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Post by pathdoc on Feb 12, 2020 13:14:15 GMT
700-odd medals in hand, and choices have to be made.
I could ask which generals I should buy that are safe and useful choices, going for the bigger, better ones later (the best is the enemy of good enough).
Alternatively I could ask the deeper question: if I know which Generals' SKILLS are the most useful, I could sort through them myself and make the decision on my own.
I would probably lean towards artillery and/or cavalry first, as I had that particular bias in EW4 as well.
Any advice on which items are useful and which are not would also be very welcome.
I have sort of started on campaigns, but I will probably be playing a lot of conquest and challenge mode too, trying to farm medals and get a feel for how the game works. Not having save-load as in EW4 is at once a blessing and a curse - a curse because you cannot optimize your results and a blessing because you don't consider yourself bound to wear yourself out trying to get the best possible result!
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Post by Pietro Badoglio on Feb 12, 2020 14:10:23 GMT
I would recommend Ney or Massena. Leaning more on Ney now as Cavalry is strong in this game. Your next purchase should be Massena as Grenadiers are good and spammable. You should be able to just use Ney and the free generals to get past the American Campaign and up to the late French Campaign as the last mission is really difficult. (If you also don't know already, you can auto Netherlands 1798 to farm medals)
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Post by Seger on Feb 12, 2020 14:26:51 GMT
700-odd medals in hand, and choices have to be made. I could ask which generals I should buy that are safe and useful choices, going for the bigger, better ones later (the best is the enemy of good enough). Alternatively I could ask the deeper question: if I know which Generals' SKILLS are the most useful, I could sort through them myself and make the decision on my own. I would probably lean towards artillery and/or cavalry first, as I had that particular bias in EW4 as well. Any advice on which items are useful and which are not would also be very welcome. I have sort of started on campaigns, but I will probably be playing a lot of conquest and challenge mode too, trying to farm medals and get a feel for how the game works. Not having save-load as in EW4 is at once a blessing and a curse - a curse because you cannot optimize your results and a blessing because you don't consider yourself bound to wear yourself out trying to get the best possible result! You should buy Massena or maybe Ney if you really want a cavalry gen The best skills are all aura skills ( infantry master) then terrain skills ( plain fighting ) and then probably raw damage skills like assault Don’t go for an arty team, arty sucks in ew6:1806. The most allround team is probably 3 inf, 3 cav and 2 arty or 1 arty and 1 navy The best items are healing items like ambulance
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Post by SolidLight on Feb 12, 2020 20:42:08 GMT
You should absolutely get the best of the best as soon as possible because selling generals only gives you back 80% of what you spent. You just need to get affordable top tier generals. So get Ney first. You could get Massena, but he's more expensive and not as effective in combat and you already have Jourdan and 2 other free infantry generals to siege. The only problem with Ney is that he locks you into getting 4 cavalry generals unless you want to sell him for Lan later on (less cost-effective, which is his strength). 4 cav is pretty good as it's by far the best unit type in the game, but not everyone likes to play that way. Later on you'd definetly want Murat and Dabrowski. Lan is #3 best f2p cavalry and the most cost effective general in the game, so you also probably want her too.
The other unit types are less important, but you'd probably want at least some inf and art. Navy isn't very important until Crimean War, but can still be fairly handy to have around. If you like inf, you can get Karl + Massena. If you don't like inf, you can get Bismarck (best solo infantry, but pretty expensive). For Artillery you can get Scharnhorst/Mahmud II/Alexander I/Kutuzov. those four are roughly on par with each other, but I personally prefer Mahmud and Scharnhorst because Kutuzov is more expensive without really offering any more and Alexander is annoying to use because Mountains are rare and slows you down too much. You shouldn't really buy any admirals before Crimean War, but Nelson is really handy to have and he's a pretty decent hybrid due to Tactic Master and high stats. Sakurako is the most cost-effective admiral in the game and also the toughest (extremely important), so she's also a choice.
I'd go 4 cav/2 art/1 inf/1 nav or 4 cav/1 art/2 inf/1 nav.
Healing items, particularily ambulances, are an absolute must, the ambulance should probably be your 2nd medal buy after Ney.
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Post by SolidLight on Feb 12, 2020 20:53:41 GMT
700-odd medals in hand, and choices have to be made. I could ask which generals I should buy that are safe and useful choices, going for the bigger, better ones later (the best is the enemy of good enough). Alternatively I could ask the deeper question: if I know which Generals' SKILLS are the most useful, I could sort through them myself and make the decision on my own. I would probably lean towards artillery and/or cavalry first, as I had that particular bias in EW4 as well. Any advice on which items are useful and which are not would also be very welcome. I have sort of started on campaigns, but I will probably be playing a lot of conquest and challenge mode too, trying to farm medals and get a feel for how the game works. Not having save-load as in EW4 is at once a blessing and a curse - a curse because you cannot optimize your results and a blessing because you don't consider yourself bound to wear yourself out trying to get the best possible result! You should buy Massena or maybe Ney if you really want a cavalry gen The best skills are all aura skills ( infantry master) then terrain skills ( plain fighting ) and then probably raw damage skills like assault Don’t go for an arty team, arty sucks in ew6:1806. The most allround team is probably 3 inf, 3 cav and 2 arty or 1 arty and 1 navy The best items are healing items like ambulance Artillery doesn't suck. Sure, it can't fight, but it atleast doesn't pretend to do so, like inf does. It's a support unit, and it's darned good at being that as it can attack from range. And it's better than grenadiers at sieging too.
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Post by Seger on Feb 13, 2020 6:48:51 GMT
You should buy Massena or maybe Ney if you really want a cavalry gen The best skills are all aura skills ( infantry master) then terrain skills ( plain fighting ) and then probably raw damage skills like assault Don’t go for an arty team, arty sucks in ew6:1806. The most allround team is probably 3 inf, 3 cav and 2 arty or 1 arty and 1 navy The best items are healing items like ambulance Artillery doesn't suck. Sure, it can't fight, but it atleast doesn't pretend to do so, like inf does. It's a support unit, and it's darned good at being that as it can attack from range. And it's better than grenadiers at sieging too. arty is the worst unit after navy, you just have something against infantry which is completely unjustified, infantry is good because it is reasonably fast, does damage to cities and units and is easily available. and I did not say that you do not also need a few artillery generals. And 4 cav-2 arty-1 inf-1 navy? that may be good for speed running but in the campaigns it becomes difficult to use all your generals, something that won't bother you with 3-3-2 or 3-3-1-1
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Post by SolidLight on Feb 13, 2020 8:17:25 GMT
Artillery doesn't suck. Sure, it can't fight, but it atleast doesn't pretend to do so, like inf does. It's a support unit, and it's darned good at being that as it can attack from range. And it's better than grenadiers at sieging too. arty is the worst unit after navy, you just have something against infantry which is completely unjustified, infantry is good because it is reasonably fast, does damage to cities and units and is easily available. and I did not say that you do not also need a few artillery generals. And 4 cav-2 arty-1 inf-1 navy? that may be good for speed running but in the campaigns it becomes difficult to use all your generals, something that won't bother you with 3-3-2 or 3-3-1-1 I do admit that I dislike inf, but I can’t say it’s unjustified. Well, honestly, I shouldn’t have said that artillery doesn’t suck, you’re right that it does, but they’re about at the same level imo. The thing is that inf is completely outclassed by cavalry in almost every way. Lancers are faster than Grenadiers, they’re tougher than grenadiers, they hit much harder than grenadiers, they actually siege better than grenadiers (high atk + cold weapon + high movement + victory rush), they have about the same availability as Grenadiers, (lv3 city + stable vs lv4 city), and they’re cheaper. Artillery too is kind of outclassed, but it works better than inf because it can attack from range which lets them work better with cav and gives them the same attack range as grenadiers. Art still has crippling weaknesses (high cost, low movement, 75% damage multiplier against almost everything) and that’s why I ranked those two units at about the same level. And as for campaigns you’re better off getting a stable and spawning 2-3 cav gens than using your infantry generals because the cav gens can make up the time lost by attacking multiple times, and they’re much tougher, so overall you get more value out of them. It’s all just opportunity cost. Yes, infantry CAN siege and CAN do some damage, but they’re worse at that than cav is, so why use infantry when cav is better in almost every way? Art is slightly better off if rockets are around, but not by a lot. Ialso almost never use artillery generals in a campaign. Now this is all just my own playstyle, Inf and art are bad imo because cav is much better in many ways, but they’re not bad in absolute terms. You can use them, they’re viable units, just not particularily optimal to build around.
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