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Post by Nobunaga Oda on Mar 24, 2020 13:59:00 GMT
I donโt know how to define my strategy. But I can assure you that it allows me to win pretty much all times. No strategy is still good strategy hahaha That's^^ my strategy.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 24, 2020 14:01:59 GMT
cool image quote there makes a lot of sense. Its more of the impromptu small scale operations and decisions that lead you to achieve success with your original overarching plan. Common military strategy encouraged by the the german general staff to the generals as well
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Post by SolidLight on Mar 24, 2020 14:05:30 GMT
cool image quote there makes a lot of sense. Its more of the impromptu small scale operations and decisions that lead you to achieve success with your original overarching plan. Common military strategy encouraged by the the german general staff to the generals as well That reminds me of my 1798 speedruns where even one failed victory rush proc could explode my entire plan...
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Post by AlterFritz on Mar 24, 2020 19:39:20 GMT
Is there a approved difference by attacking enemies from behind than frontal?
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Post by Risviltsov on Mar 25, 2020 3:57:15 GMT
Not done any research into it; however, flanking units with two units opposite of the enemy unit decreases their morale, and encircling the enemy double-demoralizes them.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 25, 2020 11:37:16 GMT
Is there a approved difference by attacking enemies from behind than frontal? I would like to consider your suggestion in a broader perspective other than flanking, a rear ambush prevents enemy units from escaping while allowing your allies or your other units to catch up and assist you. It creates space for friendly units to help engage the enemy too
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Post by SolidLight on Mar 25, 2020 12:19:16 GMT
Not done any research into it; however, flanking units with two units opposite of the enemy unit decreases their morale, and encircling the enemy double-demoralizes them. Do note that every level of morale adds or reduces attack by something of like 6%. Which actually is tiny. Against enemies with bad tech like in 1861 it's something like a 1-2 change in attack. Against a moderately strong enemy like a max tech HMG it's something like a 4-5 change in attack. Even against the highest attack imaginable it'll be something like a 12 or so change in attack. The only really times morale is super impactful is if you stun the enemy. THAT's incredibly powerful. -100% attack and 0 move. Too bad it's fairly hard to pull off.
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Post by Risviltsov on Mar 26, 2020 5:32:15 GMT
Not done any research into it; however, flanking units with two units opposite of the enemy unit decreases their morale, and encircling the enemy double-demoralizes them. Do note that every level of morale adds or reduces attack by something of like 6%. Which actually is tiny. Against enemies with bad tech like in 1861 it's something like a 1-2 change in attack. Against a moderately strong enemy like a max tech HMG it's something like a 4-5 change in attack. Even against the highest attack imaginable it'll be something like a 12 or so change in attack. The only really times morale is super impactful is if you stun the enemy. THAT's incredibly powerful. -100% attack and 0 move. Too bad it's fairly hard to pull off. If only we had that one skill in WC4 available in generals. It was overpowered in WC4 against the likes of tank generals and navy generals by getting stuns quite quickly.
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Post by Navia Lanoira on Mar 26, 2020 14:30:41 GMT
cool image quote there makes a lot of sense. Its more of the impromptu small scale operations and decisions that lead you to achieve success with your original overarching plan. Common military strategy encouraged by the the german general staff to the generals as well That reminds me of my 1798 speedruns where even one failed victory rush proc could explode my entire plan... It really happens, sometimes.
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Post by Navia Lanoira on Mar 26, 2020 14:32:51 GMT
Not done any research into it; however, flanking units with two units opposite of the enemy unit decreases their morale, and encircling the enemy double-demoralizes them. Do note that every level of morale adds or reduces attack by something of like 6%. Which actually is tiny. Against enemies with bad tech like in 1861 it's something like a 1-2 change in attack. Against a moderately strong enemy like a max tech HMG it's something like a 4-5 change in attack. Even against the highest attack imaginable it'll be something like a 12 or so change in attack. The only really times morale is super impactful is if you stun the enemy. THAT's incredibly powerful. -100% attack and 0 move. Too bad it's fairly hard to pull off. Its not just like 6%. The rate of crit also increases, and some of the attack of a morale-rised non-general unit can match the normal attack of some generals.
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Post by ambitiousace on Mar 26, 2020 14:35:35 GMT
I do say Victory Rush boosts my self confidence sometimes lol.Or maybe I'm just confident with my six sense whether it will happen or not..(Here it's done with Tactics Master where no troops r nearby to take a city or I dont have march or forced march)
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Post by SolidLight on Mar 26, 2020 14:41:45 GMT
Do note that every level of morale adds or reduces attack by something of like 6%. Which actually is tiny. Against enemies with bad tech like in 1861 it's something like a 1-2 change in attack. Against a moderately strong enemy like a max tech HMG it's something like a 4-5 change in attack. Even against the highest attack imaginable it'll be something like a 12 or so change in attack. The only really times morale is super impactful is if you stun the enemy. THAT's incredibly powerful. -100% attack and 0 move. Too bad it's fairly hard to pull off. Its not just like 6%. The rate of crit also increases, and some of the attack of a morale-rised non-general unit can match the normal attack of some generals. I can't confirm the crit chance. But looking at the numbers again it's definetly higher than 6%, though still a negligible difference. It was definetly around 6% in 1804 but it's probably something like 10% in this game. Also it's not really true that a non-general unit with high morale can get around the same attack as a general. Only really if you're thinking of morale boosted generic artillery attack vs lousy infantry general attack.
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Post by Navia Lanoira on Mar 26, 2020 14:46:29 GMT
Its not just like 6%. The rate of crit also increases, and some of the attack of a morale-rised non-general unit can match the normal attack of some generals. I can't confirm the crit chance due to. But looking at the numbers again it's definetly higher than 6%, though still a negligible difference. It was definetly around 6% in 1804 but it's probably something like 10% in this game. Also it's not really true that a non-general unit with high morale can get around the same attack as a general. Only really if you're thinking of morale boosted generic artillery attack vs lousy infantry general attack. As i can say, they almost match their attack. Its not the same, but it may be like, a little difference, and only they can match or almost match the damage of some generals, maybe like a green tier one.
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Post by Naveen Hanza on Apr 3, 2020 17:06:11 GMT
No clear strategy. Weaken enemies using infantry then charge using Cavalry. Artillery to destroy armored car and tanks and navy and to siege cities. I do not use much light Cavalry, I use hunting cavalry. Militias to hold cities, light infantry to attack. LMGs to get enemy artillery down and HMGs rarely used since they are not mobile. I like Firebat and Air gun soldiers. I often try to commit Pincers and in defence ( conquest ) leave cities in frontline and prepare reserves until the time is ripe to push with full force and when the momentum reduces make a line of troops and push steadily forward with allies. Will not last more than 5 turns to prepare reserves but still worthy.
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Post by ambitiousace on Apr 4, 2020 3:15:35 GMT
Blitzkrieg.Always handy in every situation.Best defense is offense.Guerilla fighting in land while concentrated fire in sea.
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