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Post by Harry Lillis "Bing" Crosby Jr on Jan 19, 2020 3:20:48 GMT
Who would be the better choice, ivanov or hotzendorf? before update: Hotzendorf without a doubt after update: sure why not customizable ivanov but tbh get Hindenburg as well
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Post by Friedrich “Fried Rice” Paulus on Jan 19, 2020 3:24:29 GMT
Who would be the better choice, ivanov or hotzendorf? before update: Hotzendorf without a doubt after update: sure why not customizable ivanov but tbh get Hindenburg as well I already have hindenberg (bought him for the defensive buff). Nice!
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Post by ambitiousace on Jan 19, 2020 3:25:45 GMT
Looks like i have to sell hotzendorf for the two😂
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Post by Navia Lanoira on Jan 19, 2020 10:34:46 GMT
Looks like i have to sell hotzendorf for the two😂 I guess I will sell hotzendorf for leopold.
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Post by Gone on Jan 19, 2020 16:33:13 GMT
Hotzendorf was terrible in real-life after all, feels weird to have him being a good general. 😂
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Post by marathon_lancer on Jan 20, 2020 0:28:36 GMT
Does anyone think Pierce would work well on an artillery general?
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Post by Gone on Jan 20, 2020 0:42:46 GMT
Does anyone think Pierce would work well on an artillery general? Me. Would basically turn a Howitzer into a Krupp Cannon that can attack from 1-2 titles.
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Post by marathon_lancer on Jan 20, 2020 0:48:59 GMT
Oh okay, then I might try it out. It works great for me on cavalry, so maybe it will do the same on artillery.
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Post by Gone on Jan 20, 2020 0:50:41 GMT
In fact, the chance might even stack.
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Post by Friedrich “Fried Rice” Paulus on Jan 20, 2020 17:01:51 GMT
Actually I think that alert is a skill that is only great on naval generals.
For infantry, you really want tactics master in order to wreck infantry. Also a terrain bonus, assualt, ambush, intercept, formation master, and even revenge are all way better. Infantry maybe weak, but the most damage they will suffer will be at the hands of cavarly and other infantry units. And also artillery unit retaliation
For cavarly, I don’t think i need to explain why alert is unneeded. See the last sentence of the infantry paragraph.
For artillery, it is not awful. But how are you going to protect your artillery units from infantry and cavarly attacks. But I suppose if you wanted to copy hotzendorf but with alert, you can add it to your general. But that would be pretty costly. And it not worth sacrificing a terrain bonus such as on hindenberg.
For navy, its probably the 3rd or 4th best skill, behind navy commander, line of battle, and escort.
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Post by Friedrich “Fried Rice” Paulus on Jan 20, 2020 17:02:19 GMT
And even then, on navy, there are subs to worry about.
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Post by SolidLight on Jan 20, 2020 17:37:36 GMT
Actually I think that alert is a skill that is only great on naval generals. For infantry, you really want tactics master in order to wreck infantry. Also a terrain bonus, assualt, ambush, intercept, formation master, and even revenge are all way better. Infantry maybe weak, but the most damage they will suffer will be at the hands of cavarly and other infantry units. And also artillery unit retaliation For cavarly, I don’t think i need to explain why alert is unneeded. See the last sentence of the infantry paragraph. For artillery, it is not awful. But how are you going to protect your artillery units from infantry and cavarly attacks. But I suppose if you wanted to copy hotzendorf but with alert, you can add it to your general. But that would be pretty costly. And it not worth sacrificing a terrain bonus such as on hindenberg. For navy, its probably the 3rd or 4th best skill, behind navy commander, line of battle, and escort. Can’t agree on artillery. Artillery is a pretty effective anti-navy weapon but also gets destroyed by navy because chase gun is effective against medium armor. Having alert helps a ton on Hindenburg when fighting navy. Also, that artillery and navy don’t take counterattacks from infantry and cavalry actually gives it even more value since the artillery unit is going to get off more attacks before it dies. Not sure if subs count for alert tbh. And subs are jokes since they can’t counterattack either because 1 range and they can’t do anything to land units.
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Post by Friedrich “Fried Rice” Paulus on Jan 20, 2020 17:47:31 GMT
Actually I think that alert is a skill that is only great on naval generals. For infantry, you really want tactics master in order to wreck infantry. Also a terrain bonus, assualt, ambush, intercept, formation master, and even revenge are all way better. Infantry maybe weak, but the most damage they will suffer will be at the hands of cavarly and other infantry units. And also artillery unit retaliation For cavarly, I don’t think i need to explain why alert is unneeded. See the last sentence of the infantry paragraph. For artillery, it is not awful. But how are you going to protect your artillery units from infantry and cavarly attacks. But I suppose if you wanted to copy hotzendorf but with alert, you can add it to your general. But that would be pretty costly. And it not worth sacrificing a terrain bonus such as on hindenberg. For navy, its probably the 3rd or 4th best skill, behind navy commander, line of battle, and escort. Can’t agree on artillery. Artillery is a pretty effective anti-navy weapon but also gets destroyed by navy because chase gun is effective against medium armor. Having alert helps a ton on Hindenburg when fighting navy. Also, that artillery and navy don’t take counterattacks from infantry and cavalry actually gives it even more value since the artillery unit is going to get off more attacks before it dies. Not sure if subs count for alert tbh. And subs are jokes since they can’t counterattack either because 1 range and they can’t do anything to land units. Agreed, the subs are terrible. I mean for artillery, sort of yes, but a terrain bonus is way better than alert. That way you will have so much output you will one hit kill naval units. For artillery: maybe on the non aura buff artillery general on your team. But it will be hard to find a spot for it after tactics master, salvo, storm fortifications, and a terrain bonus is added.
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Post by SolidLight on Jan 20, 2020 21:36:20 GMT
Can’t agree on artillery. Artillery is a pretty effective anti-navy weapon but also gets destroyed by navy because chase gun is effective against medium armor. Having alert helps a ton on Hindenburg when fighting navy. Also, that artillery and navy don’t take counterattacks from infantry and cavalry actually gives it even more value since the artillery unit is going to get off more attacks before it dies. Not sure if subs count for alert tbh. And subs are jokes since they can’t counterattack either because 1 range and they can’t do anything to land units. Agreed, the subs are terrible. I mean for artillery, sort of yes, but a terrain bonus is way better than alert. That way you will have so much output you will one hit kill naval units. For artillery: maybe on the non aura buff artillery general on your team. But it will be hard to find a spot for it after tactics master, salvo, storm fortifications, and a terrain bonus is added. You’re not one shotting anything with artillery unless you’re using Krupp Cannons or playing early campaigns or 1865. Also, you don’t always get the drop on navy since they’re out on the seas. And imo it’s pretty important to take out navy so you don’t go half dead trying to cross a strait or something. I would absolutely take alert as my 5th skill on artillery.
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Post by Friedrich “Fried Rice” Paulus on Jan 21, 2020 0:54:59 GMT
Agreed, the subs are terrible. I mean for artillery, sort of yes, but a terrain bonus is way better than alert. That way you will have so much output you will one hit kill naval units. For artillery: maybe on the non aura buff artillery general on your team. But it will be hard to find a spot for it after tactics master, salvo, storm fortifications, and a terrain bonus is added. You’re not one shotting anything with artillery unless you’re using Krupp Cannons or playing early campaigns or 1865. Also, you don’t always get the drop on navy since they’re out on the seas. And imo it’s pretty important to take out navy so you don’t go half dead trying to cross a strait or something. I would absolutely take alert as my 5th skill on artillery. Hmm interesting. What about on hindenberg if I replaced land fort with tactics master. Should I replace alert with pf or keep it
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