US 1775 Conquest Guide
Apr 14, 2020 3:29:36 GMT
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Post by Erich von Manstein on Apr 14, 2020 3:29:36 GMT
This is probably the easiest conquest since there's literally no strong enemy for US. GB looks scary but can be crippled easily. Credit to Baidu EW4 forum for the idea. Here is a complete video walkthrough by another player. The site is in Chinese but that shouldn't hurt too much. To change the playback speed, press the button on the left to the volume button. This walkthrough is made by outstanding player whose skill is much much better than mine, so if you have 20-30 minutes to spare PLEASE watch the video instead. It is done without general and gives a full stock.
US has OP militia, so consider using them first before anything else.
Items you need: snare drum and war horse. Horse > drum.
Generals you want (none of them are needed):
1. A cavalry general with 2 movement. I used Dumouriez. He will be on the light cavalry at Hartford.
2. Any army general (artillery is recommended), I used Sophia with 3 artillery stars and an oak wheel. She only cracked one fort. Any general will have a spot here. There's line infantry next to Hopkins, heavy cavalry and siege artillery by the southern large fort.
3. Anyone. I used Arnold for trading.
Should be achievable. Beating most campaigns before Austro-Turkish War and 4 generals with maxed out nobility can guarantee Lan with the conquest done nice enough.
Theaters:
Great Britain
Generals used: your cavalry guy, Dearborn, Jackson.
GB has lots of troops but only limited fields. We can starve them to neutralize their forces. To cripple GB, you will follow the matching paths here.
Path of your general:
Take that village on the way for spamming militia to speed up.
Path of Dearborn:
That farm by Cleveland is crucial. If GB upgrades Cleveland before they get starved, restart. Send troops to take Cleveland ASAP to avoid awakening the British main force.
Jackson will take the farm by Charles. Don't let him leave there until the stable is taken.
The three units next to Jackson will attack Augusta and take the farm next to it.
Play defensively against Howe and Collingwood. Remove all ships before the starve.
After the British are starved, take their land first because they are going to spam forts soon.
If you take down Karamanli fast enough, Senyavin will take care of the coastal fort at the very top (they will build it, trust me).
Don't hesitate spamming militia because the generals (especially Clinton) have a lot of health.
DO NOT KILL EVERY SINGLE ARMY UNIT BEFORE YOU HAVE TAKEN DOWN ALL FORTS!!!
Indians:
Generals used: Your cavalry, your army/Hopkins.
Your cavalry general will deal with Karamanli after taking the farms.
Play defensively against Kahia until you defeat Portugal, then you can march toward him and Cornplanter.
Ushakov will do most of the fighting against Cornplanter, you're just gonna help him and take the city.
Use the majority of your southern force against them.
Russia and France cannot offer much help with St. Louis and sometimes even lose Nashville, so make sure you have a general there (your artillery or Hopkins).
Portugal:
Generals used: none. Just the nearby troops are enough.
Play defensively for the first wave. The crush them with militia. Andrade isn't a threat at all. The leftover troops can move north to fight Kahia and Cornplanter.
Saxony:
Generals used: Greene.
Saxony usually isn't much of a threat, but sometimes August I will wreck havoc in Netherlands and you don't want that to happen. Just send Greene there in case anything goes wrong.
Brunswick:
Generals used: Hopkins, your army, Greene.
The two generals are just passing by and taking the two facilities on their way to Spain. Poland can not handle Ferdinand by itself, but some light artilleries and Greene are enough to fix it.
Spain:
Generals used: your artillery, Hopkins
An artillery general is very enough to deal with Galvez. You can spam militia to support the two generals. Take the village closest to Brunswick and split force. I sent Sophia to New Orleans and Hopkins to St. Louis.
Hessen:
Generals used: Washington.
You don't need to attack them until Emil starts advancing. Push him back with the help of ships and defeat Wurmb as well.
Washington and Jackson should stay in maxed out factories as long as they can to maximize the economy. If you don't have a trader, then move Jackson to Fort York.
Usually 25 turns is enough to finish with 9000+ money/food and 6000+ iron.
US has OP militia, so consider using them first before anything else.
Items you need: snare drum and war horse. Horse > drum.
Generals you want (none of them are needed):
1. A cavalry general with 2 movement. I used Dumouriez. He will be on the light cavalry at Hartford.
2. Any army general (artillery is recommended), I used Sophia with 3 artillery stars and an oak wheel. She only cracked one fort. Any general will have a spot here. There's line infantry next to Hopkins, heavy cavalry and siege artillery by the southern large fort.
3. Anyone. I used Arnold for trading.
Should be achievable. Beating most campaigns before Austro-Turkish War and 4 generals with maxed out nobility can guarantee Lan with the conquest done nice enough.
Theaters:
Great Britain
Generals used: your cavalry guy, Dearborn, Jackson.
GB has lots of troops but only limited fields. We can starve them to neutralize their forces. To cripple GB, you will follow the matching paths here.
Path of your general:
Take that village on the way for spamming militia to speed up.
Path of Dearborn:
That farm by Cleveland is crucial. If GB upgrades Cleveland before they get starved, restart. Send troops to take Cleveland ASAP to avoid awakening the British main force.
Jackson will take the farm by Charles. Don't let him leave there until the stable is taken.
The three units next to Jackson will attack Augusta and take the farm next to it.
Play defensively against Howe and Collingwood. Remove all ships before the starve.
After the British are starved, take their land first because they are going to spam forts soon.
If you take down Karamanli fast enough, Senyavin will take care of the coastal fort at the very top (they will build it, trust me).
Don't hesitate spamming militia because the generals (especially Clinton) have a lot of health.
DO NOT KILL EVERY SINGLE ARMY UNIT BEFORE YOU HAVE TAKEN DOWN ALL FORTS!!!
Indians:
Generals used: Your cavalry, your army/Hopkins.
Your cavalry general will deal with Karamanli after taking the farms.
Play defensively against Kahia until you defeat Portugal, then you can march toward him and Cornplanter.
Ushakov will do most of the fighting against Cornplanter, you're just gonna help him and take the city.
Use the majority of your southern force against them.
Russia and France cannot offer much help with St. Louis and sometimes even lose Nashville, so make sure you have a general there (your artillery or Hopkins).
Portugal:
Generals used: none. Just the nearby troops are enough.
Play defensively for the first wave. The crush them with militia. Andrade isn't a threat at all. The leftover troops can move north to fight Kahia and Cornplanter.
Saxony:
Generals used: Greene.
Saxony usually isn't much of a threat, but sometimes August I will wreck havoc in Netherlands and you don't want that to happen. Just send Greene there in case anything goes wrong.
Brunswick:
Generals used: Hopkins, your army, Greene.
The two generals are just passing by and taking the two facilities on their way to Spain. Poland can not handle Ferdinand by itself, but some light artilleries and Greene are enough to fix it.
Spain:
Generals used: your artillery, Hopkins
An artillery general is very enough to deal with Galvez. You can spam militia to support the two generals. Take the village closest to Brunswick and split force. I sent Sophia to New Orleans and Hopkins to St. Louis.
Hessen:
Generals used: Washington.
You don't need to attack them until Emil starts advancing. Push him back with the help of ships and defeat Wurmb as well.
Washington and Jackson should stay in maxed out factories as long as they can to maximize the economy. If you don't have a trader, then move Jackson to Fort York.
Usually 25 turns is enough to finish with 9000+ money/food and 6000+ iron.