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Post by Deleted on Mar 27, 2019 3:23:27 GMT
Navy generals are probably the most useless generals in game, in almost all the ET games(if not all). It's because naval units cannot move on to land, and thus are unable to capture cities or enemy units on land. Doesn't help that most of the important objectives are located in land. Although in WC4 you have to capture naval ports in conquests so you can beat the enemy, i don't think it warrants a navy gen, since missiles exist and you can save your resources to just bomb the navy units to oblivion, and you can just outmaneuver enemy naval generals so you can capture the naval ports.What are the best ways for Easytech to make navy gens more useful without making challenges that are simply meant for you to buy navy gens( i'm looking at you crimean war challenge in EW6).
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Post by Harry Lillis "Bing" Crosby Jr on Mar 27, 2019 13:50:51 GMT
agreed to a certain extent, but a few counter-arguments for you to consider 1) Terrorist 1980 navy generals. Coulson in a double stacked missle cruiser with missle air defence and over 2000 hp will need more than 10 antimatter nukes plus missiles to drag him down. Are you sure you dont want submarine generals for the job? 2) FUN! Most wc4 most cities captured in conquest records are done by securing complete naval dominance, much easily obtained with navy gens, so that no naval spams but only land spams can work for the enemy to capture most cities before you counterattack and take them all back. 3) IMO I would quit wc4 if there werent other ways of lowering well guarded and missile air defence cities' hp with cruisers with generals. On average destroying an empty city like washington takes 2 or 3 turns with Konev and guderian to the job, but with my nimitz with explosives in wc4 cities can be robbed of their health much faster, and you can probably take washington in 1 turn with him and land units. Thus, naval units are prized third in wc4, with infantry behind and air generals being the last. Im not sure about other games but these are the counterexamples I can conjure to my mind for wc4
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Post by Deleted on Mar 27, 2019 14:50:23 GMT
agreed to a certain extent, but a few counter-arguments for you to consider 1) Terrorist 1980 navy generals. Coulson in a double stacked missle cruiser with missle air defence and over 2000 hp will need more than 10 antimatter nukes plus missiles to drag him down. Are you sure you dont want submarine generals for the job? 2) FUN! Most wc4 most cities captured in conquest records are done by securing complete naval dominance, much easily obtained with navy gens, so that no naval spams but only land spams can work for the enemy to capture most cities before you counterattack and take them all back. 3) IMO I would quit wc4 if there werent other ways of lowering well guarded and missile air defence cities' hp with cruisers with generals. On average destroying an empty city like washington takes 2 or 3 turns with Konev and guderian to the job, but with my nimitz with explosives in wc4 cities can be robbed of their health much faster, and you can probably take washington in 1 turn with him and land units. Thus, naval units are prized third in wc4, with infantry behind and air generals being the last. Im not sure about other games but these are the counterexamples I can conjure to my mind for wc4 Agreed. Although i'm generalizing them. They are more useful in the WC series, but in the EW games they are almost completely negligible (in my speedruns in EW6 tho my navy gen was really useful). For the WC games, they are important, but in my games i was able to win relatively quickly without them, although it would have been faster with them tbh. They are probably cursed to be the least useful of all the gens, unless they decide to just make a naval strategy game where the only gens are naval gens.
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Post by Tito on Mar 27, 2019 22:24:22 GMT
Destroy/reduce the armour stat of the enemy you shoot at for x turns? As well as an already put in base unit rumor skill itself? Ground combat could be looked through the fingers when it comes to ET games, but Naval combat strategy was never a thing. Its more of a I spamm subbs or "well I guess I can not rule the seas on EW4 but later your navy will be trashed and I will rule your nation kind of scenario. And plus all ships have a smaller output than ground units. Their price is high, their uses are limited and where they are useful its an eh field, as in fort and infra breaking, and to counter other navies, the most useful thing they are for though is defecting naval invasions, but its more of an expensive way to deal with that. Kinda reminds me of the act that proteins can be transformed into sugars and other matters which will give an organism energy or mass, but you cannot turn anything into protein, but the former process, from protein to others is quite expensive and useless whn there are better methods
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Post by Deleted on Mar 28, 2019 2:48:52 GMT
Destroy/reduce the armour stat of the enemy you shoot at for x turns? As well as an already put in base unit rumor skill itself? Ground combat could be looked through the fingers when it comes to ET games, but Naval combat strategy was never a thing. Its more of a I spamm subbs or "well I guess I can not rule the seas on EW4 but later your navy will be trashed and I will rule your nation kind of scenario. And plus all ships have a smaller output than ground units. Their price is high, their uses are limited and where they are useful its an eh field, as in fort and infra breaking, and to counter other navies, the most useful thing they are for though is defecting naval invasions, but its more of an expensive way to deal with that. Kinda reminds me of the act that proteins can be transformed into sugars and other matters which will give an organism energy or mass, but you cannot turn anything into protein, but the former process, from protein to others is quite expensive and useless whn there are better methods Exactly. The navy will probably always be the weakest of the ET games, even in other strategy games where ground combat is more prevalent. Depends on how they are incorporated tho, but for ET, that is the case.
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Post by Tito on Mar 28, 2019 9:14:02 GMT
They have been put in kinda well into Panzer Corps imo, not perfect but it is better than any other games navy mechanics I saw.
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