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Post by stoic on Sept 2, 2018 4:45:28 GMT
Another madness Four out of five key targets are across the channel. The coastline is, of course, well fortified. All artillery pieces have attack range 3. If by chance our troops will be alive after crossing the channel, don't expect any welcome If that's not enough, AI's reinforcement (ships and land units) will constantly arrive on the battlefield. It doesn't help much that our fifth target is on another island and don't expect French will capture it Ooh, I''ve forgotten to say that it is an "economic" mission . We have to accumulate Industry. So we can't build other troops than militia to meet all requirements
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Post by Nobunaga Oda on Sept 2, 2018 4:52:12 GMT
In the third pic, I spot Yorck. Did that Prussian turn traitor & drop the 'P' in his nationality?!
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Post by stoic on Sept 2, 2018 4:53:45 GMT
In the third pic, I spot Yorck. Did that Prussian turn traitor & drop the 'P' in his nationality?! Unfortunately ET "borrowed" some pictures instead of creating the new ones
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Post by Robert Walpole on Sept 2, 2018 7:51:19 GMT
Mind if we change ET’s difficulty to be harder than EW4 now thanks to this challenge since it’s simply impossible to cross the water twice with the Russian Navy having the strength of today’s US navy?
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Post by stoic on Sept 2, 2018 8:19:52 GMT
Mind if we change ET’s difficulty to be harder than EW4 now thanks to this challenge since it’s simply impossible to cross the water twice with the Russian Navy having the strength of today’s US navy? Well actually I did it . The problem is that AI's navy will annihilate all French obstacles and after 10-12 turns will have an absolute control in the see. So we are forced to cross earlier. But I still have to think what to do with that fifth city on an island. But I have to agree... Crimean challenge is more difficult than anything EW4 could offer and very close to epic battles of EW5.
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Post by stoic on Sept 2, 2018 9:51:06 GMT
An achievement I can be proud of Perhaps, it is not the most difficult mission of Crimean war, but without admirals and with only 8 generals it was a torture for me. Well, maybe one day I even will try to accumulate Industry as well
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Post by Robert Walpole on Sept 2, 2018 11:21:19 GMT
An achievement I can be proud of Perhaps, it is not the most difficult mission of Crimean war, but without admirals and with only 8 generals it was a torture for me. Well, maybe one day I even will try to accumulate Industry as well And truly you can finally reclaim to completing EW6 entirely too
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Post by andrei on Sept 8, 2018 7:34:59 GMT
stoic , what is Your strategy to land more or less safely in this mission? I couldn't find the way to land to the northern island safely. So I was forced to go east first, to take the city to recieve population limit increase and reinforcements from the french allies so they took a key city on the eastern island and only after that (when my ships cleared the way) landed on the northern island. If I go directly to the north my best gens are simply smashed in water... And I want 3 stars so how to go straight? Here are my starting screens. What is Your timing for landing north?
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Post by stoic on Sept 8, 2018 8:50:09 GMT
As you see Russian ships are trying to prevent your crossing. And they will attack your land units if possible. But that makes them vulnerable to Artillery fire and your ships' attack. So I leave Murat under fire (he has ambulance, so is able to absorb some damage) and first of all try to destroy ships. I send only one general to the east to occupy the city and use military tactics including Plague. The rest of my generals (besides Artillery) remain in the water behind the defensive wall out of my ships. You need 3-4 turns to defeat ships and to start your crossing. I usually send my ships in suicidal attacks (we don't need them anymore and they eat our population limit) against cannons right across the channel. If you can land several generals simultaneously it is a quick victory. So I have the city and the temple under my control in 10 turns (plus/minus one). After that I simply disband my fleet and it is a usual land battle. All what we need is to keep our units away from the shores.
In the east I virtually do nothing until the very end, because 8 times out of 10 the fifth key target on an island is unguarded and all we need is one Forced march to occupy it. But militia units are not up to the task. Most likely they will be destroyed and the city will be recaptured. So we need one general for this mission.
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Post by andrei on Sept 8, 2018 10:23:25 GMT
As you see Russian ships are trying to prevent your crossing. And they will attack your land units if possible. But that makes them vulnerable to Artillery fire and your ships' attack. So I leave Murat under fire (he has ambulance, so is able to absorb some damage) and first of all try to destroy ships. I send only one general to the east to occupy the city and use military tactics including Plague. The rest of my generals (besides Artillery) remain in the water behind the defensive wall out of my ships. You need 3-4 turns to defeat ships and to start your crossing. I usually send my ships in suicidal attacks (we don't need them anymore and they eat our population limit) against cannons right across the channel. If you can land several generals simultaneously it is a quick victory. So I have the city and the temple under my control in 10 turns (plus/minus one). After that I simply disband my fleet and it is a usual land battle. All what we need is to keep our units away from the shores. In the east I virtually do nothing until the very end, because 8 times out of 10 the fifth key target on an island is unguarded and all we need is one Forced march to occupy it. But militia units are not up to the task. Most likely they will be destroyed and the city will be recaptured. So we need one general for this mission. Thanks for the hint. Just recieved 3 stars. Earlier I was a little bit behind the schedule because was too cautious from the start. Actually these couple of turns are very important, as Russia start severe spam and in case You are locked on the shore there will be not enough firepower to advance fast enough.
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Post by The Game on Apr 9, 2019 13:34:35 GMT
What is the items combination in between generals for this mission which generals to choose??? I have all the items. My team is Blucher+Murat+Dabrowsky+Lan+Ney ++Karl+Massena+Barclay ++Mahmud II+Alexander I+John ++Nelson+Sakurako.
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Post by Nobunaga Oda on Apr 9, 2019 15:25:50 GMT
What is the items combination in between generals for this mission which generals to choose??? I have all the items. My team is Blucher+Murat+Dabrowsky+Lan+Ney ++Karl+Massena+Barclay ++Mahmud II+Alexander I+John ++Nelson+Sakurako. Field tents for both admirals, Telescope for Nelson and any HP or def increase for Sakurako. Ambulance for Blücher and Murat, and your best remaining cav items items for the two cav gens and Lan or Dabrowski. Your best inf items and remaining def or HP buff items for all 3 inf gens. Your arty items and any remaining items for your Mahmud and Alexander.
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Post by armydreamers on Dec 30, 2020 16:44:39 GMT
Some tips for a 3 stars win :
Upgrade industry in each city you have before turn 14. And upgrade each city level as much that you can.
To take the two cities on the island at your right : send two generals (the two that can embark on the sea at first turn : a artillery general and a infantry general). When you are on the island, don't attack immediatly the first city, because your allies will take it before you and you need the city for the economy challenge. Be patient one turn, then, with one canon shot and one move, you can take it. Then use blast to destroy the fort. Don't attack the second city to fast. Approach, weaken the enemy troops, but don't let the city and her troop to weak at the end of a turn. Or your allies will take it. Spam militia to help your two generals and have forced marche to take the city at the good time.
During this time, put your other generals on the troops, and let them embark on the sea, waiting far from enemy ships. With your ships, make a wall and destroy the 5 or 6 ennemy ships, by using your 3 range hex. You can distract them with a light cavalry and then attack them with your artillery generals. Then go to destroy the 3 canons next to the SW city. Important : don't destroy them completly. Because if one of them is destroyed, the reinforcement will come from the north before you have landed. When the three canons are weaks, your generals can approche the coast and land simultaneously. Then, it's not difficult to take the city in one or two turn. Build a palace, put Louise in this palace and let the ennemy come from the north. You will destroy them more easily and secure the end of your landing. And use blast to destroy the fort at north.
At this point (around turn 9), you must have four cities (the first one, the two on the east island and the SW city of the north island). Your population level (135 or 140) must be good enough to have a good economic growth. You can disband the navy to preserve your economy. But remember it's risky to build canon, or grenadier each turn because it cost industry and you need to save for your industry level. The best is to spam militia, but you have only one city to create this troops... So your navy can be useful. If you are good with the population level, keep your navy alive (3 or 4 ships) and bombard the fort and the artillery on the right with the ships. At one time, your navy should be destroyed completly, but they can help you on the land near the coast before that. But don't destroy the fort or one artlillery piece to fast, because reinforcement will come faster. And make a wall with the ships to protect your troops near SW city, because the second wave from ennemies ships will come with high power. You can also distract these ennemy ships with militia from the south island, going on suicide mission on the coasts.
Then you can go to the NW city, take it and put Sophia in this palace. You can take this NW city at turn 15 or 16. It will be enough to assure a good economy and industry until the end. There will be a great ennemy reinforcement around this city and you need to be defensive during two or three turn. Put good generals in this city. Or create high level infantry (elite or higher) to keep this city. It will cost industry, i know, but you cannot lost this city... And a couple of lanciers will help to.
By turn 18 or 19, you can attack the "centre south city" and then the NE city. Be carrefull to take the port just at last turn with a good general, with high hp, because it will be attacked immediatly.
I failled 3 or 4 times because i made to much good troops with industry or because i let weak troops in the cities and the ennemy could take them back. So, all is about a question of balance.
Always have a "forced marche" in reserve. It can help.
I made it with 3 artillery generals, two amirals, three infantry and two cavalry generals. But you can maybe let the amirals at home and go with more infantry and cavalry.
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