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Post by Reinhard Von Lohengramm on Aug 4, 2019 18:17:03 GMT
I like more Drusus with a Crossbow for the max 40% critical rate, but +15 damage and 25% crit rate is not bad!
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Post by kingbutawl on Aug 4, 2019 18:36:19 GMT
If u compare Mithridathes with Caesar they are basically the same (except for aura) but Caesar has street fighting (the best terrain skill) . Yes, I have mentioned that for a little bit in my post. But I guess you mean Plain Fighting? Yes man , I'm sorry I meant plain fighting .
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Post by Friedrich “Fried Rice” Paulus on Aug 4, 2019 20:30:42 GMT
I like more Drusus with a Crossbow for the max 40% critical rate, but +15 damage and 25% crit rate is not bad! What skills does your cavarly commander have btw? With the Gallic War Item, Anthony’s Skills but replace Breakthrough with PF or you could have a very strong and fast general.
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Post by Reinhard Von Lohengramm on Aug 4, 2019 20:58:33 GMT
He have: -Assault -Cav commander -Guerrilla -Probably i will put march and up to lvl 3 (1 more hex for heavy cav) or plain fight Friedrich “Fried Rice” Paulus , Yes he will be strong, but better change charge for guerrilla (i like more this skills). I put Assault in my commander because he will have the Laurel Crown, i can buy and give the crown to arminius, but the commander is better in my opinion with cav commander instead of charge and PlainFight/March instead of jungle fight, and the price is around the same, 1200. Literally, i only buy a 45 CavComm scroll and he have all of he main skills to lvl 3
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Post by Friedrich “Fried Rice” Paulus on Aug 4, 2019 22:32:16 GMT
He have: -Assault -Cav commander -Guerrilla -Probably i will put march and up to lvl 3 (1 more hex for heavy cav) or plain fight Friedrich “Fried Rice” Paulus , Yes he will be strong, but better change charge for guerrilla (i like more this skills). I put Assault in my commander because he will have the Laurel Crown, i can buy and give the crown to arminius, but the commander is better in my opinion with cav commander instead of charge and PlainFight/March instead of jungle fight, and the price is around the same, 1200. Literally, i only buy a 45 CavComm scroll and he have all of he main skills to lvl 3 Nice! Assualt plus Cav commander is enough damage wise. Guerilla to avoid taking insane damage. March is a good addition that way you can retreat him to a cavarly camp faster. A much faster hannibal essentially
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Post by Reinhard Von Lohengramm on Aug 5, 2019 17:22:14 GMT
Friedrich “Fried Rice” Paulus , is a bit frustrating retreat my commander for replenish the units and he lost a turn because he dont reach the camp because he dont have +1 of mobility!! I cant complete the last mission of The Eastern Empire in my first attemp with 3 stars because he lost 5 turn, 1 in capture a city (he dont reach the city) and 2 in replenish and 2 more in reach the enemy (1 grind from the enemy and make the last hit)
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Post by Reinhard Von Lohengramm on Aug 5, 2019 17:29:24 GMT
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Post by Friedrich “Fried Rice” Paulus on Aug 5, 2019 19:22:32 GMT
Friedrich “Fried Rice” Paulus , is a bit frustrating retreat my commander for replenish the units and he lost a turn because he dont reach the camp because he dont have +1 of mobility!! I cant complete the last mission of The Eastern Empire in my first attemp with 3 stars because he lost 5 turn, 1 in capture a city (he dont reach the city) and 2 in replenish and 2 more in reach the enemy (1 grind from the enemy and make the last hit) You can give him a mobility item. And keep trying. I was stuck myself and now I am in the last octavian campaign
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Post by Reinhard Von Lohengramm on Aug 5, 2019 19:45:29 GMT
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Chinese Player
First Lieutenant
Invited by Manstein, but even Manstein himself doesn't know who's using it.
Posts: 30
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Post by Chinese Player on Aug 6, 2019 23:24:26 GMT
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Post by Friedrich “Fried Rice” Paulus on Aug 6, 2019 23:40:22 GMT
Attacking cities, raid and flank, attack already wounded enemies. All depending on the cities. Although it its a cavarly without cav commnader, throw them at the tough generals and let them do work. I typically use infantry/cav on the weaker rivals whereas archers on the stronger ones.
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Post by Deleted on Aug 7, 2019 1:44:27 GMT
Mix of all, but mostly positional warfare. No healing items, and units that aren't elite units are pretty easy to kill, and even then elite units aren't easy to replenish when weakened. Even if a Cavalry general has raid, it's a bit risky to attack generals in high lvled cities. Better to just bait the general out of the city, or let archers and infantry gens deal with him. Cavalry is mostly used as executioners and explorers first, while maneuvering to get a great position to help out allies or solo capture cities. They have great mobility, so it should be capitalized.
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Post by stoic on Aug 8, 2019 20:29:59 GMT
Well, I still think that cavalry is the best type of units in GCR. No particular problems with mobility, good defence, high offensive potential. I think there is a sense to build up a team around cavalry generals. At least, I plan to do this.
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Post by dsongop on Aug 9, 2019 11:17:14 GMT
Well, I still think that cavalry is the best type of units in GCR. No particular problems with mobility, good defence, high offensive potential. I think there is a sense to build up a team around cavalry generals. At least, I plan to do this. However, I find infantry to be the most useful and common unit. Contrary to healing, you can replenish units in GCR, but stables, and level 3 stables are quite rare. It is much easier to replenish swordsmen than heavy cavalry, unless you are not going for speed. In EW6, an all cavalry team or all infantry team in stoic’s case would work because you don’t have to wait so many turns before triple or quadruple stacking your units. Cavalry are strong, war elephants and chariots are op, but an all cavalry team seems to ignore great generals in infantry or archery that perform better on those units compared to most cavalry gens.
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Post by stoic on Aug 9, 2019 12:28:34 GMT
Well, I still think that cavalry is the best type of units in GCR. No particular problems with mobility, good defence, high offensive potential. I think there is a sense to build up a team around cavalry generals. At least, I plan to do this. However, I find infantry to be the most useful and common unit. Contrary to healing, you can replenish units in GCR, but stables, and level 3 stables are quite rare. It is much easier to replenish swordsmen than heavy cavalry, unless you are not going for speed. In EW6, an all cavalry team or all infantry team in stoic’s case would work because you don’t have to wait so many turns before triple or quadruple stacking your units. Cavalry are strong, war elephants and chariots are op, but an all cavalry team seems to ignore great generals in infantry or archery that perform better on those units compared to most cavalry gens. I don't say that cavalry teams without support of archers or infantry have future. By no means... On the contrary, we don't have enough good cavalry generals to create one. Even those generals we have now at our disposal are controversial figures, to say the least. Look at the hot discussion about Pacorus. And the difference between buying Pacorus and not doing it is exactly 5 medals But I am saying that it is still possible to build a team around cavalry generals, and all other types of units will play a subordinate role.
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