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Post by mrvije on Jul 9, 2019 0:13:06 GMT
why you need Firepower when circling around the enemy and make them "starve" to death is far more easier to deal? (yet, as I love to counter the impossible odds, even if I fail spectacularly, I would choose def and mob mix, with mob getting the edge. The military books are really handy in this part) The thing is, the mobile units in the game can deal almost as much damage as the powerhouses(except when compared to Hannibal of course). Also, I prefer simply avoiding direct battle as much as possible, since it's unnecessary, and I prefer my units to be high health True because it is possible that your units will gonna die without knowing it that it die since your units health is low because of direct combat
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caspramio
Staff Sergeant
Making the way to Tipperary not be a long one
Posts: 5
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Post by caspramio on Jul 9, 2019 2:18:39 GMT
why you need Firepower when circling around the enemy and make them "starve" to death is far more easier to deal? (yet, as I love to counter the impossible odds, even if I fail spectacularly, I would choose def and mob mix, with mob getting the edge. The military books are really handy in this part) The thing is, the mobile units in the game can deal almost as much damage as the powerhouses(except when compared to Hannibal of course). Also, I prefer simply avoiding direct battle as much as possible, since it's unnecessary, and I prefer my units to be high health you mean like "tank guerrillas"? (yet I know High HP is very useful, there's nothing more satisfactory than getting a save because your defense helped to mitigate that finish blow)
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