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Post by pathdoc on Sept 16, 2018 17:11:00 GMT
We all know the reasons for save-load - to stack the RNG in our favour for the best attacks (members of another board about another game, where S/L is not an option, call it "praying to RNGesus"). And there is no doubt that it works.
But where do you stop? How do you know when to say "Well, I've done this ten, fifteen times now; should I just accept the best I've got so far, or keep on rolling for something better?"
I'm finding it handy to keep a note of what various generals can do at various states of damage, but sometimes I'm playing away from my notebooks and the tendency is just to give up after nine or ten rerolls and say "move on".
Where do you draw the line?
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Julius
Staff Sergeant
Et tu, Brute?
Posts: 5
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Post by Julius on Sept 17, 2018 3:06:59 GMT
We all know the reasons for save-load - to stack the RNG in our favour for the best attacks (members of another board about another game, where S/L is not an option, call it "praying to RNGesus"). And there is no doubt that it works. But where do you stop? How do you know when to say "Well, I've done this ten, fifteen times now; should I just accept the best I've got so far, or keep on rolling for something better?" I'm finding it handy to keep a note of what various generals can do at various states of damage, but sometimes I'm playing away from my notebooks and the tendency is just to give up after nine or ten rerolls and say "move on". Where do you draw the line? I hear you pathdoc , - sometimes it seems that it just won't trigger and I don't have the time to save & load forever so my generals don't have Assault Art. When I come across generals in campaigns or conquest who do have it, I only use s/l in critical sorties. If it doesn't trigger in 10, I will try another 5 to get the best result I have seen to date. Even then, I've noticed that the triggered result may not be much more then the previous best result I had seen trying to get it to trigger. I am not very patient
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Post by Nobunaga Oda on Sept 17, 2018 3:09:22 GMT
I never started but 5's a safe "boundary", 7 is a normal stop & 10's the limit for me if I ever S/L.
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Post by Iosef Stalin on Sept 17, 2018 3:33:59 GMT
I do it up to 20 times until I quit trying.
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Post by Iron Duke on Sept 17, 2018 11:45:08 GMT
I never bothered at all.
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Post by Friedrich “Fried Rice” Paulus on Sept 17, 2018 14:26:37 GMT
I used S&L to get the princesses, after that I quit using it.
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Post by pathdoc on Sept 18, 2018 13:02:13 GMT
I am thinking that for the final run on Victoria and Lan, I might use TWO save slots. The first to keep trying, the second to retain the best result so far. That way if the first try was in fact the best possible (or very close to it), I can go back to it after several lesser tries and keep moving on. I have started keeping records of the best damage my generals (including princesses) can do, to indicate what I ought to keep trying for. Needless to say, this works best when Mass Fire or Snare Drum are involved. I also happen to have the game on two platforms, Kindle and Android. On the Kindle version, I am well advanced with only Victoria and Lan left to go, but I ditched Fatimah early when I thought I was only going to be free-to-play. I was wrong about that, and I now regret regrouping her. On the Android platform, I have just obtained her and I will be playing some relaxed games with her since I have 999 turns (the Kindle still has the old 99 turn limit) in order to grind heaps of medals for the equipment and training generals I'm going to need. Getting Fatimah (again) was actually quite a grind when you don't have ANY special items, but it's good practice for what you're going to do when you have to do the hard core HRE grind in thirty. Friedrich “Fried Rice” Paulus, I agree completely; after that, rushing loses any point. The only reason you would want to rush after that is to see how fast you could win with this nation or that.
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