem like one of the best skills imo. The disadvantage I thought they had was they didn't boost the unit the general is on and is useless when other unit of the same type are not near. This means the skill is always going to benefit the player, even if no other units of the same type are near.
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Post by andrei on Jun 4, 2018 22:02:13 GMT
I would still take Davout. His possible second attack is very attractive. Moreover I use Blucher with commander skill. But for the 2nd cav gen only the effect of Surprise Attack is interesting to find out to make final choice. In case tests like with commander are possible please inform all of us
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Post by stoic on Jun 5, 2018 4:35:01 GMT
Good news, because I have two Inf masters in my team already
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Post by Saltin on Jun 5, 2018 7:24:31 GMT
Since the aura skills are so good I took the plunge and got Karl as well and let me tell you: he is a beast! I tested his group buff Infantry Master and it is as advertised: +20 attack power to all infantry in range. A line infantry went from attack power 43 to attack power 63 and WoW you can see the huge difference in how hard they hit. Even the lowly militia starts kicking rears when Karl is around them. When the Infantry Master skill got upgraded from skill 1 to skill 5 Karl self buff attack power went from 66 to 89 (with same generic equipment) !! Not sure where he picked up the extra 3 points as the Infantry Master skill is only suppose to max at 20. I did not upgrade technology at all so the 3 bump is not coming from that. Might have been a bonus on a Title, I didn't pay attention. 1st the reason I got him was : In conquests,campaigns or in challenges 3 range is pretty huge since there are often large zergs of infantry, so the skill buffs the general himself and all your infantry around the general too and if that wasn't enough it also buffs your allies infantry! Hail to King Karl! He is almost done but I couldn't take him to Emperor just yet I ran out of gold, despite the fact that I started with 200k+ gold that I farmed in conquests (Thanks Sardinia !)
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Post by stoic on Jun 5, 2018 7:29:33 GMT
One thing I don't like about Karl is that he's lacking "Assault". It can nullify his anvantage over Massena, for example...
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Post by stoic on Jun 5, 2018 7:38:44 GMT
And btw ET for certain will close "Sardinia 1798 project" in the new update
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Post by yuanzhong on Jun 5, 2018 8:35:01 GMT
Since the aura skills are so good I took the plunge and got Karl as well and let me tell you: he is a beast! I tested his group buff Infantry Master and it is as advertised: +20 attack power to all infantry in range. A line infantry went from attack power 43 to attack power 63 and WoW you can see the huge difference in how hard they hit. Even the lowly militia starts kicking rears when Karl is around them. Karl self buff attack power went from 66 to 89 (with same generic equipment) !! Not sure where he picked up the extra 3 points as the Infantry Master skill is only suppose to max at 20. I did not upgrade technology at all so the 3 bump is not coming from that. Might have been a bonus on a Title, I didn't pay attention. 1st the reason I got him was : In conquests 3 range is pretty huge since there are often large zergs of infantry, so the skill buffs the general himself and all the infantry around the general too and if that wasn't enough it also buffs your allies infantry! Hail to King Karl! He is almost done but I couldn't take him to Emperor just yet I ran out of gold, despite the fact that I started with 200k+ gold that I farmed in conquests (Thanks Sardinia !) With Blucher and Murat, you'll get 2 beasts on horses . Their skill set in Cav is better than Karl in Inf IMO
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Post by yuanzhong on Jun 5, 2018 10:37:38 GMT
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Post by stoic on Jun 5, 2018 10:46:13 GMT
I'm nervous, actually... This skill can end up like Sardinia in the new update. It is too good to remain that good
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Post by Iosef Stalin on Aug 26, 2018 21:01:03 GMT
This makes the aura bluff skills seem like one of the best skills imo. The disadvantage I thought they had was they didn't boost the unit the general is on and is useless when other unit of the same type are not near. This means the skill is always going to benefit the player, even if no other units of the same type are near. I also thought that.
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