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Post by yuanzhong on Jul 24, 2019 5:46:53 GMT
I found something intersting of Aura and I affraid that All round aura commander (as every of us hope in future update) is a illusion. 1/ Auras as talents don't stack together. 2/ Auras as talents stack with Aura from Scepter 3/ Navy aura work with every category of unit, and no need general on water to active. 4/ All land talent auras only active when the general was deployed on same category as description (Example: when you deploy Caesar on Cavalry, he losses his aura, Archer units around him don't receive any buff). Because of this, although Commander will have all auras as his talent by unlock armor, but only 2 auras (1 Naval and 1 Land) active. He can't be a core of all army as we hope
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Post by Gone on Jul 24, 2019 5:53:15 GMT
I’m really sorry for using WC4 as a basis for every question that I ask here, but is “Aura” like Crowd Tactics and Wolfpack in WC4?
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Post by yuanzhong on Jul 24, 2019 6:00:50 GMT
I’m really sorry for using WC4 as a basis for every question that I ask here, but is “Aura” like Crowd Tactics and Wolfpack in WC4? Yes, but in EW6 and GCR, Auras has 2 hexes effect.
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Post by andrei on Jul 24, 2019 6:07:11 GMT
I’m really sorry for using WC4 as a basis for every question that I ask here, but is “Aura” like Crowd Tactics and Wolfpack in WC4? Technically, yes. But in general - no. You can't compare as the damage formula is completely different.
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Post by Gone on Jul 24, 2019 6:08:52 GMT
I imagine it’s by percentage? BTW, nice to see you, andrei. Hi there!
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Post by andrei on Jul 24, 2019 6:15:49 GMT
I imagine it’s by percentage? BTW, nice to see you, andrei . Hi there! Hi! iirc - in WC4 skills like crowd tactics were just a flat addition to the overall damage which is marginal as the formula is based around multiplicative effect of assault and commander skills. In EW6 and GCR aura is added to the base attack attribute - which is the main part of the overall damage calculation - all the buffs are further added and calculated from this particular figure. That makes the impact of this skill completely different in comparison to WC4
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Post by stoic on Jul 24, 2019 6:23:51 GMT
I found something intersting of Aura and I affraid that All round aura commander (as every of us hope in future update) is a illusion. 1/ Auras as talents don't stack together. 2/ Auras as talents stack with Aura from Scepter 3/ Navy aura work with every category of unit, and no need general on water to active. 4/ All land talent auras only active when the general was deployed on same category as description (Example: when you deploy Caesar on Cavalry, he losses his aura, Archer units around him don't receive any buff). Because of this, although Commander will have all auras as his talent by unlock armor, but only 2 auras (1 Naval and 1 Land) active. He can't be a core of all army as we hope Well, the presumption is that talent = Armor, but is it the right one in fact? What about Cleopatra does she retain her talent while fighting on foot?
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Post by yuanzhong on Jul 24, 2019 6:32:59 GMT
I found something intersting of Aura and I affraid that All round aura commander (as every of us hope in future update) is a illusion. 1/ Auras as talents don't stack together. 2/ Auras as talents stack with Aura from Scepter 3/ Navy aura work with every category of unit, and no need general on water to active. 4/ All land talent auras only active when the general was deployed on same category as description (Example: when you deploy Caesar on Cavalry, he losses his aura, Archer units around him don't receive any buff). Because of this, although Commander will have all auras as his talent by unlock armor, but only 2 auras (1 Naval and 1 Land) active. He can't be a core of all army as we hope Well, the presumption is that talent = Armor, but is it the right one in fact? What about Cleopatra does she retain her talent while fighting on foot? Commander armor doesn't stack with Cleopatra's aura. Navy aura works when the general on land, all navy units on water and within 2 hexes around him get buff
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Post by stoic on Jul 24, 2019 6:38:06 GMT
Well, the presumption is that talent = Armor, but is it the right one in fact? What about Cleopatra does she retain her talent while fighting on foot? Commander armor doesn't stack with Cleopatra's aura. Navy aura works when the general on land, all navy units on water and within 2 hexes around him get buff No, my question was: if our Commander and Cleopatra fight on land - do both of them buff Naval units around them? It is interesting to me whether Armor = talent or not...
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Post by yuanzhong on Jul 24, 2019 7:00:26 GMT
Commander armor doesn't stack with Cleopatra's aura. Navy aura works when the general on land, all navy units on water and within 2 hexes around him get buff No, my question was: if our Commander and Cleopatra fight on land - do both of them buff Naval units around them? It is interesting to me whether Armor = talent or not... And my answer is yes, both of them. Naval aura works even the owner on not Navy unit.
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Post by yuanzhong on Jul 24, 2019 11:16:00 GMT
Commander armor doesn't stack with Cleopatra's aura. Navy aura works when the general on land, all navy units on water and within 2 hexes around him get buff No, my question was: if our Commander and Cleopatra fight on land - do both of them buff Naval units around them? It is interesting to me whether Armor = talent or not... Sorry, I have mistake. Only Commander Naval aura can work when he's on land. Cleo's aura doesn't.
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Post by stoic on Jul 24, 2019 11:19:19 GMT
No, my question was: if our Commander and Cleopatra fight on land - do both of them buff Naval units around them? It is interesting to me whether Armor = talent or not... Sorry, I have mistake. Only Commander Naval aura can work when he's on land. Cleo's aura doesn't. That makes talents of IAPs and Cleopatra something different from our Commander bonuses.
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Post by yuanzhong on Jul 24, 2019 11:25:07 GMT
Sorry, I have mistake. Only Commander Naval aura can work when he's on land. Cleo's aura doesn't. That makes talents of IAPs and Cleopatra something different from our Commander bonuses. Yes, there's light at the end of tunnel Commander auras can active ignoring the commanded unit. We will have our super hero again
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Post by kanue on Jul 25, 2019 4:50:00 GMT
Another thing worth mentioned about aura is this...
Panel Attack = Basic Attack * Formation Coefficient * Morale Bonus * Buff Effect III + Weapon Props + Generals Individual Arms Ability Bonus + Individual Rank Plus + Elementary School Bonus
Based on this formula, since aura is Buff Effect III, it only affects basic unit attack, NOT weapon bonus, NOT general ability, NOT upgrades. So cavalry aura gives the same bonus damage to a light cavalry unit with or without Hannibal. It may not be as OP as it is in EW6.
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Post by andrei on Jul 25, 2019 5:39:44 GMT
Another thing worth mentioned about aura is this... Panel Attack = Basic Attack * Formation Coefficient * Morale Bonus * Buff Effect III + Weapon Props + Generals Individual Arms Ability Bonus + Individual Rank Plus + Elementary School BonusBased on this formula, since aura is Buff Effect III, it only affects basic unit attack, NOT weapon bonus, NOT general ability, NOT upgrades. So cavalry aura gives the same bonus damage to a light cavalry unit with or without Hannibal. It may not be as OP as it is in EW6. EW6 aura is also added to attack of the unit if speaking about the general himself. Are You sure aura influenced overall attack of the ally? Real aura power in EW6 is because it stacks.
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