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Post by NetherFreek on Nov 22, 2018 7:51:01 GMT
Hi,
This is a reviewlike playthrough since it just came out. If you're somewhat interested in this game you might want to read it.
This game will come out for Android, iOS and Steam (already out)
The specifications of this game aren't high, you can run this on a potato for pc, and it'll only costs you a few hundred MB's.
The game on pc costs €4,99, 4,99$, and 4,49£. You can see your converted price on steamdb.info
I expect the price to be the same on Android and iOS (but don't know).
I will play the tutorial first, to get some basics for this game.
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Post by NetherFreek on Nov 22, 2018 7:58:27 GMT
So in the tutorial you play as Poland in 1440. When I zoomed out to the world I got this. I must say that zooming out didn't go really smoothly, I hope this will be fixed because I think this problem will only be worse on mobile. Also when pressing f12 to create a screenshot, the audio settings of this game also appear, quite annoying to have 2 functions tied to the same button.
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Post by NetherFreek on Nov 22, 2018 8:08:13 GMT
Let's talk about the first screen, the civilizations tab:
Can't quite see everything but I see there's a good amount to be managed, and a lot of fancy stuff going on. I notice that you can't have too much gold since that will increase the inflation level, leaving your gold less worth. You can set your budget towards more population growth, which will increase your population; more development growth, which will increase your average individual wealth; Technology growth, which will increase your technology which can be used for your tech 'tree'. Military is set and can't be adjusted, you pay for your standing army. Since this is all percentage based, this leaves me to the thought that for a small nation you might want to focus on development growth and not on population and vice versa for a large nation. Don't know where the turning point is ofcourse.
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Post by NetherFreek on Nov 22, 2018 8:15:02 GMT
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Post by NetherFreek on Nov 22, 2018 8:28:06 GMT
So the first thing I'm going to do is to spend my non allocated technology points. I'm also going to define my spendings. This seems to be the thing to do at the start of every game. Since I'm a relatively small nation (Duchy of Warsaw) I decided to invest a lot in economy growth, rather than in population growth. Since I'm currently in war with England, I also decided to lower the military costs a bit. Since I have some rebellious provinces in the south, I decided to invest my last points in administrative costs, so I can keep those provinces happier. Economy growth and taxation growth seems to be a question of time, where economy growth benefits you more in the long term and taxation growth in the short term. Don't know what income production is, so so far I don't know what that is and I don't know what happiness does (I guess you get disadvantages when your population is unhappy?) I didn't do much with my budget spendings. I raised the economic growth a bit, but don't want to spend too much right now, since war is probably quite costly, and so is stabilising provinces.
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Post by NetherFreek on Nov 22, 2018 11:36:15 GMT
Okay a couple hours in and I noticed the following things:
*There are quite some bugs, that hopefully will be fixed the upcoming weeks. *The ai is quite peaceful, or just to say, extremely peaceful. *I haven't seen any benefits for happiness, though my population hasn't been unhappy. *I can't say anything about whether or not the game economy is balanced. *The game isn't particularly easy, declaring war is quite costly, but obviously beneficial in the long run. Bur don't expand too quick or you might be overwhelmed. *Declaring war decreases the relations you have with other civs a bit, but so far I haven't noticed negative consequences for that. (Aside that you can't ally them). *The focus is predominantly on war.
I did see that there was already an update scheduled, which might fix some bugs.
*Don't have a standing army whilst not in war/planning to go to war. Yes, recruiting is quite costly, but so is keeping an useless army. *If going to war, make sure you have the maximum amount of gold without deflating in your country, ai countries tend to have a lot of gold in their storage so destroying them is quite tedious. *If declaring war against a stronger nation you know you can't defeat, have your army just conquering the border provinces before pledging peace, leaving you with a positive score. *Always spend your technology points in turn 1, and decide how you're going to focus your economy on.
*The complicateness is quite good, it isn't extremely complicated like eu4, but you can still do quite a lot of thinks. It's quite easy to pick up. *there are a lot of scenarios to choose, which can be increased by an in-game editor. *The age of civilizations mode is original and quite fun. *Can currently be played on 3 maps, earth, earth small, and kepler (custom map). *Everything is editable.
*A game takes long to complete, you're probably not interested in completing it. *In the game you seem to be expanding and expandig all the time, that gets boring after a while.
*The game is cheap (5 bucks) and the game requirements are extremely low, making it widely accessible.
So far I would rate it 7/10. It's quite a good game, easy to pick up yet complicated enough to keep you intrested. In its current form I would consider this the best mobile grand strategy game yet. For pc I would say there are more intresting options in its genre, such as vic II, civ and total war. But its cheapness and wide availability makes up for that. The gameplay seems to be over if you're the dominating empire, leaving you with an infinitely longer grind than in Easytech games. The ai isn't to write home about and the game has some bugs, but I expect that to be fixed soon. Still recommend it since it's a good and cheap way to pass time till wc5 arives.
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Post by NetherFreek on Nov 22, 2018 14:08:24 GMT
After a bit more play and googling I can say that I can't exactly recommend this for PC right now due to the game being severely unbalanced (right now). The ai will accept almost all your diplomatic stuff, and you can basically diplomatically conquer the entire world.
Really hope (and expect) something will change, only after that I'll buy it on Android.
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Post by GambinoReds on Nov 26, 2018 23:50:07 GMT
After a bit more play and googling I can say that I can't exactly recommend this for PC right now due to the game being severely unbalanced (right now). The ai will accept almost all your diplomatic stuff, and you can basically diplomatically conquer the entire world. Really hope (and expect) something will change, only after that I'll buy it on Android. Is there a campaign or sceniro like Scramble for Africa In AOC:Africa?
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Post by NetherFreek on Nov 27, 2018 14:38:20 GMT
After a bit more play and googling I can say that I can't exactly recommend this for PC right now due to the game being severely unbalanced (right now). The ai will accept almost all your diplomatic stuff, and you can basically diplomatically conquer the entire world. Really hope (and expect) something will change, only after that I'll buy it on Android. Is there a campaign or sceniro like Scramble for Africa In AOC:Africa? There are multiple small scenarios like the Boer war and the American civil war. You can also create (or download from others) other smaller scenarios for you to play. You can select smaller parts from the map and thus somewhat create a smaller scenarios, but it isn't a seperate mode, it's just a regular game. There is an 'Age of Civilizations' mode which allows you to choose the amount of players (like 200) and then 200 random civs only start with their capital. So the Netherlands start with Amsterdam for instance. This is set in like 3000bc.
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Post by GambinoReds on Nov 28, 2018 4:46:49 GMT
Is there a campaign or sceniro like Scramble for Africa In AOC:Africa? There are multiple small scenarios like the Boer war and the American civil war. You can also create (or download from others) other smaller scenarios for you to play. You can select smaller parts from the map and thus somewhat create a smaller scenarios, but it isn't a seperate mode, it's just a regular game. There is an 'Age of Civilizations' mode which allows you to choose the amount of players (like 200) and then 200 random civs only start with their capital. So the Netherlands start with Amsterdam for instance. This is set in like 3000bc. Man I really want this game now !!
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Post by best75 on Nov 28, 2018 10:49:59 GMT
What I think is interesting is this game was made by one guy. He's done a lot and its really impressive what he managed by himself over the years of development.
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Post by Nobunaga Oda on Dec 5, 2018 6:35:26 GMT
What I think is interesting is this game was made by one guy. He's done a lot and its really impressive what he managed by himself over the years of development. Moreover, it costs about $5, which is very generous already for what seems to be a one-man show.
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Post by NetherFreek on Dec 5, 2018 8:20:01 GMT
What I think is interesting is this game was made by one guy. He's done a lot and its really impressive what he managed by himself over the years of development. Moreover, it costs about $5, which is very generous already for what seems to be a one-man show. It's a good game for €/$5, but I wouldn't think it's worth more than 10.
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