antf
First Lieutenant
Posts: 15
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Post by antf on Jul 1, 2019 20:08:17 GMT
Hello. I am a newbie. What does the general’s level affect?
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Post by yuanzhong on Jul 1, 2019 23:13:37 GMT
Only give you points to increase your gen's stats => increase atk. I don't know if there's any factor of general that can increase HP except items.
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Post by Ralyks on Jul 1, 2019 23:48:15 GMT
Which will you say its overall the best path to take for the general? Archery or Cavalry?
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Post by Friedrich “Fried Rice” Paulus on Jul 1, 2019 23:55:12 GMT
Which will you say its overall the best path to take for the general? Archery or Cavalry? I took infantry actually. If you are talking about the free general. I gave him lvl 1 siege, lvl 1 counterattack, lvl 1 plain, and lvl 1 intercept. He is surprisingly quite strong. Instead of giving him the skills that have like a 5% chance to trigger, his are always active. I made infantry because archers are just that annoying. Anyway, the majority of the time, at least two of his skills are active. Siege is a +12 damage bonus at lvl 1 which is op imo If you are talking about a general path, i’d say cavarly first than archers, or even cav -> infantry -> archers. Archers get rekt really really fast, especially if left by themselves.
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Post by Deleted on Jul 2, 2019 1:23:18 GMT
Which will you say its overall the best path to take for the general? Archery or Cavalry? I took infantry actually. If you are talking about the free general. I gave him lvl 1 siege, lvl 1 counterattack, lvl 1 plain, and lvl 1 intercept. He is surprisingly quite strong. Instead of giving him the skills that have like a 5% chance to trigger, his are always active. I made infantry because archers are just that annoying. Anyway, the majority of the time, at least two of his skills are active. Siege is a +12 damage bonus at lvl 1 which is op imo If you are talking about a general path, i’d say cavarly first than archers, or even cav -> infantry -> archers. Archers get rekt really really fast, especially if left by themselves. Ralyks, i went the archery route, although that's because i have hannibal. But even without him, i would go archery since i want to kill cavalry units(and other units) quickly. Archery seems destructive late game for dealing with individual units. You can go the infantry path as Friedrich “Fried Rice” Paulus done. To help your judgement more : Cavalry is now the go to unit to destroy and siege cities, infantry for dealing with archers, and archers for dealing with cavalry. You can never go wrong with either 3, but your judgement must also consider if you are to buy IAP generals, but if i may suggest, i'd say go for cavalry if you don't buy hannibal.
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Post by Friedrich “Fried Rice” Paulus on Jul 2, 2019 1:54:12 GMT
I took infantry actually. If you are talking about the free general. I gave him lvl 1 siege, lvl 1 counterattack, lvl 1 plain, and lvl 1 intercept. He is surprisingly quite strong. Instead of giving him the skills that have like a 5% chance to trigger, his are always active. I made infantry because archers are just that annoying. Anyway, the majority of the time, at least two of his skills are active. Siege is a +12 damage bonus at lvl 1 which is op imo If you are talking about a general path, i’d say cavarly first than archers, or even cav -> infantry -> archers. Archers get rekt really really fast, especially if left by themselves. Ralyks, i went the archery route, although that's because i have hannibal. But even without him, i would go archery since i want to kill cavalry units(and other units) quickly. Archery seems destructive late game for dealing with individual units. You can go the infantry path as Friedrich “Fried Rice” Paulus done. To help your judgement more : Cavalry is now the go to unit to destroy and siege cities, infantry for dealing with archers, and archers for dealing with cavalry. You can never go wrong with either 3, but your judgement must also consider if you are to buy IAP generals, but if i may suggest, i'd say go for cavalry if you don't buy hannibal. I very strongly agree. Just don’t go hybrid whatever you do. I like archers but they die so fast. Like I recently was playing the punic wars campaign and had hannibal take down a full health caesar on a tier javlineer without barely losing any hp. I spit out my water cuz it was bs haha. I was thinking about going cavarly but I decided that would be a bit to expensive for my bro. I would say cavarly is perhaps a good option. If you have hannibal, he provides an aura buff so perhaps getting a supplimentary cavarly early on would be a good idea. Cav: Charge, Jungle Fighting/Plain Fighting, Siege, Raid would be a pretty great build for a early game cav. But short term, I think infantry is the best in cheapest. Like I gave my infantry general lvl 1 hide (lvl 2 with flag), lvl 1 counterattack (lvl 2 with flag), plain fighting lvl 1, and intercept lvl 1. I am honestly really impressed with this build. Like when you attack an archer 3/4 skills will trigger the majority of the time. If you are attacked by an archer, 1 will trigger. Any other scenario, pf and ca trigger.
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Post by yuanzhong on Jul 2, 2019 2:00:39 GMT
How about Cavalry?? Especially when I bought 3 IAPs, we have 2 IAP lites for Infantry and Archery but no Cavalry. I think I need maximum 6 gens atm and make the team 2-2-2 is the most flexible team (when IAPs are also good hybrids).
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Post by Deleted on Jul 2, 2019 2:05:40 GMT
Friedrich “Fried Rice” Paulus, Cavalry just seems to be really strong, despite them being weak against archers. Archers are only good at your turn, but during the enemy's turn, they can easily be overwhelmed. Cavalry on the other hand is good at both your turn and enemy turn. They are also really good at sieges. Hannibal is just really strong, the ability to attack twice without defeating a unit, while being able to prevent retaliation is pretty strong. Although it's based on chance, it's high enough to be a pain when you're in the receiving end. And yup, going infantry may be the cheapest, and be the most effective. What i'm sure tho is that going navy isn't the best .
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Post by yuanzhong on Jul 2, 2019 2:20:48 GMT
Friedrich “Fried Rice” Paulus , Cavalry just seems to be really strong, despite them being weak against archers. Archers are only good at your turn, but during the enemy's turn, they can easily be overwhelmed. Cavalry on the other hand is good at both your turn and enemy turn. They are also really good at sieges. Hannibal is just really strong, the ability to attack twice without defeating a unit, while being able to prevent retaliation is pretty strong. Although it's based on chance, it's high enough to be a pain when you're in the receiving end. And yup, going infantry may be the cheapest, and be the most effective. What i'm sure tho is that going navy isn't the best . It's very hard to get good hybrid with our commander (you have only 44 points and alll stats are only 1, 7 to 8 need 5 ability pts and 8 to 9 need 6 ability pts), I think it's better you make the one with lvl 9 land (cav/inf/arc) and lvl 9 navy than make a land all-round hybrid.
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Post by Seger on Jul 2, 2019 4:12:39 GMT
I agree with yuanzhong, I think you should give him counterattack, march, forest and I don't know wich is the best forth skill
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Post by andrei on Jul 2, 2019 5:07:32 GMT
Disagree. Cavalry path seems good only for IAP guys. Hannibal is high level, upgraded beast. Your starting cav gen will be a place holder only. Cav units Your can hire into his legion are not strong. Heavy cav require high lvl city which is difficult. Imo don't start with cav. Infantry is better. Swordsmen are easy to hire and play with.
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Post by Seger on Jul 2, 2019 5:26:17 GMT
Disagree. Cavalry path seems good only for IAP guys. Hannibal is high level, upgraded beast. Your starting cav gen will be a place holder only. Cav units Your can hire into his legion are not strong. Heavy cav require high lvl city which is difficult. Imo don't start with cav. Infantry is better. Swordsmen are easy to hire and play with. I think archery is the best if you just protect them but the best Path is to spread between the types
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Post by Ralyks on Jul 2, 2019 7:27:28 GMT
IMO cavalry are the best troop overall, at least early on (infantry seems to scale up hard), but they are the most expensive and the most population demanding. The ability to reset and attack again, combined with forced march is devastating once your cavalry gen is good.
Archery is the safe choice, they ability to not be retaliated when attacked and their defensive capabilities in cities are strong perks. However, I feel like this will not use much of the potential of your general if achieve to make him a powerhouse
Infantry on the other hand stands out in counterattacks, which IMO overall is the worst of the three passive skills. However, infantry are the most numerous troop, so if you can grab some aura gen for infantry, you're good to go, but not worth wasting your gen for this.
For this reason I thought the best deals would be cavalry and archery (and I excluded infantry in the question), specially the former as it'll be like tanks in previous games and your free gen has the potential to become the strongest general of them all. But that's just my POV, just asking for extra opinions and facts before choosing a path to take. Thanks for the feedback, but I'm keen on having any reply to my way of seeing it
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Post by Friedrich “Fried Rice” Paulus on Jul 2, 2019 9:11:26 GMT
Hmm you guys might be right.
I’ll do a cavalry build and find out.
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