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Post by Marshal Forwards on Apr 19, 2020 7:53:06 GMT
Sometimes I don’t understand GCR’s move model. There’re certain campaign missions where it looks incorrect and unpredictable. Can anybody explain it to me? here we have a Parthia horse archer at the starting point of the Battle of Carrhae in Eastern Empire. It has 12 move = 4 hex on plain terrain. But it looks like it can move only 3 hex. I’ve marked the spots I don’t understand. - It can’t reach the X1 spots, though there’s no slowing terrain between.
- X2 can’t be reached. It’s a woods field, so I understand a loss of 1 hex, but not 2.
- X3 is behind the river and a woods field. Nevertheless, it’s only 3 hex away but not reachable.
- X4 is also 3 hex away but can’t be reached. The river should costs me only one hex.
Now I deploy Mith VI on the unit. He has no move skill, so obviously nothing changes. I leave the game, go to general section, give Mith a Military Map (+3 move) and start the autosave. The unit info shows 15 move now, but my move doesn’t increase in any direction! As if the map didn’t exist or isn’t recognized. This time I restart the mission and deploy Mith (w/ map) again. Viola! I can reach reach X2 and X4 now, but still not X1 and X3. Both are 4 steps away. Mith should be able to make even 5 now! WTF? Last test: I give Mith the Gallic War (geography), restart the game and deploy him. This time he can reach X2, X3, X4 and even the 4 hex away eastern X1, but not the X1 spots in the west. It’s weird. And I t’s the same with the other units. All move only 2 hex to east and west, 1 hex less than they can. With Pompey the heavy inf has 14 move, but makes only 3 steps in any direction. in other missions units move as they are supposed to do. But there’s more than this example where they don’t. Do I miss any hidden terrain effect or is it a bug? And why are item switches without effect after a mission is started. THANKS FOR HELP!
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Post by Navia Lanoira on Apr 19, 2020 16:07:33 GMT
Marshal Forwards , the terrain is desert, so the hex mobility is decreased by (most probably) 1, which your first test shows it cant reach the other spots. For the x1 spots, it has already surpassed the four hex move, so therefore its unreachable.
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Post by Navia Lanoira on Apr 19, 2020 16:10:31 GMT
For some reason, the desert terrain is not much noticeable in gcr.
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Post by Marshal Forwards on Apr 19, 2020 17:36:22 GMT
Marshal Forwards , the terrain is desert, so the hex mobility is decreased by (most probably) 1, which your first test shows it cant reach the other spots. For the x1 spots, it has already surpassed the four hex move, so therefore its unreachable. Thank you Navia Lanoira, I had the idea it might be a hidden evasion on the whole map. Now that you explained it I notice there’s a terrain symbol when I click on a desert hex. No evasion, but different from normal plain terrain without symbol. that explains pic 1, 2, 4 and 5. But in pic 4 Mith has a Military Map and has regular 15 move. The X1 spots need only 4 steps and still can’t be reached. So I lose even more than 1 hex on desert ground. Do you know why equipping a move item doesn’t work after a gen has started, though the unit info shows an increased movement? I’ve observed the same on any terrain. Removing a move item always reduces speed, adding it only works when you do it BEFORE a general is depeloyed. This has a weird consequence. By switching, only one move item can speed up the first step of all generals, as long as you equip before each deployment. Once all generals have started it only works on the last one. It looks like ET wanted to make steadily item switch for moving, attacking and AI phase impossible
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Post by Navia Lanoira on Apr 20, 2020 4:52:14 GMT
Marshal Forwards , the terrain is desert, so the hex mobility is decreased by (most probably) 1, which your first test shows it cant reach the other spots. For the x1 spots, it has already surpassed the four hex move, so therefore its unreachable. Thank you Navia Lanoira , I had the idea it might be a hidden evasion on the whole map. Now that you explained it I notice there’s a terrain symbol when I click on a desert hex. No evasion, but different from normal plain terrain without symbol. that explains pic 1, 2, 4 and 5. But in pic 4 Mith has a Military Map and has regular 15 move. The X1 spots need only 4 steps and still can’t be reached. So I lose even more than 1 hex on desert ground. Do you know why equipping a move item doesn’t work after a gen has started, though the unit info shows an increased movement? I’ve observed the same on any terrain. Removing a move item always reduces speed, adding it only works when you do it BEFORE a general is depeloyed. This has a weird consequence. By switching, only one move item can speed up the first step of all generals, as long as you equip before each deployment. Once all generals have started it only works on the last one. It looks like ET wanted to make steadily item switch for moving, attacking and AI phase impossible 15 is not enough to reach the x1 spot. In order to reach it, the mobility needed is 16. So it makes 5hex - 1hex from desert = 4 hex. for the item change, thats weird.
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Post by Marshal Forwards on Apr 20, 2020 10:53:08 GMT
Thank you Navia Lanoira , I had the idea it might be a hidden evasion on the whole map. Now that you explained it I notice there’s a terrain symbol when I click on a desert hex. No evasion, but different from normal plain terrain without symbol. that explains pic 1, 2, 4 and 5. But in pic 4 Mith has a Military Map and has regular 15 move. The X1 spots need only 4 steps and still can’t be reached. So I lose even more than 1 hex on desert ground. Do you know why equipping a move item doesn’t work after a gen has started, though the unit info shows an increased movement? I’ve observed the same on any terrain. Removing a move item always reduces speed, adding it only works when you do it BEFORE a general is . This has a weird consequence. By switching, only one move item can speed up the first step of all generals, as long as you equip before each deployment. Once all generals have started it only works on the last one. It looks like ET wanted to make steadily item switch for moving, attacking and AI phase impossible 15 is not enough to reach the x1 spot. In order to reach it, the mobility needed is 16. So it makes 5hex - 1hex from desert = 4 hex. for the item change, thats weird. Weird, indeed. Especially that I can’t trust the unit info. And it makes me wonder if that rule applies for any item. Movability is measurable immediately, other items are not. As soon as I have a laurel crown I’ll test it.
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Post by Marshal Forwards on Apr 23, 2020 7:18:45 GMT
15 is not enough to reach the x1 spot. In order to reach it, the mobility needed is 16. So it makes 5hex - 1hex from desert = 4 hex. for the item change, thats weird. Weird, indeed. Especially that I can’t trust the unit info. And it makes me wonder if that rule applies for any item. Movability is measurable immediately, other items are not. As soon as I have a laurel crown I’ll test it. I’ve reported the item-switch issue and received a typical ET-answer: “Actually , you should equip CERTAIN items with generals before you begin with one Camapign level in Great Conqueror : Rome” All other questions they just ignored. Why does removing items work but adding doesn’t? Why can general’s info show an inactive item and unit info wrong numbers. For which CERTAIN items does the rule apply for? I broached the subject again but got no more answer. Maybe it’s an intercultural problem.
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Post by Navia Lanoira on Apr 24, 2020 13:16:26 GMT
Weird, indeed. Especially that I can’t trust the unit info. And it makes me wonder if that rule applies for any item. Movability is measurable immediately, other items are not. As soon as I have a laurel crown I’ll test it. I’ve reported the item-switch issue and received a typical ET-answer: “Actually , you should equip CERTAIN items with generals before you begin with one Camapign level in Great Conqueror : Rome” All other questions they just ignored. Why does removing items work but adding doesn’t? Why can general’s info show an inactive item and unit info wrong numbers. For which CERTAIN items does the rule apply for? I broached the subject again but got no more answer. Maybe it’s an intercultural problem. Rip. So they disabled the item changes in campaigns of gcr. Sometimes, easytech ignores some questions. Idk if this is on purpose or not, but when i reported something on them and i am asking something they just ignored and only seen my question.
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Post by Friedrich “Fried Rice” Paulus on Apr 24, 2020 18:31:00 GMT
You also need + 3 move to add a hex of movement (military map) in campaign, but only 2 hex movement in conquest (carriage).
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Post by Marshal Forwards on Apr 24, 2020 20:03:10 GMT
You also need + 3 move to add a hex of movement (military map) in campaign, but only 2 hex movement in conquest (carriage). i know. The first issue is solved. I didn’t realise desert reduces speed. The 2. problem is about items that dont work when you add them after a mission started.
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Post by Darth Vader on Apr 24, 2020 20:22:36 GMT
You also need + 3 move to add a hex of movement (military map) in campaign, but only 2 hex movement in conquest (carriage). i know. The first issue is solved. I didn’t realise desert reduces speed. The 2. problem is about items that dont work when you add them after a mission started. Maybe in the future the game will get a update, I personally don't play GCR but I think easytech will fix the bug.
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Post by Navia Lanoira on Apr 25, 2020 14:40:34 GMT
i know. The first issue is solved. I didn’t realise desert reduces speed. The 2. problem is about items that dont work when you add them after a mission started. Maybe in the future the game will get a update, I personally don't play GCR but I think easytech will fix the bug. Maybe. But they said you cant equip some items, so thats gone weird.
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Post by Nobunaga Oda on Apr 28, 2020 16:19:03 GMT
Maybe. But they said you cant equip some items, so thats gone weird. With the exception of EW4, it has always been like this, no?
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Post by Marshal Forwards on Apr 29, 2020 8:19:57 GMT
Maybe. But they said you cant equip some items, so thats gone weird. With the exception of EW4, it has always been like this, no? And how does the item-lock look in the other games? I would expect, within a running mission, you can see the starting item on a general and the correct stats, no matter what you’ve switched outside in the meantime. I often don’t play a conquest straight through but proceed in campaigns and later come back to the conquest. After one or two days sometimes I just don’t know anymore what items I started the conquest with. I can live with a limitation, but as it is it doesn’t look correct.
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Post by Nobunaga Oda on Apr 29, 2020 10:18:08 GMT
With the exception of EW4, it has always been like this, no? And how does the item-lock look in the other games? I would expect, within a running mission, you can see the starting item on a general and the correct stats, no matter what you’ve switched outside in the meantime. I often don’t play a conquest straight through but proceed in campaigns and later come back to the conquest. After one or two days sometimes I just don’t know anymore what items I started the conquest with. I can live with a limitation, but as it is it doesn’t look correct. Usually, whatever stats your gens possess when you start a Conquest will be what you have throughout that Conquest in EW5. I ASSUME that the same rule *should* apply to items for Campaigns in EW5 and titles that come after EW4. That's what I gather from EW5^^. I'm unsure about the GOG series. In EW4, according to posts by members, you can switch out items mid-battle. In WC 3 & 4, there wasn't such a feature since items weren't a thing. No ome tested this mechanic in any of the EW6 games, though.
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