Wonders and Landmarks discussion thread
Jun 21, 2019 11:51:19 GMT
vonviper, Admiral RaizoTanaka, and 1 more like this
Post by NetherFreek on Jun 21, 2019 11:51:19 GMT
This place is here to discuss all Wonders and Landmarks.
This can be general questions about all of them, or specific questions targeting a specific wonder/landmark.
Other questions not about wonders/landmarks should be asked in a separate thread.
Handy links
Unlocking wonders:
european-war-4.boards.net/thread/7129
Rating Landmarks:
european-war-4.boards.net/thread/7254
This can be general questions about all of them, or specific questions targeting a specific wonder/landmark.
Other questions not about wonders/landmarks should be asked in a separate thread.
Handy links
Unlocking wonders:
european-war-4.boards.net/thread/7129
Rating Landmarks:
european-war-4.boards.net/thread/7254
Rating Wonders:
List of Wonders:
Chichen itza - daily industrial output +1000
Machu pichu - daily energy output +250
Christ the redeemer - daily money output 20000
Big ben - the cost of buying industry trades -10%
Glendalough - the cost of buying energy trades -10%
Eiffel tower - the cost of buying technology trades -10%
Colloseum - the cost of upgrading infantry technology -10%
Alhambra - the cost of upgrading tank technology -10%
Brandenburg - the cost of upgrading artillery technology -10%
Schönbrunn palace - the cost of upgrading naval technology -10%
Winter palace - the cost of upgrading air technology -10%
Kremlin - the cost of upgrading missile technology -10%
Pechersk Lavra - the cost of upgrading stronghold technology -10%
Hagia sophia - The costs of upgrading air defense technology -10%
Hanging gardens - the time to complete tasks -5%
Space Station - The time to complete tasks -10%
Propthet's Mosque - The time to complete tasks -15%
Great Pyramids - Daily refresh number of invasions +1
City of Djenne - Daily refresh number of invasions +1
Great Wall - Daily refresh number of invasions +2
Terracotta Army - Daily refresh number of tasks +1
Potala Palace - Daily refresh number of tasks +1
Himeji Castle - Daily refresh number of tasks +2
Red Fort - Medal rewards of invasion increase by 50%
Ankor Wat - Resource rewards of tasks increase by 100%
Borobodur - Daily money output +10000
Opera House - Daily industry output +500
Canada Place - Daily energy output +100
Statue of Liberty - Daily technology output +10
Space Shuttle - Daily technology output +20
Machu pichu - daily energy output +250
Christ the redeemer - daily money output 20000
Big ben - the cost of buying industry trades -10%
Glendalough - the cost of buying energy trades -10%
Eiffel tower - the cost of buying technology trades -10%
Colloseum - the cost of upgrading infantry technology -10%
Alhambra - the cost of upgrading tank technology -10%
Brandenburg - the cost of upgrading artillery technology -10%
Schönbrunn palace - the cost of upgrading naval technology -10%
Winter palace - the cost of upgrading air technology -10%
Kremlin - the cost of upgrading missile technology -10%
Pechersk Lavra - the cost of upgrading stronghold technology -10%
Hagia sophia - The costs of upgrading air defense technology -10%
Hanging gardens - the time to complete tasks -5%
Space Station - The time to complete tasks -10%
Propthet's Mosque - The time to complete tasks -15%
Great Pyramids - Daily refresh number of invasions +1
City of Djenne - Daily refresh number of invasions +1
Great Wall - Daily refresh number of invasions +2
Terracotta Army - Daily refresh number of tasks +1
Potala Palace - Daily refresh number of tasks +1
Himeji Castle - Daily refresh number of tasks +2
Red Fort - Medal rewards of invasion increase by 50%
Ankor Wat - Resource rewards of tasks increase by 100%
Borobodur - Daily money output +10000
Opera House - Daily industry output +500
Canada Place - Daily energy output +100
Statue of Liberty - Daily technology output +10
Space Shuttle - Daily technology output +20
List of Landmarks:
Broadcast tower - the moral of the troops in the city will not go down
National monument - city's HP increases by 15%
Trade market - city's economic output increases by 25%
Powerplant - city's industrial output increases by 25%
Command center - the rank of forces increases by 1 level when recruiting troops
Fire administration - the city will not receive radius damage or catch on fire
Tecnnology centre - the technological output of the city increases by 25%
Financial centre - the economic output of the city increases by 50%
Industrial center - the industrial output of the city increases by 50%
Land radar - increases range of air defence
Field hospital - units heal 20 hp per round
Space center - reduced missle cost by 20%
National defense - city HP increased by 35%
Military academy - the rank of forces increases by 1 level when recruiting troops
Millitary factory - the recruitment cost is reduced by 15%
Underground fort - the city recieves 45% less damage from nukes
National monument - city's HP increases by 15%
Trade market - city's economic output increases by 25%
Powerplant - city's industrial output increases by 25%
Command center - the rank of forces increases by 1 level when recruiting troops
Fire administration - the city will not receive radius damage or catch on fire
Tecnnology centre - the technological output of the city increases by 25%
Financial centre - the economic output of the city increases by 50%
Industrial center - the industrial output of the city increases by 50%
Land radar - increases range of air defence
Field hospital - units heal 20 hp per round
Space center - reduced missle cost by 20%
National defense - city HP increased by 35%
Military academy - the rank of forces increases by 1 level when recruiting troops
Millitary factory - the recruitment cost is reduced by 15%
Underground fort - the city recieves 45% less damage from nukes