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Post by juljas on Jun 28, 2019 13:13:55 GMT
EYYY i'm bacc in here xD (haven't been active for a loong time)
but i thought why not kick off the discussion considering the best skills this game has to offer? what do you think? did it get it right? or am i totally wrong?
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Post by Gone on Jun 28, 2019 15:03:28 GMT
Why werenโt there any discussions for skills in WC4?
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Post by Nobunaga Oda on Jun 28, 2019 15:48:30 GMT
Why werenโt there any discussions for skills in WC4? There are, but I think they are buried by new skill discussion threads or gen discussion threads within the boards. It is because of such threads which led Leader skills to become popular in WC4 after the disappointment in Leader skills in WC3.
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Post by Deleted on Jun 28, 2019 17:35:51 GMT
March is definitely gonna be overpowered, or if not, then really strong. Extra mobility is always a game changer is games like this. You can do risky strategies that would work because you would be able to concentrate your forces much faster, or disperse them , or both.
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Post by Seger on Jun 28, 2019 17:40:32 GMT
March is definitely gonna be overpowered, or if not, then really strong. Extra mobility is always a game changer is games like this. You can do risky strategies that would work because you would be able to concentrate your forces much faster, or disperse them , or both. Lv3 march is 3 mobility So 1 hex it's good but it's not OP
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Post by Jรณzef Poniatowski on Jun 28, 2019 17:43:12 GMT
I think you underrate skills like roar, the ability to do more criticals with high morale is good because it only costs 12 points to give a unit high morale, and the cooldown on this morale boost is only 2 turns, but the units will keep the boost until the cooldown is over.
This means you can keep the skill effective most of the time, which to me seems pretty good
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Post by Jรณzef Poniatowski on Jun 28, 2019 17:43:51 GMT
March is definitely gonna be overpowered, or if not, then really strong. Extra mobility is always a game changer is games like this. You can do risky strategies that would work because you would be able to concentrate your forces much faster, or disperse them , or both. Lv3 march is 3 mobility So 1 hex it's good but it's not OP when you add this to the โheroโ base +3 on your commander though he becomes one S P E E D Y B O I
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Post by Deleted on Jun 28, 2019 17:45:55 GMT
March is definitely gonna be overpowered, or if not, then really strong. Extra mobility is always a game changer is games like this. You can do risky strategies that would work because you would be able to concentrate your forces much faster, or disperse them , or both. Lv3 march is 3 mobility So 1 hex it's good but it's not OP I see. Gonna be useful tho. I can already think of ways on how to cheese with that 1 extra hex.
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Post by Deleted on Jun 28, 2019 17:46:39 GMT
I think you underrate skills like roar, the ability to do more criticals with high morale is good because it only costs 12 points to give a unit high morale, and the cooldown on this morale boost is only 2 turns, but the units will keep the boost until the cooldown is over. This means you can keep the skill effective most of the time, which to me seems pretty good Best way to know is to see it in action
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Post by Seger on Jun 28, 2019 17:47:28 GMT
Lv3 march is 3 mobility So 1 hex it's good but it's not OP I see. Gonna be useful tho. I can already think of ways on how to cheese with that 1 extra hex. Yes it's a good skill but not OP, it's Nice but I don't think the best
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Post by Deleted on Jun 28, 2019 17:52:05 GMT
I see. Gonna be useful tho. I can already think of ways on how to cheese with that 1 extra hex. Yes it's a good skill but not OP, it's Nice but I don't think the best I'm looking at it in the perspective of a speed run . It's gonna be useful, but yeah, i think i overestimated it.
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Post by Deleted on Jun 28, 2019 17:53:12 GMT
I think you underrate skills like roar, the ability to do more criticals with high morale is good because it only costs 12 points to give a unit high morale, and the cooldown on this morale boost is only 2 turns, but the units will keep the boost until the cooldown is over. This means you can keep the skill effective most of the time, which to me seems pretty good Roar will be good. The existence of oration makes it viable.
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Post by juljas on Jun 28, 2019 22:15:56 GMT
ooh i'm happy to see the discussion is going on! hmm maybe for good players march might be a brilliant speed but for a noob is it that useful? but then again i think we rate the skills on their max potential so i might have underestimated march a little bit
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Post by Seger on Jun 29, 2019 4:51:53 GMT
ooh i'm happy to see the discussion is going on! hmm maybe for good players march might be a brilliant speed but for a noob is it that useful? but then again i think we rate the skills on their max potential so i might have underestimated march a little bit For a noob is it even more useful because you don't need to do anything you just have extra range while with terrain skills you need to find the best locations and that can be difficult
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Post by Deleted on Jun 29, 2019 7:11:22 GMT
ooh i'm happy to see the discussion is going on! hmm maybe for good players march might be a brilliant speed but for a noob is it that useful? but then again i think we rate the skills on their max potential so i might have underestimated march a little bit It's a great skill to have, especially for conquests. After 10 turns, a unit would have moved 10 tiles more than others, assuming it have moved to it's max tile. Can be really useful in some campaigns where you are defending 2 points far apart, or capturing points in a time period
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