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Post by Friedrich “Fried Rice” Paulus on Jul 7, 2019 18:55:50 GMT
Currently mobility tech for archer caps at +1 mobility +2 mobility item will make your archer general move 1 hex further. Actually it is not true. I've just checked it. My archer mobility tech is +1 And their movement is not increased with cartage, not even on the plains. The +3 item definitely helps with mine
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Post by Admiral Aleksandr Kolchak on Jul 7, 2019 19:29:26 GMT
I already have Africanus Commander, Hannibal, and Mithri. Who should I aim for next? I was thinking Vercingetorix.
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Post by Friedrich “Fried Rice” Paulus on Jul 7, 2019 20:39:12 GMT
I already have Africanus Commander, Hannibal, and Mithri. Who should I aim for next? I was thinking Vercingetorix. I don’t see why not. Him or pompey would help it. I presume your commander is an infantry general. You could also get... i do not need to mention his name haha. We all know who he is (pacorus).
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Post by Admiral Aleksandr Kolchak on Jul 7, 2019 20:56:14 GMT
I already have Africanus Commander, Hannibal, and Mithri. Who should I aim for next? I was thinking Vercingetorix. I don’t see why not. Him or pompey would help it. I presume your commander is an infantry general. You could also get... i do not need to mention his name haha. We all know who he is (pacorus). The Holy man, the Myth, the Legend. XD
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Post by xerexes on Jul 8, 2019 2:03:18 GMT
Currently mobility tech for archer caps at +1 mobility +2 mobility item will make your archer general move 1 hex further. Actually it is not true. I've just checked it. My archer mobility tech is +1 And their movement is not increased with cartage, not even on the plains. Terrain problems mine works Unit problem as well
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Post by andrei on Jul 8, 2019 4:30:32 GMT
Actually it is not true. I've just checked it. My archer mobility tech is +1 And their movement is not increased with cartage, not even on the plains. Terrain problems mine works Unit problem as well Not terrain. I tried with plain. What do You mean under "unit problem" ? I tried it with marksmen and horse archers. Same no result. What mission and what unit did You test it with? I'll try it, so we could find out the dependency.
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Post by yuanzhong on Jul 8, 2019 4:46:09 GMT
Terrain problems mine works Unit problem as well Not terrain. I tried with plain. What do You mean under "unit problem" ? I tried it with marksmen and horse archers. Same no result. What mission and what unit did You test it with? I'll try it, so we could find out the dependency. It works. I test on Acher in Spartacus 1, 1 more hex when Otavian equip +3 mobility item. what are the side effects of ammonia
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Post by andrei on Jul 8, 2019 4:47:33 GMT
Not terrain. I tried with plain. What do You mean under "unit problem" ? I tried it with marksmen and horse archers. Same no result. What mission and what unit did You test it with? I'll try it, so we could find out the dependency. It works. I test on Acher in Spartacus 1, 1 more hex when Otavian equip +3 mobility item. what are the side effects of ammonia xerexes was speaking about +2 mobility (which is cartage), not +3 yuanzhong, I suppose You also has +1 mobility for archers from tech? Just trying to find the problem.
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Post by xerexes on Jul 8, 2019 4:53:06 GMT
Terrain problems mine works Unit problem as well Not terrain. I tried with plain. What do You mean under "unit problem" ? I tried it with marksmen and horse archers. Same no result. What mission and what unit did You test it with? I'll try it, so we could find out the dependency. Campaign 4 Mission 2 the starting archer unit
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Post by yuanzhong on Jul 8, 2019 4:56:21 GMT
xerexes was speaking about +2 mobility (which is cartage), not +3 yuanzhong, I suppose You also has +1 mobility for archers from tech? Just trying to find the problem. Because my unit only has 9 mobility, so +2 item shows nothing changed. I have to test with +3
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Post by andrei on Jul 8, 2019 4:56:53 GMT
Not terrain. I tried with plain. What do You mean under "unit problem" ? I tried it with marksmen and horse archers. Same no result. What mission and what unit did You test it with? I'll try it, so we could find out the dependency. Campaign 4 Mission 2 the starting archer unit Battle of Tigranocerta? Just checked. My archer with and without cartage is capable of moving 3 hex away. Not 4.
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Post by xerexes on Jul 8, 2019 5:00:18 GMT
Campaign 4 Mission 2 the starting archer unit Battle of Tigranocerta? Just checked. My archer with and without cartage is capable of moving 3 hex away. Not 4. Mine is able to move 3 hex northeast with cartage and only 2 without
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Post by yuanzhong on Jul 8, 2019 5:00:51 GMT
Campaign 4 Mission 2 the starting archer unit Battle of Tigranocerta? Just checked. My archer with and without cartage is capable of moving 3 hex away. Not 4. Because mobility of that unit only 8 and 10 (no upgrade) or 9 to 11 (+1 mobility upgrade) with and w/o +2 mobi item. Test with +3 and it can move 4 hexes.
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Post by andrei on Jul 8, 2019 5:04:03 GMT
Battle of Tigranocerta? Just checked. My archer with and without cartage is capable of moving 3 hex away. Not 4. Mine is able to move 3 hex northeast with cartage and only 2 without Now I see what You mean. But it doesn't provide better mobility just maneuverability on difficult terrain like forest. I think the item is bad in comparison to alternatives and taking into account that we can only use one item.
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Post by andrei on Jul 8, 2019 5:04:46 GMT
Battle of Tigranocerta? Just checked. My archer with and without cartage is capable of moving 3 hex away. Not 4. Because mobility of that unit only 8 and 10 (no upgrade) or 9 to 11 (+1 mobility upgrade) with and w/o +2 mobi item. Test with +3 and it can move 4 hexes. Goud, but the discussion is about is about cartage.
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