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Post by Seger on Aug 23, 2019 10:31:43 GMT
Cav 1.antony: 125.25%+44.75 2.Scipio:? 2.arminius:? 2.huo:? 2.tiberius:? 2.pacorus:116.5%+30.375 inf 1.vercingetorix:? 1.pompey:125%+45.6 1.bato:100%+34 1.crassus:? 1.burebista:? 1:labienus:? 1.agrippa:? archery 1.octavian:? 1.mithridates VI:? 1.drusus:? 1.cleopatra:? I try to calculate the damage of generals. for that we only need to know a few things first: how much extra damage does high moral, how much extra does a critical attack do, what is the rate of critical attacks, how much extra damage does a legion lv do and how do you set the bars of your general's qualities to damage? I have found answers to a few questions; a legion lv causes 2 more damage, the two first bars or 6 extra attack damage ensure that you get around 8 extra damage. with bars I mean this I mean this with damage. when explaining high moral, I will call purple low and red high high morale is a bit trickier after research it seems that it increases your damage by a percentage but that percentage is different for cav, archery and inf. for archery it appears to be around 23.5% for the high and about 22.2% for the low. for cav it seems to be 18% for the high and about 15% for the low and 22% for the high and 25% for the low. if someone knows the answer to one of the other questions I would like to hear it.
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Post by Seger on Aug 23, 2019 11:59:59 GMT
I encountered another problem, suppose you want to calculate the damage of antony, first calculate your cavalry commander. with cavalry commander you do 100% more damage but it even happens on lv5 only 1 of 4 times. 100/4 = 25 so cavalry commander causes 25% extra damage. then we calculate breakthrough we assume that one in 40 squares is fence and then antony does 10% more damage than other cav units. 10/40 = 0.25 so breakthrough causes 0.25% extra damage. then we have charge antony does on inf 25 extra damage of all units is about 43% inf. so 25 * 0.43 = 10.75 but what is a damage that describes ET? is the +1 attack like the bars? then it becomes 10.75 * 1.333333 = 14.3 (8/6 = 1.333 ...) or is 10.75 just 10.75? antony does 125.25% + 14.3 and 8 bars = 34 attack damage, 34 * 1.33 ... = 45.333. 125.25% + 59.66 ... or 125.25% + 25 + 45.333 = 125.25%+ 70.33 ...
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Post by Friedrich “Fried Rice” Paulus on Aug 23, 2019 13:11:05 GMT
Seger With maxed out lvl 9 inf ability Without maxed out lvl 9 infantry ability crit without maxed out lvl 9 infantry crit with maxed out lvl 9 infantry. it is safe to say that the capability points add exactly the amount of damage they say they do, but it does not get multiplied, even when you are critting or by aura
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Post by Seger on Aug 23, 2019 14:12:24 GMT
thanks to paulus we now know that 34 is approximately 34 and then 15 is probably also 15. so 125.25% + 34 + 10.75 = 125.25% + 44.75
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Post by kingbutawl on Aug 23, 2019 14:17:09 GMT
Then we all know why laurel crown is the ultimate fancy weapon of this game .
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Post by Erich on Aug 23, 2019 14:31:37 GMT
Ahhh, I’m getting mad with this numbers and formulas... Sadly, the Damage formula that yangchengxi gave us doesn’t show the effect of high morale and crit damage clearly... Interesting to know that the damage is added by percent when the general at high morale, but how did you research, what’s the procedure?
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Post by Seger on Aug 23, 2019 15:03:06 GMT
I looked at two units of every kind except navy before and after they got high morale from oration, I looked How much the increase was and I looked How much percentage that was. Then I looked at another unit from that kind and tried to predict the New damage with the number i got and i was every time very close ( in the range between 1-0) i think t
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Post by Friedrich “Fried Rice” Paulus on Aug 23, 2019 15:22:42 GMT
Ahhh, I’m getting mad with this numbers and formulas... Sadly, the Damage formula that yangchengxi gave us doesn’t show the effect of high morale and crit damage clearly... Interesting to know that the damage is added by percent when the general at high morale, but how did you research, what’s the procedure? I think it adds pure output rather than percentage. I got around + 15 - 20 damage bonus, regardless of what general it was on. 15% is a good approximation. From testing it where I usually do, on crassus in rome-crassus and on crompey next to him, it buffed crassus from 78 damage to 101 damage. A 25% increase. But on crompey, it buffed him at best from 113 to 137. Which is around 18%. It is very inconsistent though, and I noticed a couple of times, the general dealt less damage when he was at normal morale as opposed to high morale, very weird. 15% - 20% would be my best guess.
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Post by Seger on Aug 23, 2019 15:24:05 GMT
now pacorus I, first we calculate raid. the average unit is two large so we will calculate how many are larger to get a good impression of the unit ratios in gcr we count the units of all 3 * countries in caesar time. why? Caesar time is an average level conquest and the 3 * countries are the most important influences. of the 63 units, only 6 are larger than 2. so 63/6 = 10.5, 100 / 10.5 = 9.5%. so 25 * 0.095 = 2,375. because thanks to his talent pacorus always has a high moral, he also receives a percentage of the average of 15 and 18, the highest and the lowest. 18 + 15 = 33, 33/2 = 16.5%. so pacorus gets 116.5% + 2,375 and 28 of its bars makes 116.5% + 30,375.
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Post by Seger on Aug 23, 2019 17:35:55 GMT
Now Pompey, at Pompey I can't calculate his talent yet, but I can do the rest. first infantry commander: 100% * 0.25 = 25%. and now plain fighting, I have all the squares of italy with ravenna as the border. of 175 squares, 100 were plain = 57%, 40 forest = 24%, 15 mountain = 9% and 20 city = 10%. so 20 * 0.58 = 11.6. so pompey does 125% + 11.6 + 34 = 125% + 45.6
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