|
Post by Jeanne d'Arc on May 2, 2020 18:44:49 GMT
And how does the item-lock look in the other games? I would expect, within a running mission, you can see the starting item on a general and the correct stats, no matter what you’ve switched outside in the meantime. I often don’t play a conquest straight through but proceed in campaigns and later come back to the conquest. After one or two days sometimes I just don’t know anymore what items I started the conquest with. I can live with a limitation, but as it is it doesn’t look correct. Usually, whatever stats your gens possess when you start a Conquest will be what you have throughout that Conquest in EW5. I ASSUME that the same rule *should* apply to items for Campaigns in EW5 and titles that come after EW4. That's what I gather from EW5^^. I'm unsure about the GOG series. In EW4, according to posts by members, you can switch out items mid-battle. In WC 3 & 4, there wasn't such a feature since items weren't a thing. No ome tested this mechanic in any of the EW6 games, though. Yes, you can do that. I do it with my ambulance in EW6: 1914, and I guarantee it works on EW6: 1804 as well.
|
|
|
Post by Navia Lanoira on May 3, 2020 14:05:16 GMT
Usually, whatever stats your gens possess when you start a Conquest will be what you have throughout that Conquest in EW5. I ASSUME that the same rule *should* apply to items for Campaigns in EW5 and titles that come after EW4. That's what I gather from EW5^^. I'm unsure about the GOG series. In EW4, according to posts by members, you can switch out items mid-battle. In WC 3 & 4, there wasn't such a feature since items weren't a thing. No ome tested this mechanic in any of the EW6 games, though. Yes, you can do that. I do it with my ambulance in EW6: 1914, and I guarantee it works on EW6: 1804 as well. Yes, and theres no item lock in ew6.
|
|
|
Post by Nobunaga Oda on May 4, 2020 6:16:52 GMT
Either ways, the conclusion is that having no land terrain means you have maximum maneuverability.
Be it the desert, a forest, a river, a mountain or the frozen wastelands in the then non-existent Russia, these are all obstacles to our troops' movement.
|
|
|
Post by flebowski on May 4, 2020 9:28:38 GMT
You also need + 3 move to add a hex of movement (military map) in campaign, but only 2 hex movement in conquest (carriage). i know. The first issue is solved. I didn’t realise desert reduces speed. The 2. problem is about items that dont work when you add them after a mission started. From what I've seen, movement items start working on the next turn after being equipped during a mission. Others, like Laurel Crown, work immediately.
|
|
|
Post by Marshal Forwards on May 5, 2020 17:13:08 GMT
i know. The first issue is solved. I didn’t realise desert reduces speed. The 2. problem is about items that dont work when you add them after a mission started. From what I've seen, movement items start working on the next turn after being equipped during a mission. Others, like Laurel Crown, work immediately. Hey, you are right! Thank you, I couldn’t try a laurel crown yet. I still don’t understand why I have to wait a round for a move item to work, since the stats show it immediately. But good to know it will work in the next round.
|
|
|
Post by Navia Lanoira on May 5, 2020 17:19:59 GMT
From what I've seen, movement items start working on the next turn after being equipped during a mission. Others, like Laurel Crown, work immediately. Hey, you are right! Thank you, I couldn’t try a laurel crown yet. I still don’t understand why I have to wait a round for a move item to work, since the stats show it immediately. But good to know it will work in the next round. Now maybe what easytech said to you is only a ignorance message.
|
|
|
Post by Jeanne d'Arc on May 6, 2020 13:18:20 GMT
Hey, you are right! Thank you, I couldn’t try a laurel crown yet. I still don’t understand why I have to wait a round for a move item to work, since the stats show it immediately. But good to know it will work in the next round. Now maybe what easytech said to you is only a ignorance message. That's kind of their thing.
|
|
|
Post by Nobunaga Oda on May 6, 2020 14:06:12 GMT
Now that ET has invested in a WeGamers forum of sorts, maybe they're more actively engaged there?
For a game past its prime (time wise and popularity wise), I don't think ET will be focused on GC:R unless the issue really breaks the entire game.
This item swap and move model issue may, in a small way, be considered as such. However, since many players have likely cleared GC:R without worrying too much about it, I doubt there is much incentive or reason to really look into the issue.
Most likely, we have either sub-consciously registered tiles with terrain as tiles that costs extra movement points OR overlook this minor problem and modify our tactics if the geography affects them.
|
|