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Post by Risviltsov on Mar 20, 2020 3:25:51 GMT
So, what's your uses for types of units?
My uses:
Line doctrine - Used for open field combat in the later stages of a conquest Heavy Cavalry - front line, takes damage Light Cavalry - front line flanking units, takes out flanking infantry and covers the flank for the line; also used to weaken enemy infantry before the line arrives and shoot through gaps/sever enemy reinforcement lines/take factories and stables Light Infantry - flanking units that take cities and ruin enemy morale through positioning; also used to weaken enemy units before the line arrives and shoot through gaps/sever enemy reinforcement lines/take factories and stables Heavy Infantry - units that protect the flanks while the line gives siege; very rarely used Light Artillery - rear-line combat support units Heavy Artillery - rear-line sieging units that always stay behind the heavy cavalry Navy - Siege support unit
File doctrine - A variant of line doctrine meant for restricted spaces, such as the Greater Antilles Cavalry - front line unit Artillery - rear line unit Infantry - flank protection unit; support unit
Typically, if I'm not following doctrine, I'll have these uses for my units: Heavy Cavalry - take damage Light Cavalry - kill infantry; disrupt the enemy and take their stuff Light Infantry - defend cities; swarm the enemy Heavy Infantry - kill artillery Light Artillery - mobile city buster; navy buster; port city defense Heavy Artillery - fort buster and city buster; navy buster Navy - destroy unit transports, blockade areas, and lay siege
I'm interested to see what the forum does with their units and what roles they give them.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 20, 2020 6:40:41 GMT
Hmm personally I dont really like to be held up for long attempting to build up my line/file with varied units like cavalry. I guess its a habit from wc4 speed runs... I just bunch generals in army groups, and penetrate deep into enemy territory trying to outmanoeuvre and encircle the enemy. I use militia to hold cities and block the enemy, while my generals take out cities that would force the enemy back to a more constricted line. An example would be me holding out at Vienna, and with the Balkan spam coming for me when I play as say France, I would exploit a gap in Krakow and punch into the unguarded front, and afterwards swing my gens around to eliminate Vienna's opposition. Its a combination of such tactics that get me moving.
I guess I use file too, but only once or twice in a conquest since restricted spaces are rare
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Post by Harry Lillis "Bing" Crosby Jr on Mar 20, 2020 6:43:49 GMT
If I'm feeling game for it I would just deploy the good ol' WW1 positional warfare strategy: Infantry at the frontline Generals in the middle, attacking and retreating periodically Cavalry at the flanks and the middle, protecting, supporting and snatching open cities Artillery at the back to siege cities and provided cover from armored units (I dont use navy much since they are a waste of population, and if you are a crucial naval nation like Italy or Turkey then maybe Ill just use the starting ships) And as always, gas (Im considering of getting the IAP tactic cards upgrade, the gas bonus is just too overpowered to be neglected )
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Post by SolidLight on Mar 20, 2020 7:53:12 GMT
i usually just spawn militia where I need it. I spawn tons of Light Cavalry and the best availably cavalry units for my cav gens. I put artillery gens of the best available artillery and spam Light Artillery when I have money and Mortars when I don’t.
I build universities everywhere and tries to get as many airstrikes and Forced Marches as possible. If the latter isn’t feasible I use normal Marches.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 20, 2020 7:56:44 GMT
i usually just spawn militia where I need it. I spawn tons of Light Cavalry and the best availably cavalry units for my cav gens. I put artillery gens of the best available artillery and spam Light Artillery when I have money and Mortars when I don’t. I build universities everywhere and tries to get as many airstrikes and Forced Marches as possible. If the latter isn’t feasible I use normal Marches. Yes blasts are pretty useless. There is a 10 damage diff and anyways one would rather depend on generals to assault cities where possible. Agreed, the two marches are aptly interchangeable. Now with the improved March ability (125%), if you play as Portugal 1917, together with the carrier mobility tech investment, you can make your gens cross the Atlantic in just 3 turns with March Man it takes them 3 seconds just to travel the insane hex distance
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Post by SolidLight on Mar 20, 2020 7:59:29 GMT
If I'm feeling game for it I would just deploy the good ol' WW1 positional warfare strategy: Infantry at the frontline Generals in the middle, attacking and retreating periodically Cavalry at the flanks and the middle, protecting, supporting and snatching open cities Artillery at the back to siege cities and provided cover from armored units (I dont use navy much since they are a waste of population, and if you are a crucial naval nation like Italy or Turkey then maybe Ill just use the starting ships) And as always, gas (Im considering of getting the IAP tactic cards upgrade, the gas bonus is just too overpowered to be neglected ) Gas I just find too slow. It does amazing damage to enemy generals but is too slow otherwise, and generals are actually not a huge threat either unless they’re hardcore cavalry generals. You just have to isolate them. Bam, they’re fighting militia forever and dealing half the damage because of the city regeneration. It’s even better if you’re able to have them in range of two cities and then keep one city unguarded at all times. You can basically make them harmless.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 20, 2020 8:02:43 GMT
If I'm feeling game for it I would just deploy the good ol' WW1 positional warfare strategy: Infantry at the frontline Generals in the middle, attacking and retreating periodically Cavalry at the flanks and the middle, protecting, supporting and snatching open cities Artillery at the back to siege cities and provided cover from armored units (I dont use navy much since they are a waste of population, and if you are a crucial naval nation like Italy or Turkey then maybe Ill just use the starting ships) And as always, gas (Im considering of getting the IAP tactic cards upgrade, the gas bonus is just too overpowered to be neglected ) Gas I just find too slow. It does amazing damage to enemy generals but is too slow otherwise, and generals are actually not a huge threat either unless they’re hardcore cavalry generals. You just have to isolate them. Bam, they’re fighting militia forever and dealing half the damage because of the city regeneration. It’s even better if you’re able to have them in range of two cities and then keep one city unguarded at all times. You can basically make them harmless. too slow? If you spam research them getting 9 gas cards EACH turn will be the ultimate definition of domination
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Post by Risviltsov on Mar 20, 2020 8:24:43 GMT
Gas I just find too slow. It does amazing damage to enemy generals but is too slow otherwise, and generals are actually not a huge threat either unless they’re hardcore cavalry generals. You just have to isolate them. Bam, they’re fighting militia forever and dealing half the damage because of the city regeneration. It’s even better if you’re able to have them in range of two cities and then keep one city unguarded at all times. You can basically make them harmless. too slow? If you spam research them getting 9 gas cards EACH turn will be the ultimate definition of domination [lets not make meta gas jokes Ris]I personally prefer airstrikes. Takes cities easier when you have 540 damage on hand, like a level 4 satellite on drugs in WC4.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 20, 2020 9:22:11 GMT
[lets not make meta gas jokes Ris]I personally prefer airstrikes. Takes cities easier when you have 540 damage on hand, like a level 4 satellite on drugs in WC4. gas for units, airstrikes for cities.
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Post by SolidLight on Mar 20, 2020 9:26:56 GMT
i usually just spawn militia where I need it. I spawn tons of Light Cavalry and the best availably cavalry units for my cav gens. I put artillery gens of the best available artillery and spam Light Artillery when I have money and Mortars when I don’t. I build universities everywhere and tries to get as many airstrikes and Forced Marches as possible. If the latter isn’t feasible I use normal Marches. Yes blasts are pretty useless. There is a 10 damage diff and anyways one would rather depend on generals to assault cities where possible. Agreed, the two marches are aptly interchangeable. Now with the improved March ability (125%), if you play as Portugal 1917, together with the carrier mobility tech investment, you can make your gens cross the Atlantic in just 3 turns with March Man it takes them 3 seconds just to travel the insane hex distance Forced March is the most powerful card in the game. No question about it. There’s SO many things you can do with it. Double your movement, have your cavalry general continue his rampage, etc. The power of an extra action in any turn-based game ever cannot be understated. In games that understand this it’s usually a super rare item that allows it and is usually not very useful due to their lack of availability (Duplex Crown in Mario and Luigi: Dream Team). Games that don’t seem to understand this can be broken in half (Galeforce in Fire Emblem). This is also why Victory Rush is amazing, though atleast that ability is limited by not granting extra movement. (As it should be)
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Post by Harry Lillis "Bing" Crosby Jr on Mar 20, 2020 9:29:59 GMT
Yes blasts are pretty useless. There is a 10 damage diff and anyways one would rather depend on generals to assault cities where possible. Agreed, the two marches are aptly interchangeable. Now with the improved March ability (125%), if you play as Portugal 1917, together with the carrier mobility tech investment, you can make your gens cross the Atlantic in just 3 turns with March Man it takes them 3 seconds just to travel the insane hex distance Forced March is the most powerful card in the game. No question about it. There’s SO many things you can do with it. Double your movement, have your cavalry general continue his rampage, etc. The power of an extra action in any turn-based game ever cannot be understated. In games that understand this it’s usually a super rare item that allows it and is usually not very useful due to their lack of availability (Duplex Crown in Mario and Luigi: Dream Team). Games that don’t seem to understand this can be broken in half (Galeforce in Fire Emblem). This is also why Victory Rush is amazing, though atleast that ability is limited by not granting extra movement. (As it should be) victory rush? Is that the unit ability of being able to attack again after defeating an enemy unit? Its a pity its only a probability, in wc4 it is guaranteed with full tech
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Post by Navia Lanoira on Mar 20, 2020 10:13:53 GMT
Forced March is the most powerful card in the game. No question about it. There’s SO many things you can do with it. Double your movement, have your cavalry general continue his rampage, etc. The power of an extra action in any turn-based game ever cannot be understated. In games that understand this it’s usually a super rare item that allows it and is usually not very useful due to their lack of availability (Duplex Crown in Mario and Luigi: Dream Team). Games that don’t seem to understand this can be broken in half (Galeforce in Fire Emblem). This is also why Victory Rush is amazing, though atleast that ability is limited by not granting extra movement. (As it should be) victory rush? Is that the unit ability of being able to attack again after defeating an enemy unit? Its a pity its only a probability, in wc4 it is guaranteed with full tech Its for some balancing, for the gameplay being slightly hard.
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Post by Gone on Mar 20, 2020 18:13:39 GMT
I don’t know how to define my strategy. But I can assure you that it allows me to win pretty much all times.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 21, 2020 4:47:34 GMT
I don’t know how to define my strategy. But I can assure you that it allows me to win pretty much all times. No strategy is still good strategy hahaha
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Post by Navia Lanoira on Mar 21, 2020 13:50:22 GMT
I don’t know how to define my strategy. But I can assure you that it allows me to win pretty much all times. No strategy is still good strategy hahaha Just know the basics of everything is a good strategy as well.
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