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Post by yuanzhong on Jul 3, 2019 3:00:01 GMT
I didn't see any topic about Arc / Inf / Cav / Navy training, what's need most for each type of units? Feel free to give your opinion
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Post by dagonithtr on Jul 3, 2019 16:12:07 GMT
im focusing on combat effectiveness. priority is like attack, defence and hp. in archer i focused on pure attack.
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Post by Seger on Jul 3, 2019 16:19:45 GMT
I'm doing movement because speed is always good
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Post by dagonithtr on Jul 3, 2019 16:22:33 GMT
mobility is like end game content for me.
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Post by dagonithtr on Jul 3, 2019 16:25:03 GMT
yuanzhong, i saw you have strong team. can you did 7th stage rome crassus side 2nd mission? perfectly?
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Post by yuanzhong on Jul 4, 2019 0:00:49 GMT
yuanzhong , i saw you have strong team. can you did 7th stage rome crassus side 2nd mission? perfectly? Are you asking about Eastern Empire chapter? I haven't reached that yet
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Post by opinionmaker on Jul 4, 2019 2:25:22 GMT
Level 5 is the max for infantry and thats not enough to max out the different sectors. It looks like we need to be selective on what upgrades we get because we cant do them all, at least not with infantry or now?
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Post by Lucius Vorenus on Jul 4, 2019 4:56:33 GMT
Level 5 is the max for infantry and thats not enough to max out the different sectors. It looks like we need to be selective on what upgrades we get because we cant do them all, at least not with infantry or now? Really? Like you can only train 5 times for each type? Thatโs disappointing. Why do the developers not explain how these things work? Especially since we can not reset the training.
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Post by mrvije on Jul 4, 2019 5:12:16 GMT
I think for starters infantry and movements so that you can scout your enemy if your doing conquest, but if your grinding for the campaign mode make used of Archers and infantry, since it is very costly to spawn a lot of cavs.
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Post by stoic on Jul 4, 2019 6:18:20 GMT
Level 5 is the max for infantry and thats not enough to max out the different sectors. It looks like we need to be selective on what upgrades we get because we cant do them all, at least not with infantry or now? Really? Like you can only train 5 times for each type? Thatโs disappointing. Why do the developers not explain how these things work? Especially since we can not reset the training. Maybe it is only temporarily, before necessary upgrades will be made... Otherwise it is a very interesting feature, in my opinion, because it will imbalance the game. Some players prefer mobility, other - firepower, third ones -safety.
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Post by Deleted on Jul 4, 2019 7:36:29 GMT
Really? Like you can only train 5 times for each type? Thatโs disappointing. Why do the developers not explain how these things work? Especially since we can not reset the training. Maybe it is only temporarily, before necessary upgrades will be made... Otherwise it is a very interesting feature, in my opinion, because it will imbalance the game. Some players prefer mobility, other - firepower, third ones -safety. Mobility ftw . Mobility is underrated for some reason. Firepower is important , but being in the right place at the right time is better.
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Post by stoic on Jul 4, 2019 8:23:45 GMT
Maybe it is only temporarily, before necessary upgrades will be made... Otherwise it is a very interesting feature, in my opinion, because it will imbalance the game. Some players prefer mobility, other - firepower, third ones -safety. Mobility ftw . Mobility is underrated for some reason. Firepower is important , but being in the right place at the right time is better. That's what I'm saying... It will be very interesting to see players' strategy based on their personal preferences. If I ever will be involved in developing of strategy games I'll make it impossible for players fully to upgrade all branches of the tech tree. Choice - that is what makes games exciting
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Post by Deleted on Jul 4, 2019 8:43:51 GMT
Mobility ftw . Mobility is underrated for some reason. Firepower is important , but being in the right place at the right time is better. That's what I'm saying... It will be very interesting to see players' strategy based on their personal preferences. If I ever will be involved in developing of strategy games I'll make it impossible for players fully to upgrade all branches of the tech tree. Choice - that is what makes games exciting Get on it then
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caspramio
Staff Sergeant
Making the way to Tipperary not be a long one
Posts: 5
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Post by caspramio on Jul 8, 2019 18:04:56 GMT
why you need Firepower when circling around the enemy and make them "starve" to death is far more easier to deal? (yet, as I love to counter the impossible odds, even if I fail spectacularly, I would choose def and mob mix, with mob getting the edge. The military books are really handy in this part)
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Post by Deleted on Jul 8, 2019 21:01:28 GMT
why you need Firepower when circling around the enemy and make them "starve" to death is far more easier to deal? (yet, as I love to counter the impossible odds, even if I fail spectacularly, I would choose def and mob mix, with mob getting the edge. The military books are really handy in this part) The thing is, the mobile units in the game can deal almost as much damage as the powerhouses(except when compared to Hannibal of course). Also, I prefer simply avoiding direct battle as much as possible, since it's unnecessary, and I prefer my units to be high health
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