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Post by Archduke Charles I on Jan 7, 2020 20:29:12 GMT
Am I the only one that believes each unit should have their strengths and weaknesses? Currently it feels like there's no point in recruiting some units. For example, other than price, why would I recruit militia to defend a city when I can do it with light infantry? My take on this is that a unit should be good at something. They should have some kind of worth to them. Militias suck, as usual and expected. But they should have better counterattack damage than they do now. Light infantry should maintain speed at the cost of health, machine gunners should be better at dealing with infantry with higher health at the cost of speed. New Infantry and HMG seem pretty balanced. No thoughts on cavalry, Navy and artillery (Except mortars, those guys seriously need a buff). I've had this issue with EW6 1806 also, like there was no point in recruiting line infantry over grenadiers, elite light infantry over Riflemen, etc
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Post by Colonia on Jan 7, 2020 20:34:56 GMT
Militia spam is probably one of the best defense strategies. I would not say they suck, especially as they only cost gold.
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Post by SolidLight on Jan 7, 2020 21:02:14 GMT
But light infantry sucks too. At my tech they have 54 atk and 25 def and cost 120 gold. And they can only attack once per turn. You’re better off using light infantry and militia for capturing cities as that’s the most cost efficient action economywise. And for defending they’re even worse since they’re way more expensive and not better at that job. There’s way better ways to use that money, like building stables and factories to spawn units that don’t suck or trading it for knowledge to spam delicious forced marches.
Anyway I kinda agree that units need something going for them. Though not that the unit balance was bad in EW6:1806. Infantry was actually viable in 1806 because of grenadiers, it wasn’t the best (mass lancers + some artillery was), but still viable. And Line infantry was pretty good anti cavalry units, (though they get destroyed by musket cavalry). Elite Light Infantry was probably the only really, really outclassed infantry in that game. Good luck trying to use infantry here, it doesn’t help that blasts are way more expensive as they only do a flat 50 damage.
Anyway, unit balance is weird in this game. Field artillery would be kinda handy if they could attack at 1-2 range and not just 2 because they’re the only artillery unit with heavy armor. Mortars and Siege Artillery are just bad because of 1 range. Carronade makes no sense to me, Patriotic Army has never made sense to me, Guard Cavalry and Guard Sipahi Cavalry are stupidly ridiculous. Etc.
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Post by SolidLight on Jan 7, 2020 21:14:34 GMT
Though Firebat is actually a pretty interesting and rather well balanced unit imo. I’m planning on making a unit review once I max out my tech.
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Post by Archduke Charles I on Jan 7, 2020 21:41:29 GMT
Though Firebat is actually a pretty interesting and rather well balanced unit imo. I’m planning on making a unit review once I max out my tech. I find them to be interesting as well, then again I'm just a Prussian/Austrian/German fanatic. I also find them a little lackluster, especially against medium armor enemies, even though it says it does the most damage output against them. Other than that, they're pretty fun
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Post by Sun liren on Jan 7, 2020 23:05:50 GMT
This make me remember in EW6:1804. British has one the best unit like tank and Highlander (cheap,counter Calvary by their unique"thin red line" trait and have decent damage) Now they replace Highlander with green jacket riflemen who only have march and extra crit which is imo cannot compare to Highlander and tank is now available for all countries. Easytech really give more love to the British
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Post by Colonia on Jan 7, 2020 23:29:49 GMT
Though Firebat is actually a pretty interesting and rather well balanced unit imo. I’m planning on making a unit review once I max out my tech. The firebat is pretty good at taking out light artillery and howitzers. I actually utilize it a bit when available.
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Post by Navia Lanoira on Jan 10, 2020 14:55:59 GMT
Though Firebat is actually a pretty interesting and rather well balanced unit imo. I’m planning on making a unit review once I max out my tech. The firebat is pretty good at taking out light artillery and howitzers. I actually utilize it a bit when available. 175% damage against medium armor seems pretty good.
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Post by Svetozar Boroević von Bojna on Jan 17, 2020 8:35:52 GMT
The firebat is pretty good at taking out light artillery and howitzers. I actually utilize it a bit when available. 175% damage against medium armor seems pretty good. The firebat is insane against artillery, as Bruchminati says,'The Flammenwerfers wreck artillery soooo hard.'
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Post by Navia Lanoira on Jan 17, 2020 9:45:49 GMT
175% damage against medium armor seems pretty good. The firebat is insane against artillery, as Bruchminati says,'The Flammenwerfers wreck artillery soooo hard.' Yeeah, i agree, sometimes no general firebats make artillery hp halved.
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Post by Gone on Jan 21, 2020 20:49:43 GMT
But light infantry sucks too. At my tech they have 54 atk and 25 def and cost 120 gold. And they can only attack once per turn. You’re better off using light infantry and militia for capturing cities as that’s the most cost efficient action economywise. And for defending they’re even worse since they’re way more expensive and not better at that job. There’s way better ways to use that money, like building stables and factories to spawn units that don’t suck or trading it for knowledge to spam delicious forced marches. Anyway I kinda agree that units need something going for them. Though not that the unit balance was bad in EW6:1806. Infantry was actually viable in 1806 because of grenadiers, it wasn’t the best (mass lancers + some artillery was), but still viable. And Line infantry was pretty good anti cavalry units, (though they get destroyed by musket cavalry). Elite Light Infantry was probably the only really, really outclassed infantry in that game. Good luck trying to use infantry here, it doesn’t help that blasts are way more expensive as they only do a flat 50 damage. Anyway, unit balance is weird in this game. Field artillery would be kinda handy if they could attack at 1-2 range and not just 2 because they’re the only artillery unit with heavy armor. Mortars and Siege Artillery are just bad because of 1 range. Carronade makes no sense to me, Patriotic Army has never made sense to me, Guard Cavalry and Guard Sipahi Cavalry are stupidly ridiculous. Etc. I still have the prequel. Mainly for playing as France and the Ottomans.
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Post by Svetozar Boroević von Bojna on Jan 21, 2020 22:36:18 GMT
Anyway, unit balance is weird in this game. Field artillery would be kinda handy if they could attack at 1-2 range and not just 2 because they’re the only artillery unit with heavy armor. Mortars and Siege Artillery are just bad because of 1 range. Carronade makes no sense to me, Patriotic Army has never made sense to me, Guard Cavalry and Guard Sipahi Cavalry are stupidly ridiculous. Etc. Mortars and Siege Artillery can be useful if you have +1 Artillery range
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Post by Svetozar Boroević von Bojna on Jan 21, 2020 22:37:42 GMT
I've had this issue with EW6 1806 also, like there was no point in recruiting line infantry over grenadiers, elite light infantry over Riflemen, etc Line Infantry is great against Cavalry though.
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Post by Navia Lanoira on Jan 22, 2020 14:09:06 GMT
Anyway, unit balance is weird in this game. Field artillery would be kinda handy if they could attack at 1-2 range and not just 2 because they’re the only artillery unit with heavy armor. Mortars and Siege Artillery are just bad because of 1 range. Carronade makes no sense to me, Patriotic Army has never made sense to me, Guard Cavalry and Guard Sipahi Cavalry are stupidly ridiculous. Etc. Mortars and Siege Artillery can be useful if you have +1 Artillery range That’s if. However, other nations don’t have that tech.
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krobbi
Staff Sergeant
Posts: 11
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Post by krobbi on May 22, 2020 12:18:01 GMT
Patriotic army costs only 3 population at max tech. Still too high resource cost, but it's a good unit to keep cities when you have a good income but too high population (something that can happen while conquering Europe as Brazil, expecially in challenge mode where you have almost all americas for yourself to give you a solid income but you have to face all the central Powers on multiple fronts).
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