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Post by CountVonNumenor on Oct 26, 2018 21:37:46 GMT
To all modders of the EFC community,
This is a problem I have been addressing by a few months already. From some recent discoveries, we can use even the simplest Hex Editor programme (works on phones too) to create a new, custom conquest map in World Conqueror 3&4 and European War 4. But looks like nobody wants to try, even if the tools are so accessible. At the momeny, there are three people who are 100% capable of creating such maps: belilakoja (former member), Bismarck Junior and Turkish Modder. The great problem is that none of them can create a tutorial for us because of...various reasons. A great reason I started this thread is because Bismarck said maps are very easy to create from scratch and work well, while Turkish is actually about to implement a big custom ap in his future mods.
Considering this, who wants to be the first member that will create a tutorial for custom maps creation? Later, if the things go well, we can even have contests on who can create best maps.
There is no excuse for us not to try make maps, since the resources and programmes needed are not hard to find. Who want to be first to try?
I would have tried by myself, but I have no idea how to do so, and also I am not good at he's editing. That's why I think the tutorial would help a lot.
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Post by GambinoReds on Oct 26, 2018 22:33:21 GMT
To all modders of the EFC community, This is a problem I have been addressing by a few months already. From some recent discoveries, we can use even the simplest Hex Editor programme (works on phones too) to create a new, custom conquest map in World Conqueror 3&4 and European War 4. But looks like nobody wants to try, even if the tools are so accessible. At the momeny, there are three people who are 100% capable of creating such maps: belilakoja (former member), Bismarck Junior and Turkish Modder. The great problem is that none of them can create a tutorial for us because of...various reasons. A great reason I started this thread is because Bismarck said maps are very easy to create from scratch and work well, while Turkish is actually about to implement a big custom ap in his future mods. Considering this, who wants to be the first member that will create a tutorial for custom maps creation? Later, if the things go well, we can even have contests on who can create best maps. There is no excuse for us not to try make maps, since the resources and programmes needed are not hard to find. Who want to be first to try?
I would have tried by myself, but I have no idea how to do so, and also I am not good at he's editing. That's why I think the tutorial would help a lot.Sorry I did not see this I will try it where is it?
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Post by CountVonNumenor on Oct 26, 2018 22:34:26 GMT
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Post by GambinoReds on Oct 27, 2018 0:38:22 GMT
The app or whatever it is you use to edit maps.
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Post by CountVonNumenor on Oct 27, 2018 6:53:40 GMT
GambinoReds, oh... In this case, looks like the only app you need in order to change the form of the map is Hex Editor. According to Bismark Junior, even "tge crappy one in the phone" is working perfectly.
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Post by Mao Ze Dong on Oct 27, 2018 15:35:24 GMT
Which files do you need to edit?
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Post by CountVonNumenor on Oct 27, 2018 15:51:27 GMT
Mao Ze Dong, thats a good question. This is what I was looking for, and this is why I opened this thread. To find more.
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Post by Wilhelm Ritter von Leeb on Oct 27, 2018 16:27:01 GMT
Mao Ze Dong , thats a good question. This is what I was looking for, and this is why I opened this thread. To find more. There is a very old thread about this. Look here. All new maps are a much more difficult thing though.
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Post by GambinoReds on Oct 27, 2018 18:36:11 GMT
Which files do you need to edit? I believe conquest.btl
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Post by hord on Oct 28, 2018 9:36:31 GMT
I tried to replace world.bin by the extended map but the normal map is always showing so I don't know...
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Post by hord on Oct 28, 2018 9:36:56 GMT
I will ask Turkish modder if he can help
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Post by Deleted on Oct 28, 2018 18:05:00 GMT
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Post by CountVonNumenor on Oct 28, 2018 18:31:26 GMT
hord, @communist,I brought here a bit from the thread von Leeb shared, to be more visible: I risked the risk of sudden death finally sorted out the way to modify the terrain of the plot # (insidious) map is part of world.bin, this file can be opened with Hex Editor, from the beginning of the 86000000 (map line with hexadecimal Of the 86 lattice) 30000000 (a column of hexadecimal 30 lattice) after all the plots of information. The circle is a standard plot of information units, as 14ff0000 is very common, it may be seen as a marker. The first two figures are the terrain type and appearance, such as: 00 is nothing of the land, 01 is the ocean, 02 is the desert, and each terrain has a different appearance, determined by the second digit. The third and fourth digits are the horizontal and vertical coordinates of the terrain pattern. The middle of the four digits, that is, 14ff0000 is the deputy terrain, the role of each number and the first four digits, but the deputy terrain in the game will not play a role, just decoration only. The last four digits are currently only seen in the first used, and the river's hindrance. But the E community you really can actually different directions of the role of all obstacles with a number that may be a number represents a combination of it It is worth mentioning that if a place is surrounded by rivers, delete the hindrance of the ground, the ground units can easily enter here, but will still be blocked when going out. Add, change the bin file can only change the terrain of the terrain properties, the land profile is an image file. In other words, even if a piece of land into the ocean, the image of this area is still land, but the naval units can enter, can not create a plug and air defense. If you want to modify the terrain of a piece of land in the conquest, there is a relatively simple way, the coordinates multiplied by c, plus 10 (world.bin file plots terrain information area of the starting address), get the address of the land The For example, d501 this coordinates, 1d5 × c = 15fc, plus 10 is 160c, and then jump to this address. If you draw the land map according to the world map, again The map is divided into a number of hexagonal areas, you can restore the world in the world 3 (but it also means that btl to push down the whole) Added, "the river's hindering effect" is actually a bit problematic, because in the sea will also hinder the use of rivers to describe only easy to understand. This role should be described in more detail as to the refusal of the land to external units. In addition, today is actually inspired by the black master of the post, saw his new map after I had the idea of modifying the terrain. But I can not change the pvr file, so I can not really complete a new map. As for the terrain ID, with reference to assets / config / def_mapterrain.xml, a total of 20 terrain, just from 0 to 13 (hexadecimal). Looks like we solved the problem for WC3. What about WC4 and EW4? The latter interests me most.
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Post by Mao Ze Dong on Oct 28, 2018 18:55:38 GMT
hord, @communist,I brought here a bit from the thread von Leeb shared, to be more visible: I risked the risk of sudden death finally sorted out the way to modify the terrain of the plot # (insidious) map is part of world.bin, this file can be opened with Hex Editor, from the beginning of the 86000000 (map line with hexadecimal Of the 86 lattice) 30000000 (a column of hexadecimal 30 lattice) after all the plots of information. The circle is a standard plot of information units, as 14ff0000 is very common, it may be seen as a marker. The first two figures are the terrain type and appearance, such as: 00 is nothing of the land, 01 is the ocean, 02 is the desert, and each terrain has a different appearance, determined by the second digit. The third and fourth digits are the horizontal and vertical coordinates of the terrain pattern. The middle of the four digits, that is, 14ff0000 is the deputy terrain, the role of each number and the first four digits, but the deputy terrain in the game will not play a role, just decoration only. The last four digits are currently only seen in the first used, and the river's hindrance. But the E community you really can actually different directions of the role of all obstacles with a number that may be a number represents a combination of it It is worth mentioning that if a place is surrounded by rivers, delete the hindrance of the ground, the ground units can easily enter here, but will still be blocked when going out. Add, change the bin file can only change the terrain of the terrain properties, the land profile is an image file. In other words, even if a piece of land into the ocean, the image of this area is still land, but the naval units can enter, can not create a plug and air defense. If you want to modify the terrain of a piece of land in the conquest, there is a relatively simple way, the coordinates multiplied by c, plus 10 (world.bin file plots terrain information area of the starting address), get the address of the land The For example, d501 this coordinates, 1d5 × c = 15fc, plus 10 is 160c, and then jump to this address. If you draw the land map according to the world map, again The map is divided into a number of hexagonal areas, you can restore the world in the world 3 (but it also means that btl to push down the whole) Added, "the river's hindering effect" is actually a bit problematic, because in the sea will also hinder the use of rivers to describe only easy to understand. This role should be described in more detail as to the refusal of the land to external units. In addition, today is actually inspired by the black master of the post, saw his new map after I had the idea of modifying the terrain. But I can not change the pvr file, so I can not really complete a new map. As for the terrain ID, with reference to assets / config / def_mapterrain.xml, a total of 20 terrain, just from 0 to 13 (hexadecimal). Looks like we solved the problem for WC3. What about WC4 and EW4? The latter interests me most. Wc3 and EW4 should have the same type of map. Wc4 might have a different one. The province system shouldn’t interfere though..
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Post by CountVonNumenor on Oct 28, 2018 20:18:26 GMT
Mao Ze Dong, yeah, I think WC3 and EW4 might work the same way. But we should try that first.
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