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Post by SolidLight on Jan 22, 2020 12:56:33 GMT
Master, not commander. Though admittedly 10% isnโt a lot.ย Pierce might be better and I have it on him. 100 damage, fair enough, you can keep it if you want to. Tunnel doesnโt have any value to me since I never ever deploy infantry generals in conquest except to fight in a rough start (or if Iโm playing France). As any serious country itโs a total waste because infantry is a bad unit type. In 1804, crit coefficient is only 1.35 so +10% crit chance skill adds less than 3.5% (consider that the base crit chance is not 0%), which, in my opinion, is pretty weak. The -15 def from Pierce can be translated into about 12% extra damage if the target def is 40 (typical for inf and arty generals) and about 9% if the target def is 80 (cav generals on horses). Since the proc chance of Pierce is pretty high, the skill is quite decent. I meant Infantry Master, not Formation Master. Iโve always thought crit skills were terrible since 1804. Iโd like to learn how def actually works since I do know that it has an effect but not exactly how it works. I canโt tell if infantry (HP) is tougher than cavalry (def)
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Post by kanue on Jan 22, 2020 12:59:01 GMT
In 1804, crit coefficient is only 1.35 so +10% crit chance skill adds less than 3.5% (consider that the base crit chance is not 0%), which, in my opinion, is pretty weak. The -15 def from Pierce can be translated into about 12% extra damage if the target def is 40 (typical for inf and arty generals) and about 9% if the target def is 80 (cav generals on horses). Since the proc chance of Pierce is pretty high, the skill is quite decent. Conclusion: Itโs better than Tunnel. Not a problem. After I replaced 2 of Lee's skills, I already have 5 textbooks and just need 10 more to replace Tunnel with Pierce. Tunnel adds 'pure' damage, not affected by weapon-to-armor coefficient or defense (except for city-def-coeff) so its additional damage to infantry attack against city is pretty huge in term of percentage (since the inf damage city is a kinda dismal). This is what I can tell from the math perspective, but the true value of this skill varies across players since it is ultimately depends on how often you attack city with infantry general. So whether it is good or bad... that s what you have to ask yourself.
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Post by kanue on Jan 22, 2020 13:09:03 GMT
In 1804, crit coefficient is only 1.35 so +10% crit chance skill adds less than 3.5% (consider that the base crit chance is not 0%), which, in my opinion, is pretty weak. The -15 def from Pierce can be translated into about 12% extra damage if the target def is 40 (typical for inf and arty generals) and about 9% if the target def is 80 (cav generals on horses). Since the proc chance of Pierce is pretty high, the skill is quite decent. I meant Infantry Master, not Formation Master. Iโve always thought crit skills were terrible since 1804. Iโd like to learn how def actually works since I do know that it has an effect but not exactly how it works. I canโt tell if infantry (HP) is tougher than cavalry (def) Ahh...sorry. I have always been confused by the ET creativity about skill names... esp those XXX + commander, master, expert, etc... Regarding the role of def, if you only consider atk stat and def stat, then the damage output = Atk*100/(100+def). Thus, at 0 def, you take 100% dmg and at 100 def, you take 50% dmg. So def stat can be interpreted as additional survivibilty in percentage (e.g. 100 def = take 50% dmg = you are 100% tougher). Well, at least, this is how def is calculated in 1804.
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Post by Gone on Jan 22, 2020 13:18:48 GMT
Conclusion: Itโs better than Tunnel. Not a problem. After I replaced 2 of Lee's skills, I already have 5 textbooks and just need 10 more to replace Tunnel with Pierce. Tunnel adds 'pure' damage, not affected by weapon-to-armor coefficient or defense (except for city-def-coeff) so its additional damage to infantry attack against city is pretty huge in term of percentage (since the inf damage city is a kinda dismal). This is what I can tell from the math perspective, but the true value of this skill varies across players since it is ultimately depends on how often you attack city with infantry general. So whether it is good or bad... that s what you have to ask yourself. Seems I will keep it. I just tested it against JBH in Franklin Nashville Campaign and Lee was dealing at least 70 damage against him, even though he was in Breastplate Cavalry. My tech is low, so I presume that the damage will only get higher when the tech gets better.
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Post by stoic on Jan 22, 2020 13:19:05 GMT
In most missions we can use 6 generals. I have one ambulance and 5 tents, so, why not... Besides, I really use my Ivanov in a more aggressive style provoking counterattack, so, that dogfight might trigger more often. For the same reason two out of my 3 Infantry generals have Counterattack and Revenge. All that I need is to put them onto their favorable terrain and wait for an attack We can have 5 tents?! Wow. I donโt blame you, then. Yes, instead of giving 2 ambulances they replace one of them with many tents. I really like this.
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Post by xerexes on Jan 22, 2020 13:49:40 GMT
We can have 5 tents?! Wow. I donโt blame you, then. Yes, instead of giving 2 ambulances they replace one of them with many tents. I really like this. Weird I only have 4 tents
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Post by Navia Lanoira on Jan 22, 2020 14:16:15 GMT
We can have 5 tents?! Wow. I donโt blame you, then. Yes, instead of giving 2 ambulances they replace one of them with many tents. I really like this. Can you tell where we can get those?
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Post by stoic on Jan 22, 2020 17:35:14 GMT
Yes, instead of giving 2 ambulances they replace one of them with many tents. I really like this. Can you tell where we can get those?ย Oh, well, at least 4 of them - 2 in the shop - 1 as reward for completing 5 conquests in 1861 - 1 as reward for completing Austrian challenge. And with high degree of probability another 1 as reward in achievements. But not entirely sure about this one...
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Post by stoic on Jan 22, 2020 17:43:48 GMT
Oh, probably it was a fantom After some revisions I calculated 4 tents as well... Yes, I use two medkits with one of my generals and I calculated it as a tent...My bad...
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Post by Vietnamese on Jan 23, 2020 14:11:36 GMT
It is time to buy 5 skill general Hmm! It'a pitty
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Post by Navia Lanoira on Jan 24, 2020 8:49:27 GMT
Can you tell where we can get those? Oh, well, at least 4 of them - 2 in the shop - 1 as reward for completing 5 conquests in 1861 - 1 as reward for completing Austrian challenge. And with high degree of probability another 1 as reward in achievements. But not entirely sure about this one... So we can get two in the shop. But nice for getting those.
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Post by Navia Lanoira on Jan 24, 2020 8:50:49 GMT
It is time to buy 5 skill general Hmm! It'a pitty Welcome to the forums, but why buying 5 skill general is a pity, is it because of the other gens that have four going to be trashed?
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Post by stoic on Jan 24, 2020 13:36:24 GMT
It is time to buy 5 skill general Hmm! It'a pitty Welcome to the forums, but why buying 5 skill general is a pity, is it because of the other gens that have four going to be trashed? In some sense, yes, they are obsolete now. I have almost fully upgraded McCLellan and Nicholas and they are great generals, but, let's suppose, we have enough medals and skill books... There will be no reason anymore to keep a good general with 4 skills and not to replace him with a general who has one additional skill. I think changing of skills should be far more expensive than it is now. Probably 25 books per skill.
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Post by Gone on Jan 24, 2020 13:44:01 GMT
Welcome to the forums, but why buying 5 skill general is a pity, is it because of the other gens that have four going to be trashed? In some sense, yes, they are obsolete now. I have almost fully upgraded McCLellan and Nicholas and they are great generals, but, let's suppose, we have enough medals and skill books... There will be no reason anymore to keep a good general with 4 skills and not to replace him with a general who has one additional skill. I think changing of skills should be far more expensive than it is now. Probably 25 books per skill. Nah. Those generals are still useful in History Mode. And those skill books are a breath of fresh air for people that donโt want to buy the IAPs. Seriously.
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Post by Gone on Jan 24, 2020 13:48:11 GMT
25 books as a STARTING price is way too expensive. This means 1125 medals for just the first skill change. If you were to make Nicholas I into the state that you made him and you only had videos and the shop as sources, it would take you probably as much medals as needed to make a WC3 commander great. Or make Berthier great in cavalry in EW4.
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