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Post by Friedrich “Fried Rice” Paulus on Mar 17, 2020 1:13:30 GMT
Pedius is very strong for cheap. He has a powerful talent which will rumor enemies after you flank them and chip away at their legions. I think he is a must buy personally. You get a 95% discount anyway so why not. Give him an output item and he will get the job done till drusus. I got Pacorus and then went for Mithradates --> Pompey --> Antony Early on I feel like Archers are useful. Just my opinion though. Not a bad plan. I would still get pedius though as well cuz of how good and cheap he is
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Post by Marshal Forwards on Mar 17, 2020 11:43:54 GMT
I got Pacorus and then went for Mithradates --> Pompey --> Antony Early on I feel like Archers are useful. Just my opinion though. Not a bad plan. I would still get pedius though as well cuz of how good and cheap he is For an absolute beginner like me a cheap first archer is better than none. For 98 medals only a useful talent is enough, and 95 % refund is fair. The next archer option Donabella is almost 3 times Pedius price, half of Drusus. No hard decision.
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Post by Marshal Forwards on Mar 17, 2020 12:27:12 GMT
For the start I made my commander an infantry. In Punic war there’s always a strong default cavalry gen with me, Scipio or Hannibal and not always an available archer army. This might change in the Spartacus campaign. As long as I used no scrolls on him I can reset his capability points and switch to archer or Cav. Must read more to decide. Btw., my inventory is full of I. scrolls for every unit. Is this a free starter pack? I also have three II. scrolls in there, maybe from captured yellow circled cities in the Punic war. helmsman II, Escort II and Raid II., which would fit on Pacorus. Should I upgrade him or save it for my commander, in case I make him a Cavalry too? Thats perfectly fine to be indecisive. What I would do is still put jungle fighting and siege on your commander as those are very powerful and cheap skills. Which you upgrade easily to lvl 4 just with daily mission farming. Yes, in gcr you are given a scroll for every unit type at the start so you can start customizing your commander as soon as you get him. You can also turn him into a hybrid that is good on all 4 units by giving him universal skills (the best are siege, jungle, march, and counterattack) as well as equally distributed abilities in each field. Its fine to make pacorus lvl 2 guerilla and dump all of the raid scrolls on him (that is a pretty bad skill anyway). Escort is another bad skill. You can remove any skill you put on your free commander (but losing all of the scrolls invested). sure, universal skills sound most reasonable to keep my self made man flexible. Even better when they are not the most expensive ones. I’ll find out what’s a good hybrid combination to spend capability points on.
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Post by Friedrich “Fried Rice” Paulus on Mar 17, 2020 12:50:05 GMT
Thats perfectly fine to be indecisive. What I would do is still put jungle fighting and siege on your commander as those are very powerful and cheap skills. Which you upgrade easily to lvl 4 just with daily mission farming. Yes, in gcr you are given a scroll for every unit type at the start so you can start customizing your commander as soon as you get him. You can also turn him into a hybrid that is good on all 4 units by giving him universal skills (the best are siege, jungle, march, and counterattack) as well as equally distributed abilities in each field. Its fine to make pacorus lvl 2 guerilla and dump all of the raid scrolls on him (that is a pretty bad skill anyway). Escort is another bad skill. You can remove any skill you put on your free commander (but losing all of the scrolls invested). sure, universal skills sound most reasonable to keep my self made man flexible. Even better when they are not the most expensive ones. I’ll find out what’s a good hybrid combination to spend capability points on. One last question, I PROMISE, about the training section in Senat: I’ve done the health training to level 1. Attack/Defense/Mobility isn’t trained yet. There’s this “retrain”-button. When I press I get the warning: “Are you sure to retrain this unit? (Note: you need to upgrade all capability points of this unit.” What does Retrain and warning mean? I have no idea haha. Never seen it before. In order to get another training unit, you actually have to build a new building in the senate for it. Which is pretty ridiculous. The best universal skills are march (but very expensive, needs to be at lvl 3 to give mobility bonus in campaign, lvl 2 in conquest), a terrain bonus like plain or jungle (plain is really expensive and adds 4 damage per level whereas jungle is the cheapest skill in the game and adds 5), siege (very powerful, 12 damage per level is insane. It is cheap as well). And counterattack. But I would personally not purchase march and counterattack, and instead specialize the commander in a field to have better skills
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Post by Marshal Forwards on Mar 17, 2020 13:01:29 GMT
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Post by Kurt von Schleicher on Mar 17, 2020 16:36:57 GMT
Pedius is very strong for cheap. He has a powerful talent which will rumor enemies after you flank them and chip away at their legions. I think he is a must buy personally. You get a 95% discount anyway so why not. Give him an output item and he will get the job done till drusus. I got Pacorus and then went for Mithradates --> Pompey --> Antony Early on I feel like Archers are useful. Just my opinion though. Archer vs Javelinier would be nightmares for archer.
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Post by Friedrich “Fried Rice” Paulus on Mar 17, 2020 16:49:39 GMT
I got Pacorus and then went for Mithradates --> Pompey --> Antony Early on I feel like Archers are useful. Just my opinion though. Archer vs Javelinier would be nightmares for archer. Meanwhile wood raider one shots javilineer
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Post by kanue on Mar 17, 2020 17:54:58 GMT
I will answer the unanswered ones then,
2. Senat: is it best to upgrade all, or better focus on one facility first? Or save the gold for anything else? You will eventually upgrade all to max but at the beginning, it is a better idea to focus on ones that improve your game play the most. IMO, the 1st tiers are Barrack, Field of Mars, Colosseum, and Town Hall. Then Port, Amphitheater, and Triumphal Arch.
7. Expedition: When playing the first stage the gen’s level bar rises and get 200 stars rewarded. What are these stars? What is the final reward when you finish the expedition? 'Star' is a currency for expedition. You can buy additional troops, get some buff, and upgrade war equipment by spending 'Star.'
12. Unit training in Senat: What does “retrain” mean, refund or gold is lost? That 'Retrain' basically removes all of the upgrades you have. This allows you to reallocate your upgrades (e.g. changing from +HP to +Atk). You will NOT get any refund and you have to spend gold to upgrade again. Since you will not have enough number of upgrades to max out everything, this is useful when you pick the wrong upgrade and want to change.
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Post by Friedrich “Fried Rice” Paulus on Mar 17, 2020 18:14:11 GMT
Oh and never use the oracles (the ones that give you bonuses) until the final battle in the expedition. They only last for one battle which is pretty terrible.
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Post by Marshal Forwards on Mar 18, 2020 7:15:15 GMT
I will answer the unanswered ones then, 2. Senat: is it best to upgrade all, or better focus on one facility first? Or save the gold for anything else? You will eventually upgrade all to max but at the beginning, it is a better idea to focus on ones that improve your game play the most. IMO, the 1st tiers are Barrack, Field of Mars, Colosseum, and Town Hall. Then Port, Amphitheater, and Triumphal Arch.7. Expedition: When playing the first stage the gen’s level bar rises and get 200 stars rewarded. What are these stars? What is the final reward when you finish the expedition? 'Star' is a currency for expedition. You can buy additional troops, get some buff, and upgrade war equipment by spending 'Star.'12. Unit training in Senat: What does “retrain” mean, refund or gold is lost? That 'Retrain' basically removes all of the upgrades you have. This allows you to reallocate your upgrades (e.g. changing from +HP to +Atk). You will NOT get any refund and you have to spend gold to upgrade again. Since you will not have enough number of upgrades to max out everything, this is useful when you pick the wrong upgrade and want to change.thanks, kanue, that leads to more questions about training units: how many training times do I finally get for every unit? How did you guys prioritize training for each unit? For now I can only judge a little. Archers need more movement and infantry, as the main spam unit for defending needs more health. Is the movement formula the same like in EW4, 3Move=1hex? The level of the Amphitheater increases the experience my generals gain by fighting. Does experience mean the promotion of chevrons within a campaign, or the general’s rising level for capability points?
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Post by kanue on Mar 18, 2020 8:27:41 GMT
I will answer the unanswered ones then, 2. Senat: is it best to upgrade all, or better focus on one facility first? Or save the gold for anything else? You will eventually upgrade all to max but at the beginning, it is a better idea to focus on ones that improve your game play the most. IMO, the 1st tiers are Barrack, Field of Mars, Colosseum, and Town Hall. Then Port, Amphitheater, and Triumphal Arch.7. Expedition: When playing the first stage the gen’s level bar rises and get 200 stars rewarded. What are these stars? What is the final reward when you finish the expedition? 'Star' is a currency for expedition. You can buy additional troops, get some buff, and upgrade war equipment by spending 'Star.'12. Unit training in Senat: What does “retrain” mean, refund or gold is lost? That 'Retrain' basically removes all of the upgrades you have. This allows you to reallocate your upgrades (e.g. changing from +HP to +Atk). You will NOT get any refund and you have to spend gold to upgrade again. Since you will not have enough number of upgrades to max out everything, this is useful when you pick the wrong upgrade and want to change.thanks, kanue , that leads to more questions about training units: how many training times do I finally get for every unit? You get one training per one level of Town Hall. At the end game, you will have 8 trainings in total.How did you guys prioritize training for each unit? For now I can only judge a little. Archers need more movement and infantry, as the main spam unit for defending needs more health. Normally, we give priority to offense so the focus will be on the +Atk and +Movement. Rule of thumb for +Movement is to make sure that it just allows your troop to movement to be divisible by 3. Is the movement formula the same like in EW4, 3Move=1hex? I'd say similar. At least it takes 3 movements to move one hex on plain. I am not sure about other terrain tho. One important thing about movement that is unique in GCR is that you can move faster in Conquest mode. e.g, it takes only 2 movement to move one hex on plain in Conquest.The level of the Amphitheater increases the experience my generals gain by fighting. Does experience mean the promotion of chevrons within a campaign, or the general’s rising level for capability points? A good question but I do not have a good answer . Sorry that I have never look into detail.
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Post by Friedrich “Fried Rice” Paulus on Mar 20, 2020 14:57:23 GMT
Marshal Forwardsthese are pretty solid infantry commander builds i am another forum member used. Siege and tunnel stack and use the same flag so they really work together. With the battering ram and gallicus armor, you could easily hit 300+ damage against cities, and with infantry commander sometimes twice. So you can effectively one shot even the strongest cities in the game at times. Other people have also found success in copying the iaps skills.
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Post by Friedrich “Fried Rice” Paulus on Mar 20, 2020 14:57:42 GMT
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Post by Marshal Forwards on Mar 20, 2020 17:53:41 GMT
Marshal Forwards these are pretty solid infantry commander builds i am another forum member used. Siege and tunnel stack and use the same flag so they really work together. With the battering ram and gallicus armor, you could easily hit 300+ damage against cities, and with infantry commander sometimes twice. So you can effectively one shot even the strongest cities in the game at times. Other people have also found success in copying the iaps skills. Crompey, a mix of Crassus and Pompey, without their speed. The city smasher counterpart for Pompey or Spartacus. No terrain advantage, but when I’m going to have Mithriadis an/or Arminius it’s pointless to have jungle fight again. When the main job is opening cities you can’t choose the terrain anyway. And Siege generals are pretty rare. Good skill set suggestion. So far (Sertorian war) I don’t regret to have a viable infantry general. Infantry was always available and easier to replenish than archers and cavalry.
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Post by Friedrich “Fried Rice” Paulus on Mar 20, 2020 17:58:33 GMT
Marshal Forwards these are pretty solid infantry commander builds i am another forum member used. Siege and tunnel stack and use the same flag so they really work together. With the battering ram and gallicus armor, you could easily hit 300+ damage against cities, and with infantry commander sometimes twice. So you can effectively one shot even the strongest cities in the game at times. Other people have also found success in copying the iaps skills. Crompey, a mix of Crassus and Pompey, without their speed. The city smasher counterpart for Pompey or Spartacus. No terrain advantage, but when I’m going to have Mithriadis an/or Arminius it’s pointless to have jungle fight again. When the main job is opening cities you can’t choose the terrain anyway. And Siege generals are pretty rare. Good skill set suggestion. So far (Sertorian war) I don’t regret to have a viable infantry general. Infantry was always available and easier to replenish than archers and cavalry. Surprise! The free commander has a weaker inspire talent, and has lvl 3 march built in. So having march as well would make him a ferrari. Jungle fighting is much cheaper than plain which is why its good. Its the cheapest skill in the game and second best price performing to siege. I do agree that its not needed, but it is quite strong as well. It is 15 medals per scroll. The other powerful skills such as roar and shield wall are arguably better but all also almost twice as expensive. Tunnel is a great skill too as it goes well with siege. But if you just stick siege on your general, and then get crassus for the flag, you will have a strong force. Yes infantry generals are very good. It will be very hard and expensive to transform your free commander into a hannibal, and archers die very fastly. I was also most impressed by the inf commander myself.
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