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Post by AlterFritz on Mar 22, 2020 11:37:16 GMT
If I put Berguzar in Palace, the HP restore increases just the normal 8 percent (8*1,25=10). Is this a bug, or is she useless?
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Post by Harry Lillis "Bing" Crosby Jr on Mar 22, 2020 12:16:26 GMT
What do you mean, 125% of 8 is 10, it should work as an increase judging by your attached images
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Post by Harry Lillis "Bing" Crosby Jr on Mar 22, 2020 12:18:12 GMT
What do you mean, 125% of 8 is 10, it should work as an increase judging by your attached images Oh wait, I see now. As always, very misleading translation error on the part of ET They mean 25% bonus on the temple's capabilities, no exactly 25% of the generals health. If it were so that would be too overpowered, imagine if you bought the princess item for Berguzar, 50% hp!!! That's full health in 2 turns
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Post by Navia Lanoira on Mar 22, 2020 13:39:48 GMT
If I put Berguzar in Palace, the HP restore increases just the normal 8 percent (8*1,25=10). Is this a bug, or is she useless? Technically, she is useless. Why do you have to heal in the temple in the first place, when you have healing items?
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Post by AlterFritz on Mar 22, 2020 13:45:20 GMT
If I put Berguzar in Palace, the HP restore increases just the normal 8 percent (8*1,25=10). Is this a bug, or is she useless? Technically, she is useless. Why do you have to heal in the temple in the first place, when you have healing items? Besides the starting generals my artillery and infantry have just medpack with 10hp per round. This isn't enough in some cases.
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Post by AlterFritz on Mar 22, 2020 13:46:56 GMT
What do you mean, 125% of 8 is 10, it should work as an increase judging by your attached images Oh wait, I see now. As always, very misleading translation error on the part of ET They mean 25% bonus on the temple's capabilities, no exactly 25% of the generals health. If it were so that would be too overpowered, imagine if you bought the princess item for Berguzar, 50% hp!!! That's full health in 2 turns Yes, but not everyone is buying these item's If 25% per round is too overpowered is debatable.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 22, 2020 13:49:18 GMT
Oh wait, I see now. As always, very misleading translation error on the part of ET They mean 25% bonus on the temple's capabilities, no exactly 25% of the generals health. If it were so that would be too overpowered, imagine if you bought the princess item for Berguzar, 50% hp!!! That's full health in 2 turns Yes, but not everyone is buying these item's If 25% per round is too overpowered is debatable. But still its a major benefit. Anyways even without this the current temples are still satisfactory.
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Post by Nobunaga Oda on Mar 22, 2020 13:50:49 GMT
Oh wait, I see now. As always, very misleading translation error on the part of ET They mean 25% bonus on the temple's capabilities, no exactly 25% of the generals health. If it were so that would be too overpowered, imagine if you bought the princess item for Berguzar, 50% hp!!! That's full health in 2 turns Yes, but not everyone is buying these item's If 25% per round is too overpowered is debatable. Anyways, in Conquest, once your economy is strong enough, "healing" just means disbanding the badly wounded unit and replacing it with fresh recruits. Spending Medpacks in Conquests is still a waste even if you need healing that badly.
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Post by Harry Lillis "Bing" Crosby Jr on Mar 22, 2020 13:59:02 GMT
Yes, but not everyone is buying these item's If 25% per round is too overpowered is debatable. Anyways, in Conquest, once your economy is strong enough, "healing" just means disbanding the badly wounded unit and replacing it with fresh recruits. Spending Medpacks in Conquests is still a waste even if you need healing that badly. Yes, temples are generally reserved for your generals only Especially if you heavily rely on your generals and only spawn non-gen units like militia to support your gens.
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Post by AlterFritz on Mar 22, 2020 15:20:02 GMT
Yes, but not everyone is buying these item's If 25% per round is too overpowered is debatable. Anyways, in Conquest, once your economy is strong enough, "healing" just means disbanding the badly wounded unit and replacing it with fresh recruits. Spending Medpacks in Conquests is still a waste even if you need healing that badly. That's the way I do. Unit's under ~50% health were disbanded. I use temples mainly for generals, but fully promoted (strong) unit, likes breastplate cav, are also worth it. Further I meant medpack as equipment not those items.
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Post by Friedrich “Fried Rice” Paulus on Mar 22, 2020 15:46:46 GMT
Oh wait, I see now. As always, very misleading translation error on the part of ET They mean 25% bonus on the temple's capabilities, no exactly 25% of the generals health. If it were so that would be too overpowered, imagine if you bought the princess item for Berguzar, 50% hp!!! That's full health in 2 turns Yes, but not everyone is buying these item's If 25% per round is too overpowered is debatable. Honestly, 25% would not be. You can only place her in one city as well as the fact that all of your generals will take a beating simultaneously.
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gtk4
First Lieutenant
Posts: 20
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Post by gtk4 on Oct 17, 2020 15:05:19 GMT
I wondered what was up. She is pretty useless. May as well go take the unit to the moon because its going to have to sit there forever to get a little health. Glad I know
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