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Post by jamesyang on Oct 9, 2019 9:32:01 GMT
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Post by kanue on Oct 9, 2019 15:14:24 GMT
jamesyang , Is there any link to the survey? Or you mean the survey we did before?
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Post by cojoncio on Oct 9, 2019 16:53:38 GMT
I have a preference (WC4), but is because I love tanks and the WW2 background. In spite of this, what I think is that these 3 games are all different and great altogether. One thing that I value is the efforts from ET to make "different" games within the same historical frame. Another important thing is that with every new game we have more degrees of freedom on the customization of our lines up, which is great and enriches the game nurturing different strategies to overcome a similar challenge. The best I can say is that there is always quite a lot of new stuff in each game.
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Post by Harry Lillis "Bing" Crosby Jr on Oct 10, 2019 6:19:15 GMT
positive suggestions? haha ill give mine as slight criticism first, perhaps the way of releasing games could be less of a one time off drop and develop strategy, but maybe more updates and features could also be released with a single game instead of rushing off for ew7 or wc5. That way, more ways to play, generals, features and higher historical accuracy and playability can boost game loyalty agreed with cojoncio, keep the good work guys! Personally for variety there are already modded versions everywhere as supplements, so I have no specific suggestions for new features
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Post by Gone on Oct 10, 2019 19:36:30 GMT
EW6 is the game I have enjoyed the most so far. I love the setting and we can take various paths instead of using a traditional path.
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Post by Antonina of Philippopolis on Oct 11, 2019 2:31:39 GMT
positive suggestions? haha ill give mine as slight criticism first, perhaps the way of releasing games could be less of a one time off drop and develop strategy, but maybe more updates and features could also be released with a single game instead of rushing off for ew7 or wc5. That way, more ways to play, generals, features and higher historical accuracy and playability can boost game loyalty agreed with cojoncio , keep the good work guys! Personally for variety there are already modded versions everywhere as supplements, so I have no specific suggestions for new features I'm not qualified enough fur a wc4 feedback. Lol But it's true ew6 and WC have much potential for further updates for New campaigns, conquests, exchangeable items , general tweak.
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Post by Harry Lillis "Bing" Crosby Jr on Oct 11, 2019 3:06:09 GMT
yep, but et seems too focused on totally revamping games in series, would be sweet if they tweaked it and sticked to solid updates instead
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Post by Antonina of Philippopolis on Oct 11, 2019 3:24:20 GMT
I know what EW 6 needs, some buyable generals for a lot gold instead of medals on some .
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notfinnish
Major
I was once the youngest person on on Earth!
Posts: 168
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Post by notfinnish on Oct 11, 2019 11:53:07 GMT
I think some unique skills or personality skills would be nice Like Patton might have say, Rage, increased attack when morale high Guderian might have say, Founder of Blitzkreig, Blitzkrieg has X amount higher chance
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Post by Harry Lillis "Bing" Crosby Jr on Oct 11, 2019 14:05:37 GMT
notfinnish, thats a really good idea, it would be a more interesting addition as well. It would also help boost the relatively weaker generals, like some unique defensive skill for Chuikov and some resistance to morale loss for de Gaulle.
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Post by jamesyang on Oct 14, 2019 6:12:26 GMT
Thanks for your proposals . We will consider to reduce the game design cycle and increase the number of update.
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Post by Harry Lillis "Bing" Crosby Jr on Oct 14, 2019 12:52:24 GMT
Thanks for your proposals . We will consider to reduce the game design cycle and increase the number of update. jamesyang, thank you for your attention, really a heartwarming gesture of sincerity for our community!
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Post by Erebus on Oct 14, 2019 18:49:48 GMT
I'm very satisfied with and would like to pay tribute to GCR. population limit that was really terrible in conquest of EW6 were initially thought to be a problem, however now I think GCR's population limit is set in a harmonious manner. But I think there is a big drawback. Fog! I think there a lot of other ways to make stage difficult high. Did must have to Fog? The fog make really stuffy, not funny, conquest bored. Conquest map appreciation is most satisfying point of EastTech style conquest, but now it was disappeared... because fog. and I also think Korean translation was bad, but I already gave it up because there was no reflect on game even though I submitted WC4 Korean translation improvement file last time.
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Post by SolidLight on Oct 14, 2019 19:34:13 GMT
I'm very satisfied with and would like to pay tribute to GCR. population limit that was really terrible in conquest of EW6 were initially thought to be a problem, however now I think GCR's population limit is set in a harmonious manner. But I think there is a big drawback. Fog! I think there a lot of other ways to make stage difficult high. Did must have to Fog? The fog make really stuffy, not funny, conquest bored. Conquest map appreciation is most satisfying point of EastTech style conquest, but now it was disappeared... because fog. and I also think Korean translation was bad, but I already gave it up because there was no reflect on game even though I submitted WC4 Korean translation improvement file last time. This so much. I feel like some of the level design in the newer games have some really unfair elements in it. Reinforcements are a bit of an iffy mechanic imo, as it can lead to random first try losses. One example of this is the Battle of Abu Qir in EW6. It's a relatively normal naval battle where you have 4 ships and are pitted against a superior french fleet with artillery support. That's all fine and dandy, but then, BOOM, random huge enemy fleet out of the blue in the middle of the sea with no warning whatsoever. I'd like less of this stuff as these are strategy games, not memory games. I'd much prefer if reinforcements spawned a few turns away from the frontline so that you prepare yourself properly and get your act together before they arrive. Also, Fog of war. FoW, in my opinion, does not work well in any turn based game against an AI. This is because the AI is just not a human, so you can't really wage an information war which is what FoW is supposed to implement. FoW totally killed EW5 for me because a lot of the levels involved death traps that couldn't be seen beforehand and could only be solved by doing a non-obvious puzzle. I was also really adamant about starting GCR because of it but it's a little better in that game because GCR doesn't rely on any death traps (so far), but it still causes a lot of uneccessary resets if a unit randomly stands in your way. The only thing FoW really adds is that you have to send 1 scouting unit everytime you attack, and that's doesn't really achieve a lot of what FoW is supposed to add, information war, like what happens in MOBAs and RTSs. The only game I played where I actually thought that FoW was great, was Mario Kart Wii when it was online. Still love ET strategy games as they're some of the most interesting ones on the mobile market, but I'd like ET to seriously reconsider some of the design choices.
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Post by AlterFritz on Oct 14, 2019 23:31:16 GMT
Regarding the fog of war; please remember that this game plays in era of antique. There weren't any technologies with which you could know who and what is 100km far away from you, so it feels real and fits in this time.
Replenishing units is a great improvement, but this is my opinion.
The next progress could be a better ai. Why can the ai spawn heavy infantry on tier 3 cities?
There could be a mix of expedition and conquest with bigger maps e.g. the size from han conquest just for italian or germany.
Further a new conquest type: You have one city (everyone has one city). If you conquered e.g. the whole Italian peninsula you will become the Roman empire (with an other flag) and so on. Allies and enemies are totally variable, when you see that one state is successfully, pay him to be allied.
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