|
Post by ambitiousace on Sept 7, 2019 0:40:33 GMT
Ecs can be very strong. But guderian as an ec costs 7750 medals same strength. You will make generals with tide of iron/artillery barrage at lvl 2, maybe lvl 3 at most at best. Holy moly thats like 4400 medals moreš³š³ No thanks man im going to keep guderians crown hereššat most ill build good arty ecs or tank ecs
|
|
|
Post by Friedrich āFried Riceā Paulus on Sept 7, 2019 0:43:19 GMT
Erich von MansteinWhat about Sun LR. He has raider lvl 3 jungle fighting lvl 4 bayonet charge at lvl 1 even (hey its better than not having it). Upgrade his hp a bit and he would be very useful during aliens too. His output is massive, but he trades crappy anti armor and decent guerilla for way better skills. His hp is only colonel but then again he starts off super cheap
|
|
|
Post by ambitiousace on Sept 7, 2019 0:54:26 GMT
Erich von MansteinWhat about Sun LR. He has raider lvl 3 jungle fighting lvl 4 bayonet charge at lvl 1 even (hey its better than not having it). Upgrade his hp a bit and he would be very useful during aliens too. His output is massive, but he trades crappy anti armor and decent guerilla for way better skills. His hp is only colonel but then again he starts off super cheap Man theres lots of good gens out there that needs to be appreciated
|
|
|
Post by Erich von Manstein on Sept 7, 2019 2:26:16 GMT
Erich von MansteinWhat about Sun LR. He has raider lvl 3 jungle fighting lvl 4 bayonet charge at lvl 1 even (hey its better than not having it). Upgrade his hp a bit and he would be very useful during aliens too. His output is massive, but he trades crappy anti armor and decent guerilla for way better skills. His hp is only colonel but then again he starts off super cheap Tbh I don't appreciate speed for infantry generals since challenges have small maps. But if you think jungle is super easy to find then sure go for it. I was thinking about Zhu because he seems decent with a 1000s price tag, if he is not strong enough for challenges then Vasilevsky will still be the pick. Not saying that Mannerheim and Yamashita are weak, but they aren't born to the right game. Same for Nimitz, one of the best navy generals but no different than Nagano for aliens.
|
|
|
Post by Friedrich āFried Riceā Paulus on Sept 7, 2019 3:03:25 GMT
Erich von MansteinWhat about Sun LR. He has raider lvl 3 jungle fighting lvl 4 bayonet charge at lvl 1 even (hey its better than not having it). Upgrade his hp a bit and he would be very useful during aliens too. His output is massive, but he trades crappy anti armor and decent guerilla for way better skills. His hp is only colonel but then again he starts off super cheap Tbh I don't appreciate speed for infantry generals since challenges have small maps. But if you think jungle is super easy to find then sure go for it. I was thinking about Zhu because he seems decent with a 1000s price tag, if he is not strong enough for challenges then Vasilevsky will still be the pick. Not saying that Mannerheim and Yamashita are weak, but they aren't born to the right game. Same for Nimitz, one of the best navy generals but no different than Nagano for aliens. Agreed. Yamashita is really good but super expensive. I mean konev aināt much worse on infantry. If you are using an infantry general only for challenges, I imagine that vasilevsky would be the best pick then. For conquest and for just messing around, sun lr and mannerheim are great
|
|
|
Post by Friedrich āFried Riceā Paulus on Sept 7, 2019 3:06:38 GMT
Erich von MansteinWhat about Sun LR. He has raider lvl 3 jungle fighting lvl 4 bayonet charge at lvl 1 even (hey its better than not having it). Upgrade his hp a bit and he would be very useful during aliens too. His output is massive, but he trades crappy anti armor and decent guerilla for way better skills. His hp is only colonel but then again he starts off super cheap Man theres lots of good gens out there that needs to be appreciated Many infantry generals... i made a entire thread dedicated to this. I found that there were like 15-16 viable infantry generals in wc3. For example, Clark is quite powerful... However for artillery tanks and especially navy, you donāt have many options. For art, bai konev gov and badoglio. For tank, timo, patton, rommel, guderian, vatutin, kind of devers. For navy, yamamoto donitz (debatably not a good buy for 3000 medals) halsey and nagano.
|
|
|
Post by ambitiousace on Sept 7, 2019 4:00:16 GMT
Erich von MansteinWhat about Sun LR. He has raider lvl 3 jungle fighting lvl 4 bayonet charge at lvl 1 even (hey its better than not having it). Upgrade his hp a bit and he would be very useful during aliens too. His output is massive, but he trades crappy anti armor and decent guerilla for way better skills. His hp is only colonel but then again he starts off super cheap Tbh I don't appreciate speed for infantry generals since challenges have small maps. But if you think jungle is super easy to find then sure go for it. I was thinking about Zhu because he seems decent with a 1000s price tag, if he is not strong enough for challenges then Vasilevsky will still be the pick. Not saying that Mannerheim and Yamashita are weak, but they aren't born to the right game. Same for Nimitz, one of the best navy generals but no different than Nagano for aliens. True that.Speed is good for human conquest but hey,infrantry gens is pretty much the suicide squad so their survivability can slightly be neglected...So many different colours can be seen from all the inf generals
|
|
|
Post by ambitiousace on Sept 7, 2019 4:07:26 GMT
Man theres lots of good gens out there that needs to be appreciated Many infantry generals... i made a entire thread dedicated to this. I found that there were like 15-16 viable infantry generals in wc3. For example, Clark is quite powerful... However for artillery tanks and especially navy, you donāt have many options. For art, bai konev gov and badoglio. For tank, timo, patton, rommel, guderian, vatutin, kind of devers. For navy, yamamoto donitz (debatably not a good buy for 3000 medals) halsey and nagano. Maybe its because of the lack of sea warfares that navy gens r nerfed and can be nuked easily/or an army of submarines
|
|
|
Post by zabadanov86 on Sept 7, 2019 6:05:58 GMT
It's cheaper to upgrade max stars in navy and infantry on your ec and not to buy academy general for that role.
|
|
|
Post by K S Thimayya on Sept 10, 2019 1:53:14 GMT
I guess air ability is also cheaper.
|
|
|
Post by Gone on Sept 10, 2019 19:17:45 GMT
Ecs can be very strong. But guderian as an ec costs 7750 medals same strength. You will make generals with tide of iron/artillery barrage at lvl 2, maybe lvl 3 at most at best. I agree. The terrorists in WC4 are basically the ECs built to be powerful, alongside some other 3 unique guys. If you put enough effort, you can make each of your ECs look like the WC4 terrorists. It takes however a monstrous amount of time. Thus, I recommend that you go for the academy generals.
|
|
|
Post by Friedrich āFried Riceā Paulus on Sept 10, 2019 21:54:26 GMT
Ecs can be very strong. But guderian as an ec costs 7750 medals same strength. You will make generals with tide of iron/artillery barrage at lvl 2, maybe lvl 3 at most at best. I agree. The terrorists in WC4 are basically the ECs built to be powerful, alongside some other 3 unique guys. If you put enough effort, you can make each of your ECs look like the WC4 terrorists. It takes however a monstrous amount of time. Thus, I recommend that you go for the academy generals. ^ agreed.
|
|
|
Post by Erich von Manstein on Sept 10, 2019 23:31:59 GMT
Ecs can be very strong. But guderian as an ec costs 7750 medals same strength. You will make generals with tide of iron/artillery barrage at lvl 2, maybe lvl 3 at most at best. I agree. The terrorists in WC4 are basically the ECs built to be powerful, alongside some other 3 unique guys. If you put enough effort, you can make each of your ECs look like the WC4 terrorists. It takes however a monstrous amount of time. Thus, I recommend that you go for the academy generals. A solid EC, either tank or artillery, costs around 4K. He will have 3* in respective area, lvl3 plain fighting, lvl2 tide/barrage, 3* movement, major general, lvl2 explosives, and blitzkrieg/ace forces. Not super expensive considering his ability. The reason why ECs are expensive is because promoting from m general to marshal + last ability star + last 2 movement stars = 5000+ medals.
|
|
|
Post by Friedrich āFried Riceā Paulus on Sept 10, 2019 23:45:48 GMT
The terrorists in WC4 are basically the ECs built to be powerful, alongside some other 3 unique guys. If you put enough effort, you can make each of your ECs look like the WC4 terrorists. It takes however a monstrous amount of time. Thus, I recommend that you go for the academy generals. A solid EC, either tank or artillery, costs around 4K. He will have 3* in respective area, lvl3 plain fighting, lvl2 tide/barrage, 3* movement, major general, lvl2 explosives, and blitzkrieg/ace forces. Not super expensive considering his ability. The reason why ECs are expensive is because promoting from m general to marshal + last ability star + last 2 movement stars = 5000+ medals. To be fair, lvl 3 on artillery is kind of meh. That means he will be a turtle unless on rocket artillery. So thats an additional 500 medals. 4.5k to have bai with explosives. No thank you!
|
|
|
Post by zabadanov86 on Sept 11, 2019 8:57:23 GMT
I don't know why are you still having this discussion when I gave you the lineup that finished the aliens with 3 gold starsāŗ
|
|