EW6 Risviltsov's Guide to 1861 French Conquest
Mar 20, 2020 3:02:43 GMT
Harry Lillis "Bing" Crosby Jr, Naveen Hanza, and 1 more like this
Post by Risviltsov on Mar 20, 2020 3:02:43 GMT
Brazil 1917 is in the works, but it takes way too long. In the meantime, here's some content! (actually, Brazil 1917 is very hard b/c you have few allies and you need to hold a line for 40+ turns against spammed mid-level units on the Iberian Peninsula and in North Africa while Britain screws around)
BRIEFING
The Second French Empire has recently been established by Napoleon III. They have a massive military to defend French Guiana, a tiny strip of land that bears little importance in the grand stage, but has some importance nonetheless. A French fleet flanks the Greater Antilles, a French detachment lays just south, and there are some French units just west of Mexico. Your role here is the one that tips the scales and you'll be doing the most attacking work here while Cuba and the Union do most of the defensive work.
To protect your empire, you need to French-out. Be French. Be Napoleonic. You need to be Napoleonic. Your reagent is a Bonaparte, after all. Serve the name right. For the Bonaparte family and for country!
GENERAL STRATEGY
Guiana force:
1. Take Venezuela ASAP.
2. Help Peru take Colombia.
3. Help destroy the Confederates.
4. Flank Canada's main force through the Great Lakes and take their capitol city.
5. Take out British America and make peace once possible.
Mexican force:
1. Send ship north to help the Union deal with Vancouver. Once done, abandon the Corvette.
2. At the same time, send other unit to help the Mexicans and the Union (hopefully taking a city).
3. IF you take cities, move up North and deal with the Iroquois and the Canadians.
4. Move east to take Canadian cities.
Cuban force:
1. Defend Cuba by laying siege on the Spanish city on the Cuban island.
2. Swing your eastern navy to help deal with enemy unit transports.
3. Help Cuba defeat Spain. This will take a bit of time.
Guiana defense against Spain once their Atlantic force mobilizes:
1. Build artillery and defend.
DIFFICULTY
Strategic Difficulty: * * * 3
Tactical Difficulty: * * 2
Economic Difficulty: 0
Luck Factor: 0
General Requirements: 0
Equipment Requirements: 0
General difficulty:
* 1
A cakewalk
took not many turns
BRIEFING
The Second French Empire has recently been established by Napoleon III. They have a massive military to defend French Guiana, a tiny strip of land that bears little importance in the grand stage, but has some importance nonetheless. A French fleet flanks the Greater Antilles, a French detachment lays just south, and there are some French units just west of Mexico. Your role here is the one that tips the scales and you'll be doing the most attacking work here while Cuba and the Union do most of the defensive work.
To protect your empire, you need to French-out. Be French. Be Napoleonic. You need to be Napoleonic. Your reagent is a Bonaparte, after all. Serve the name right. For the Bonaparte family and for country!
GENERAL STRATEGY
Guiana force:
1. Take Venezuela ASAP.
2. Help Peru take Colombia.
3. Help destroy the Confederates.
4. Flank Canada's main force through the Great Lakes and take their capitol city.
5. Take out British America and make peace once possible.
Mexican force:
1. Send ship north to help the Union deal with Vancouver. Once done, abandon the Corvette.
2. At the same time, send other unit to help the Mexicans and the Union (hopefully taking a city).
3. IF you take cities, move up North and deal with the Iroquois and the Canadians.
4. Move east to take Canadian cities.
Cuban force:
1. Defend Cuba by laying siege on the Spanish city on the Cuban island.
2. Swing your eastern navy to help deal with enemy unit transports.
3. Help Cuba defeat Spain. This will take a bit of time.
Guiana defense against Spain once their Atlantic force mobilizes:
1. Build artillery and defend.
DIFFICULTY
Strategic Difficulty: * * * 3
Tactical Difficulty: * * 2
Economic Difficulty: 0
Luck Factor: 0
General Requirements: 0
Equipment Requirements: 0
General difficulty:
* 1
A cakewalk
took not many turns