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Post by pathdoc on Feb 10, 2020 13:37:26 GMT
Especially when I had low coins, plenty of "cogs and wheels" and saw no way to exchange one for another.
Also, the save/load trick seems to be gone now. And no multiple save slots. Disappointing!
Against that, the game economy looks new and interesting - but why do I keep on doing population upgrades and seeing no rise in my overall population???
So many things for a long-time EW4/new EW6 player to get used to! (And yes, I'm somehow managing to lose as Russia.)
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Post by Pietro Badoglio on Feb 10, 2020 13:44:27 GMT
The population in EW6 is limited to 160(I believe). From what I know too, if you get the max population upgrade in cities, the cap of 160 increases by 2. It's there to decrease the A.I from spamming and to make the game more tactical as you have to make your armies as efficient as possible.
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Post by Seger on Feb 10, 2020 14:14:00 GMT
Especially when I had low coins, plenty of "cogs and wheels" and saw no way to exchange one for another. Also, the save/load trick seems to be gone now. And no multiple save slots. Disappointing! Against that, the game economy looks new and interesting - but why do I keep on doing population upgrades and seeing no rise in my overall population??? So many things for a long-time EW4/new EW6 player to get used to! (And yes, I'm somehow managing to lose as Russia.) Here’s a guide made by ET explaining the basics of the game www.ieasytech.com/en/Manual/EW6/ maybe it’s useful for you
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Post by Edelweiss7 on Feb 10, 2020 14:21:52 GMT
A few days ago, I tried to play again at EW4 and... whao, it was a shock. Everything is outdated and so slow. This game was awesome five years ago, but that is not the case anymore. Yet I've spent so much time on this game!
I would say that EW6: 1804 remains the best ET game ever made.
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Post by pathdoc on Mar 16, 2020 13:59:58 GMT
Especially when I had low coins, plenty of "cogs and wheels" and saw no way to exchange one for another. Also, the save/load trick seems to be gone now. And no multiple save slots. Disappointing! Against that, the game economy looks new and interesting - but why do I keep on doing population upgrades and seeing no rise in my overall population??? So many things for a long-time EW4/new EW6 player to get used to! (And yes, I'm somehow managing to lose as Russia.) Here’s a guide made by ET explaining the basics of the game www.ieasytech.com/en/Manual/EW6/ maybe it’s useful for you The basics are clear; the things I'm having problem with are the detailed specifics of training and upgrading units, earning medals, managing the economy and diplomacy.
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Post by Pietro Badoglio on Mar 16, 2020 14:40:36 GMT
You earn medals when you win a conquest depending on the star levels. 1 Star=50 medals, 2 Star=40, 3 Star=30. You can farm medals and gold using Netherlands 1798. Game at the start is pretty difficult but once you get a good gen such as Ney and mobility upgrades, it gets a lot better
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Post by Gone on Mar 16, 2020 16:15:13 GMT
You earn medals when you win a conquest depending on the star levels. 1 Star=50 medals, 2 Star=40, 3 Star=30. You can farm medals and gold using Netherlands 1798. Game at the start is pretty difficult but once you get a good gen such as Ney and mobility upgrades, it gets a lot better Watch out for Crimean War, though. It’s very difficult.
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Post by SolidLight on Mar 16, 2020 17:26:30 GMT
The basics are clear; the things I'm having problem with are the detailed specifics of training and upgrading units, earning medals, managing the economy and diplomacy. I’ll add to the economy and diplomacy part. Managing the economy is quite different from EW4. There you’d upgrade your cities because that would pay off in about 10-ish turns. Not in this one. For example, upgrading a lv4 city to a lv5 one costs 300 gold. And that gives you +5 gold per turn. That takes 60 turns to pay off. Horrible. Never upgarde for economic reasons. Another thing to consider is that the income per city is tiny compared to EW4. A Lv6 city with a lv3 marketplace gives 39 gold per turn. That’s not even enough to spawn one militia. And militia are horrible in a fight. The best way to get a functioning economy is to conquer things as fast as you can. So build as many universities as possible and blast every high level city while you cut your way forward. As for diplomacy, you pay a country a fee worth one turn of your current income to either join in two turns earlier if they’re allies, or two turns later if they’re enemies. You can do this three times with one country. That price rises to 3x your current income for the 2nd bribe and 5x for the third one. It’s usually not worth doing unless you’re a tiny country with a relatively big starting treasury (Like Netherlands 1798). And if you want to do it anyway you should do it BEFORE you take any cities as cities increase your income per turn and also the cost of a bribe. Usually for diplomacy you should just declare war on vulnerable countries before they’re ready and starts to cause trouble.
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Post by Gone on Mar 21, 2020 0:34:39 GMT
The basics are clear; the things I'm having problem with are the detailed specifics of training and upgrading units, earning medals, managing the economy and diplomacy. I’ll add to the economy and diplomacy part. Managing the economy is quite different from EW4. There you’d upgrade your cities because that would pay off in about 10-ish turns. Not in this one. For example, upgrading a lv4 city to a lv5 one costs 300 gold. And that gives you +5 gold per turn. That takes 60 turns to pay off. Horrible. Never upgarde for economic reasons. Another thing to consider is that the income per city is tiny compared to EW4. A Lv6 city with a lv3 marketplace gives 39 gold per turn. That’s not even enough to spawn one militia. And militia are horrible in a fight. The best way to get a functioning economy is to conquer things as fast as you can. So build as many universities as possible and blast every high level city while you cut your way forward. As for diplomacy, you pay a country a fee worth one turn of your current income to either join in two turns earlier if they’re allies, or two turns later if they’re enemies. You can do this three times with one country. That price rises to 3x your current income for the 2nd bribe and 5x for the third one. It’s usually not worth doing unless you’re a tiny country with a relatively big starting treasury (Like Netherlands 1798). And if you want to do it anyway you should do it BEFORE you take any cities as cities increase your income per turn and also the cost of a bribe. Usually for diplomacy you should just declare war on vulnerable countries before they’re ready and starts to cause trouble. When playing as France in 1806, it’s a good idea to declare war on Prussia. You can take them out very quickly, which will deal a considerable blow to the Coalition.
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