Chinese Player
First Lieutenant
Invited by Manstein, but even Manstein himself doesn't know who's using it.
Posts: 30
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Post by Chinese Player on Aug 3, 2019 15:32:18 GMT
Author: Himeji
First of all, credits to description about game production from extra credits' youtube channel. Some episodes mentioned game level designs and IAP settings. My thoughts are mostly based on his theory.
EC's description about the fundamental principles of a good game:
1. There must be an item accessible in early game that helps us through early stages, it will be handy till at least mid game, even late game.
2. There must be a better item accessible in mid game that we can use till the end.
3. IAP has to be better than all non-IAPs, otherwise they are meaningless.
Based on these theories, we conclude:
1. Pacorus I is the early game item.
2. There must be a certain silver/gold generals we can use till end game.
3. All three IAPs are super strong.(however, they only cost 450, 500, and 550 respectively when converted to medals)
4. Based on EW5's general design, we can conclude that golds are strong but imperfect, silvers will have better skill combinations but also some weaknesses for balancing.
My own conclusion:
1. Comparing the IAPs and all potential 9s, Hannibal and Arminius, and Caesar and Mithridates VI are similar skill-wise, but Spartacus and Vercingetorix has a relatively large difference.
2. Three levels of cavalry: Pacorus I - Commius - Huo, based on their similarities in skills. Bato and Vercingetorix, and Li and Cleopatra are also similar in skills, each pair is similar in terms of strength.
3. Generals with anti-garrison skill are all infantry generals. This might mean infantry are weaker in attacking.
4. Terrain skills:
Plain: 1 IAP, 1 gold, 1 silver, 1 bronze.
Jungle: 3 golds, 2 silvers, 1 bronze.
Mountain: 1 gold, 1 silver, 3 bronzes.
Street: 2 golds, 1 silver, 2 bronzes.
Easytech might purposefully make plain > jungle > street > mountain.
5. There are 3 gold, 3 silver, and 3 bronze March owners. We can conclude that easytech defines it as a skill with some values.
6. Anti-cav: 1 IAP, 3 golds, 3 bronzes.
Anti-arch: 1 IAP, 2 golds, 2 silvers, 2 bronzes.
Anti-cav: 2 golds, 3 silvers, 1 bronze.
Enemy units are mostly infantry and archer units, so easytech made some tricks on generals.
7. Li, Drusus, Agrippa, Wei are generals. Sextus, Cleopatra, Bato, Labienus are legati. These are silvers that worth buying.
Others:
1. Golden spear and laurel crown are the two best medal equipments since this game leans towards attacking.
2. No skill has a 100% triggering chance. Terrain skills are based on the chance you are on this terrain, counterattack is based on the chance your enemy will attack you, anti-unit is based on the chance you attack this kind of unit, the others are obviously more chance-based.
3. We need to test if the talent "Scouting" affects enemy behavior to determine its usefulness. It's useless if that extra grid changes enemy behavior. You can test that in Battle of Segovia (Sertorian War - Pompey - No.3) with Trebonius (cheapest general), the enemy generals at the middle and bottom will definitely come out once exposed but might not if they are not seen.
4. Different units for different generals. Wei and Huo need crossbow, Drusus needs Pompeii gladius, Vercingetorix needs either Centurion shield for survival ability or cartage for speed.
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Post by itzechox on Aug 3, 2019 17:29:40 GMT
Li and Wei arent bad generals but it doesnt mean they are worth buying. We have 4 cav alternative until wei and 4 arch alternative until Li.But i would be happy to use them in missions. Also you are right about that view distance thing , it changes ai behaviour. But I dont think its useless , it might push ai into risky situations which we can flank them.
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Post by Friedrich “Fried Rice” Paulus on Aug 3, 2019 18:02:39 GMT
Li and Wei arent bad generals but it doesnt mean they are worth buying. We have 4 cav alternative until wei and 4 arch alternative until Li.But i would be happy to use them in missions. Also you are right about that view distance thing , it changes ai behaviour. But I dont think its useless , it might push ai into risky situations which we can flank them. I agree with Li, but Wei is the very definition of a terrible general. I would advise buying Varus instead. The only good thing about Wei is Cavarly Commander + 8 stars + general rank. Its a horrible deal. Varus is actually stronger than Wei and costs 400 medals less. Heck, even I am better on a cavarly unit than Wei. He is really really bad haha.
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Post by kingbutawl on Aug 3, 2019 22:43:28 GMT
Actually in campaign (not at all in conquest) jungle fighting is second to street fighting , man ! The game itself decided to make it more expensive than jungle fighting . Indeed street and plain fighting that activates in relatively common places (more than jungles) give you slightly less damage to balance the optimal benefit of these skills . Jungles are rare and distant (in many cases) from cities and units , so the game decided to give us more damage in the woods.
P.S. I'm tired of hearing that jungle fighting is the best skill of the entire world just because gives you 20 flat damage . The first skill is PLAIN fighting The second is STREET fighting And so on...
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Post by Friedrich “Fried Rice” Paulus on Aug 4, 2019 3:14:39 GMT
Actually in campaign (not at all in conquest) jungle fighting is second to street fighting , man ! The game itself decided to made it more expensive than jungle fighting . Indeed street and plain fighting that activates in relatively common places (more than jungles) give you slightly less damage to balance the optimal benefit of these skills . Jungles are rare and distant (in many cases) from cities and units , so the game decided to give us more damage in the woods. P.S. I'm tired of hearing that jungle fighting is the best skill of the entire world just because gives you 20 flat damage . The first skill is PLAIN fighting The second is STREET fighting And so on... Jungle is still amazing imo as it is very common. I agree. Btw do any of the terrain bonuses here stack... like urban and plain in wc3 and wc4, or jungle and mountain in ew6
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Chinese Player
First Lieutenant
Invited by Manstein, but even Manstein himself doesn't know who's using it.
Posts: 30
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Post by Chinese Player on Aug 4, 2019 14:55:58 GMT
Li and Wei arent bad generals but it doesnt mean they are worth buying. We have 4 cav alternative until wei and 4 arch alternative until Li.But i would be happy to use them in missions. Also you are right about that view distance thing , it changes ai behaviour. But I dont think its useless , it might push ai into risky situations which we can flank them. I agree with Li, but Wei is the very definition of a terrible general. I would advise buying Varus instead. The only good thing about Wei is Cavarly Commander + 8 stars + general rank. Its a horrible deal. Varus is actually stronger than Wei and costs 400 medals less. Heck, even I am better on a cavarly unit than Wei. He is really really bad haha. I reviewed Varus' skills. Unless his skills are maxed out, his true utility is less than Pacorus I's. Wei's weaknesses are Breakthrough and lack of Guerrilla.
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Chinese Player
First Lieutenant
Invited by Manstein, but even Manstein himself doesn't know who's using it.
Posts: 30
|
Post by Chinese Player on Aug 4, 2019 14:59:51 GMT
Actually in campaign (not at all in conquest) jungle fighting is second to street fighting , man ! The game itself decided to made it more expensive than jungle fighting . Indeed street and plain fighting that activates in relatively common places (more than jungles) give you slightly less damage to balance the optimal benefit of these skills . Jungles are rare and distant (in many cases) from cities and units , so the game decided to give us more damage in the woods. P.S. I'm tired of hearing that jungle fighting is the best skill of the entire world just because gives you 20 flat damage . The first skill is PLAIN fighting The second is STREET fighting And so on... After a discussion with my friends, I now think you are right. Street Fighting is much more useful than Jungle fighting. The strange thing is, all of Arminius, Vercingetorix, and Mithridates VI have Jungle Fighting. It might be a way for easytech to nerf the "strong generals" on purpose.
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Post by Friedrich “Fried Rice” Paulus on Aug 4, 2019 15:18:05 GMT
I agree with Li, but Wei is the very definition of a terrible general. I would advise buying Varus instead. The only good thing about Wei is Cavarly Commander + 8 stars + general rank. Its a horrible deal. Varus is actually stronger than Wei and costs 400 medals less. Heck, even I am better on a cavarly unit than Wei. He is really really bad haha. I reviewed Varus' skills. Unless his skills are maxed out, his true utility is less than Pacorus I's. Wei's weaknesses are Breakthrough and lack of Guerrilla. I definitely agree with Varus. He isn’t worth buying as his skills are only lvl 1 and his talent, while kind of good, is not enough to save him. But he is still slightly better than Wei as a cavarly general (not because he is good but Wei is so bad) I don’t mean to be too picky, but if I hold back, some inexperienced player might purchase. Wei’s weakness is that other than cavarly commander, 8 stars in cavarly, and general rank, he brings absolutely nothing to the table. Raid + a raid talent is absolutely useless the majority of the time. Bleakthrough is a useless skill. There are many generals around the same price as him: Scipio, Arminius, Anthony, Huo, Tiberius, and even Commius who bring way more to the table for their price tags. He is really really bad as a general. He is probably on Lepidus’ tier of suck. He does look very misleading, but there are very few good qualities that he possesses.
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Post by Friedrich “Fried Rice” Paulus on Aug 4, 2019 15:22:11 GMT
Actually in campaign (not at all in conquest) jungle fighting is second to street fighting , man ! The game itself decided to made it more expensive than jungle fighting . Indeed street and plain fighting that activates in relatively common places (more than jungles) give you slightly less damage to balance the optimal benefit of these skills . Jungles are rare and distant (in many cases) from cities and units , so the game decided to give us more damage in the woods. P.S. I'm tired of hearing that jungle fighting is the best skill of the entire world just because gives you 20 flat damage . The first skill is PLAIN fighting The second is STREET fighting And so on... After a discussion with my friends, I now think you are right. Street Fighting is much more useful than Jungle fighting. The strange thing is, all of Arminius, Vercingetorix, and Mithridates VI have Jungle Fighting. It might be a way for easytech to nerf the "strong generals" on purpose. I don’t think describing jungle as nerfing is a good way to put it. Its still a very strong skill. On a jungle tile, it adds more damage to your general than plains for a plain fighter. The percent difference is around 25% for each. Furthermore it is significantly cheaper than a plain or urban tile. Lastly, on a general with good movement, finding jungle tiles will not be as much of an issue as you think it is.
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Chinese Player
First Lieutenant
Invited by Manstein, but even Manstein himself doesn't know who's using it.
Posts: 30
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Post by Chinese Player on Aug 4, 2019 15:30:38 GMT
From making generals weaker in general to gold generals having weak skills and silver generals lacking important and/or good skills, I now think easytech is trying to dig a hole for us. Weaker general might both allude to a possibility to get through GCR without any general and both force the unskilled players to buy more generals. Gold generals with weak skills and silver generals without key skills make another step in easytech's effort to de-practialize generals.
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Post by andrei on Aug 4, 2019 15:33:57 GMT
From making generals weaker in general to gold generals having weak skills and silver generals lacking important and/or good skills, I now think easytech is trying to dig a hole for us. Weaker general might both allude to a possibility to get through GCR without any general and both force the unskilled players to buy more generals. Gold generals with weak skills and silver generals without key skills make another step in easytech's effort to de-practialize generals. Generally, in GCR generals are less important if compared to previous games. It is more about stronger units use rather than stronger generals. Consequently planning Your forces is much more important than bringing higher tier gen.
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Post by kingbutawl on Aug 4, 2019 15:48:53 GMT
Actually in campaign (not at all in conquest) jungle fighting is second to street fighting , man ! The game itself decided to made it more expensive than jungle fighting . Indeed street and plain fighting that activates in relatively common places (more than jungles) give you slightly less damage to balance the optimal benefit of these skills . Jungles are rare and distant (in many cases) from cities and units , so the game decided to give us more damage in the woods. P.S. I'm tired of hearing that jungle fighting is the best skill of the entire world just because gives you 20 flat damage . The first skill is PLAIN fighting The second is STREET fighting And so on... After a discussion with my friends, I now think you are right. Street Fighting is much more useful than Jungle fighting. The strange thing is, all of Arminius, Vercingetorix, and Mithridates VI have Jungle Fighting. It might be a way for easytech to nerf the "strong generals" on purpose. If u compare Mithridathes with Caesar they are basically the same (except for aura) but Caesar has street fighting (the best terrain skill) .
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Chinese Player
First Lieutenant
Invited by Manstein, but even Manstein himself doesn't know who's using it.
Posts: 30
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Post by Chinese Player on Aug 4, 2019 15:52:13 GMT
From making generals weaker in general to gold generals having weak skills and silver generals lacking important and/or good skills, I now think easytech is trying to dig a hole for us. Weaker general might both allude to a possibility to get through GCR without any general and both force the unskilled players to buy more generals. Gold generals with weak skills and silver generals without key skills make another step in easytech's effort to de-practialize generals. Generally, in GCR generals are less important if compared to previous games. It is more about stronger units use rather than stronger generals. Consequently planning Your forces is much more important than bringing higher tier gen. Agreed.
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Chinese Player
First Lieutenant
Invited by Manstein, but even Manstein himself doesn't know who's using it.
Posts: 30
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Post by Chinese Player on Aug 4, 2019 16:07:18 GMT
After a discussion with my friends, I now think you are right. Street Fighting is much more useful than Jungle fighting. The strange thing is, all of Arminius, Vercingetorix, and Mithridates VI have Jungle Fighting. It might be a way for easytech to nerf the "strong generals" on purpose. If u compare Mithridathes with Caesar they are basically the same (except for aura) but Caesar has street fighting (the best terrain skill) . Yes, I have mentioned that for a little bit in my post. But I guess you mean Plain Fighting?
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Post by Friedrich “Fried Rice” Paulus on Aug 4, 2019 16:45:43 GMT
Does plain fighting work in cities?
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