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Post by Saltin on Mar 19, 2015 3:01:40 GMT
Welcome to your new ProBoards forum!
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Post by Anonymous on Mar 21, 2015 19:45:28 GMT
Hey Saltin, do you mind if I edit your guides with BBCode for clearer formatting? I'd be willing to post them here so you can take a look at it and implement some of the changes.
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Post by saltin on Mar 22, 2015 3:32:14 GMT
That would be great,I havent had time to properly format them and use cleaner bb code.This entire project was rushed,and done from a mobile phone no less. Anyways,much appreciated your help at "guiding " the guides not to be murder on the eye. Also if you want to register as well that would be cool,but no pressure of course
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Post by Anonymous on Mar 22, 2015 23:53:36 GMT
Alright. Here's what I've done on Overview on generals skills. Take a look to see how you like it. Generals skills are divided into several groups: some are combat stat modifiers, some are offensive/defensive and the final group are utility:
[hr] [font size="4"][u][b]Group A- Combat stat modifier skills:[/b][/u][/font]
[ul type="disc"][li][b]Explosive(art), Surprise(cav), Formation(inf):[/b] Increases [i]maximum[/i] damage by 1.[u] [/u][/li][li][b]Ballistic(art), Mobility(cav), Infantry tactics(inf):[/b] Increases [i]minimum[/i] damage by 1.[/li][/ul][b][/b]
So artillery, infantry and cavalry all have the same two +damage skills, one each for both maximum and minimum damage.
For example, take a simple Militia. Its base damage is 1~5 (no country or item modifiers), but if you add a general with Formation and Infantry Tactics, the damage will increase from 1~5, to 2~6. This means that the general just doubled the minimum damage and increased the maximum damage by 25%. Note that the skills that increase minimum damage are better than the skills that increase maximum damage even though on average the damage is the same (simplification because of the "soack" defense value of the unit attacked).
[hr]
[font size="4"][u][b]Group B- Combat non-stat modifier:[/b][/u][/font]
These skills will not change the basic stats of the unit but can still have a combat effect:
[ul type="disc"][li][b]Defensive art:[/b] Reduces all damage received from an attack to 1 (~15% chance to occur).[span] [/span][ul type="disc"][li]This is regardless of whether it would normally hit you for 50 or 10. You can see a bluish shield appear when the skill kicks off. The skills might be buggy though; during testing, I often got hit for 1 damage even without the icon.
[/li][/ul][/li][li][b]Assault art:[/b] Inflict over 150% maximum damage (estimated) (~15% chance to occur) [ul type="disc"][li]I haven't tested this skill much but it should be opposite to defensive art.
[/li][/ul][/li][li][b]Bugle(inf), Strike(cav), Accurate(art):[/b] Reduces the "evasion" of the unit you are attacking. Each skill only applies for its respective unit type. [ul type="disc"][li]Since units never miss in EW4 we can only assume that reduced evasion really means the skill reduces defense and increases the likelyhood of dealing greater damage.
[/li][/ul][/li][li][b]Mass Fire:[/b] Always deals full damage regardless of current health. [ul type="disc"][li]Probably the best skill, only available to infantry but other kind of units can substitute the "Snare drum" for the same effect. Normally your damage is tied to your heath so when your hps go down your damage go down too but with this skill your damage is not affected by your health. While this skill is fantastic and is better than any other skill it is still not worth 2 other good skills.
[/li][/ul][/li][li][b]Leadership[/b]: Morale cannot be reduced by being encircled or out of food. [ul type="disc"][li]Great skill. Very handy for everyone, particularly for cavalry as they often penetrate into enemy line to hunt down artillery and then find themselves encircled.
[/li][/ul][/li][li][b]Banner:[/b] Allows general to equip "Banner" items. [ul type="disc"][li]Very questionable skill, I tested it with the fairly expensive +2 flags and was not able to see any significant combat improvement. The hp regeneration flag does not even register on the units like the very similar "Tent" regeneration item. This is supposed to help neighboring units, but the catch is that most of the time, friendly units are not sitting side by side but are away busy trying to encircle enemy units, and so will not benefit. Avoid this skill, most likely broken.
[/li][/ul][/li][li][b]Spy:[/b] Huge damage to fortifications only. [ul type="disc"][li]Great skill but very specialized.[/li][/ul]
[/li][li][b]Fireproof:[/b] Prevents fires from occurring. [ul type="disc"][li]Dubious about this skill, I think it might be an ok starter skill but it doesn't look like the fire damage is based on %Health, meaning when I look at high ranking general that is on fire it doesn't seem like the damage from the fire is that significant. Ok on ships I guess.[/li][/ul][/li][/ul] [hr]
[font size="4"][u][b]Group C- Utility skills:[/b][/u][/font]
[ul type="disc"][li][b]Movement related skills:[/b] [i]Geography[/i], [i]Engineering[/i], etc... The more mobile the quicker the mission finish. All good.[/li][li][b]Convenience skills:[/b] [i]Nobleman[/i], [i]War master[/i], etc... These skills speed up rank and nobility gain and while this is nice they are absolutely not worth a combat or even a good utility skill. In testing one of my [i]War master[/i] generals maxed top rank quicker but was only 2 ranks ahead of other generals. These skills obviously becomes obsolete and useless when you achieve max rank.[/li][li][b]Trainer skills:[/b] Used for regrouping (permanantly removing 1 general to to add 1 star onto another general). Note that some trainers are used purely as throw away generals while others can be used as temporary place holder generals. Trainer prices (medals) can vary by a lot with the expensive ones in the mid 500s and the cheaper ones in the mid 200s.[/li][li][b]Economic skills:[/b] These skills can be substituted with items (books), and they can make certain campaigns easier simply by allowing you to make more money and upgrade building more cheaply. For greater effect, use these skills in combination with a 5 stars merchant general. Also [i]Mdog[/i] reported a successful strategy using these skills to achieve the difficult 30 turns games (to unlock the last 2 princesses).[/li][li][b]Useless skills:[/b] [i]Transport[/i], [i]Disguise[/i], [i]Trench[/i], etc..[/li][li][b]Navy skills:[/b] Navy? really? Yawn,we talk about ducks some other time ok? :-) [/li][/ul]
[hr]
Now the question is, why does the general Napoleon seem so strong and impresses so many players when his skills aren't really top notch?
He cheats..sorta. The reason is twofold:
[b]1)[/b] When you meet him in conquest or campaign he is often commanding heavy artillery or elite guard cavalry for example and guess what? French heavy artillery (and ottoman too) have the best stats in the world. They have an additional 2 points in min_max damage- this is as if Napoleon had 2 free bonus combat skills- and the same goes with the French guard cavalry, these are 3 points stronger. Any general commanding these op French units would look stronger (The game mention this effect and hints at Britain having better battleships for example,this also makes British navy generals look stronger)
[b]2)[/b] The second reason can be seen by looking at Napoleon's Rank and Nobility as early as the 2nd or 3rd campaign- it will be vastly higher than yours. If you "grind" and level your rank and nobility to match his he will no longer seem formidable, on the contrary he would more look like a wet soacked dripping kitten!
K ,then TLDR, cya in in HQ.
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Post by saltin on Mar 23, 2015 4:39:07 GMT
Loved it,it looks so much better.Thanks bud,I appreciate you taking the time with the bb codes and edits. Also added your nick to the guide.
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Post by Washington on Aug 25, 2016 20:54:29 GMT
How nice to see this for the first time
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Post by Deleted on Aug 26, 2016 11:05:13 GMT
How nice to see this for the first time Lol I came here for first time April 23rd 2015
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Post by Harry Lillis "Bing" Crosby Jr on May 1, 2020 3:30:33 GMT
Officially the first post ever for the Easytech Fan Community. Methinks we should pin this HAHA
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Post by Arya Stark on May 5, 2020 21:52:33 GMT
Officially the first post ever for the Easytech Fan Community. Methinks we should pin this HAHA Ehh why not? There are worse threads to pin lol
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