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Post by Jimmylad on Apr 24, 2020 11:08:54 GMT
Who is the artillery general to rule them all?
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Post by SolidLight on Apr 24, 2020 11:34:46 GMT
Scharnhorst.
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Post by Jimmylad on Apr 24, 2020 12:00:10 GMT
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Post by Friedrich “Fried Rice” Paulus on Apr 24, 2020 12:35:30 GMT
He isn’t wrong, Scharnhorst is the best stand alone. But Mahmud is as close to Scharhorst as possible. Alexander is also good but mountain’s are a bit hard use.
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Post by Jimmylad on Apr 24, 2020 13:16:40 GMT
He isn’t wrong, Scharnhorst is the best stand alone. But Mahmud is as close to Scharhorst as possible. Alexander is also good but mountain’s are a bit hard use. So wait your saying Scharnhorst is better than Alexander?
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Post by SolidLight on Apr 24, 2020 13:22:57 GMT
He isn’t wrong, Scharnhorst is the best stand alone. But Mahmud is as close to Scharhorst as possible. Alexander is also good but mountain’s are a bit hard use. So wait your saying Scharnhorst is better than Alexander? He's not stronger. The strongest is Mahmud, then Alex, then Scharnhorst. The reason I like Scharnhorst so much is that he doesn't have to weaken his damage output while moving maximum speed. Mahmuds terrain skill is basically unusable, and Alex, Sophia and John is forced to run 2 spaces should he want to use his terrain skill.
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Post by Jimmylad on Apr 24, 2020 13:52:47 GMT
He's not stronger. The strongest is Mahmud, then Alex, then Scharnhorst. The reason I like Scharnhorst so much is that he doesn't have to weaken his damage output while moving maximum speed. Mahmuds terrain skill is basically unusable, and Alex, Sophia and John is forced to run 2 spaces should he want to use his terrain skill. I guess it’s up to your playing style, for I personally think Sophia is better than Alex, John and Scharnhorst since she can easily destroy cities which is what I mainly use artillery for. Scharnhorst is only good on a rocket and only when attacking troops not cities. But artillery has a natural de buff for attack so you might as well use a cav or infantry general at that point.
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Post by SolidLight on Apr 24, 2020 20:27:34 GMT
I guess it’s up to your playing style, for I personally think Sophia is better than Alex, John and Scharnhorst since she can easily destroy cities which is what I mainly use artillery for. Scharnhorst is only good on a rocket and only when attacking troops not cities. But artillery has a natural de buff for attack so you might as well use a cav or infantry general at that point. Scharnhorst is not a pure rocket general. I don't really get where people got that idea from, and he's totally capable of sieging. He does maybe about 16 or so less damage than Sophia against cities, but he does that without having to run 2 spaces. Sophia is also actually pretty much strictly worse than John because her stats are worse. Plus her palace ability is way too good to pass up (better than louises imo). The only thing Sophia really has on John is Alert, which I actually really like. I personally think it's a really versatile and good skill, but unlike with movement, I can't sacrifice damage for it. And movement is extremely important. For my playstyle anyway. No units can keep up with cavalry in the long run, but being allowed to move a little further can let you do more work before you're left in the dust. Your damage output doesn't matter if you can't reach your targets.
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Post by Jimmylad on Apr 24, 2020 22:09:50 GMT
Scharnhorst is not a pure rocket general. I don't really get where people got that idea from, and he's totally capable of sieging. He does maybe about 16 or so less damage than Sophia against cities, but he does that without having to run 2 spaces. Sophia is also actually pretty much strictly worse than John because her stats are worse. Plus her palace ability is way too good to pass up (better than louises imo). The only thing Sophia really has on John is Alert, which I actually really like. I personally think it's a really versatile and good skill, but unlike with movement, I can't sacrifice damage for it. And movement is extremely important. For my playstyle anyway. No units can keep up with cavalry in the long run, but being allowed to move a little further can let you do more work before you're left in the dust. Your damage output doesn't matter if you can't reach your targets. Sure any artillery general is capable of sieging since that’s there main function, and I’m sure scharnhorst is no exception. However, the fact remains he lacks storm fortification and inspiration is a bit meh. I don’t think Scharnhorst is a bad general, far from it, in fact he’s slightly underrated but the fact remains he’s objectively inferior to the likes of Mahmud, Sophia and Alexander. Meanwhile, I’m not quite sure what you mean by Sophia “having to run two spaces” could you please elaborate? Now as far as John is concerned I don’t rate him at all. He’s a bit of a one trick pony. Albeit I understand he can deal an immense amount of damage but unfortunately his terrain bonus’s rarely stack since that terrain combination is very uncommon. In addition to this, having to constantly manoeuvre him into a jungle/mountain hex is laborious and often times ineffective. Essentially, when he’s not boosted like this his damage output is mediocre at best.
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Post by Friedrich “Fried Rice” Paulus on Apr 24, 2020 22:24:08 GMT
Sure any artillery general is capable of sieging since that’s there main function, and I’m sure scharnhorst is no exception. However, the fact remains he lacks storm fortification and inspiration is a bit meh. I don’t think Scharnhorst is a bad general, far from it, in fact he’s slightly underrated but the fact remains he’s objectively inferior to the likes of Mahmud, Sophia and Alexander. Meanwhile, I’m not quite sure what you mean by Sophia “having to run two spaces” could you please elaborate? Now as far as John is concerned I don’t rate him at all. He’s a bit of a one trick pony. Albeit I understand he can deal an immense amount of damage but unfortunately his terrain bonus’s rarely stack since that terrain combination is very uncommon. In addition to this, having to constantly manoeuvre him into a jungle/mountain hex is laborious and often times ineffective. Essentially, when he’s not boosted like this his damage output is mediocre at best. Then mahmud and alexander are the best options. Mahmud’s skill set (other than desert) is very easy to use, and he’ll have two salvo’s always on. Alexander also compliments Mahmud well, giving him a third salvo. Plus alexander has good defense due to emperor max rank. Imo, having two auras is easier to use than having one aura + scharnhorst. Alexander’s mountain fighting will be occasionally useful, but not too often.
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Post by SolidLight on Apr 25, 2020 0:07:42 GMT
Sure any artillery general is capable of sieging since that’s there main function, and I’m sure scharnhorst is no exception. However, the fact remains he lacks storm fortification and inspiration is a bit meh. I don’t think Scharnhorst is a bad general, far from it, in fact he’s slightly underrated but the fact remains he’s objectively inferior to the likes of Mahmud, Sophia and Alexander. Meanwhile, I’m not quite sure what you mean by Sophia “having to run two spaces” could you please elaborate? Now as far as John is concerned I don’t rate him at all. He’s a bit of a one trick pony. Albeit I understand he can deal an immense amount of damage but unfortunately his terrain bonus’s rarely stack since that terrain combination is very uncommon. In addition to this, having to constantly manoeuvre him into a jungle/mountain hex is laborious and often times ineffective. Essentially, when he’s not boosted like this his damage output is mediocre at best. Every artillery unit except Field Artillery (which isn’t ever worth using) has between 10-11 move. Plains cost 3 move to run through. Mountains and forests both cost 5 move to run through. That’s what I meant about being limited to running two spaces. Maybe I should have clarified that that’s if you want to benefit from the terrain boost as much as possible. I guess you could still run three spaces if you’re using Light/Siege Artillery and is moving through two plains and one mountain/forest. So I was kinda wrong about being limited to running two spaces, but I’m often using Heavy Artillery because that’s the most common predeployed artillery unit and artillery units are not worth spawning. So yes, for most practical purposes I still think you lose one point of movement every time you attempt to use mountains/forests. Also, how exactly is Sophia better than John? Her stats are worse, and her only extra damage skill is Artillery Master which sucks. John is literally Sophia except that he can also nuke from forest mountains should you get that opportunity.
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Post by Jimmylad on Apr 25, 2020 9:42:30 GMT
Sure any artillery general is capable of sieging since that’s there main function, and I’m sure scharnhorst is no exception. However, the fact remains he lacks storm fortification and inspiration is a bit meh. I don’t think Scharnhorst is a bad general, far from it, in fact he’s slightly underrated but the fact remains he’s objectively inferior to the likes of Mahmud, Sophia and Alexander. Meanwhile, I’m not quite sure what you mean by Sophia “having to run two spaces” could you please elaborate? Now as far as John is concerned I don’t rate him at all. He’s a bit of a one trick pony. Albeit I understand he can deal an immense amount of damage but unfortunately his terrain bonus’s rarely stack since that terrain combination is very uncommon. In addition to this, having to constantly manoeuvre him into a jungle/mountain hex is laborious and often times ineffective. Essentially, when he’s not boosted like this his damage output is mediocre at best. Every artillery unit except Field Artillery (which isn’t ever worth using) has between 10-11 move. Plains cost 3 move to run through. Mountains and forests both cost 5 move to run through. That’s what I meant about being limited to running two spaces. Maybe I should have clarified that that’s if you want to benefit from the terrain boost as much as possible. I guess you could still run three spaces if you’re using Light/Siege Artillery and is moving through two plains and one mountain/forest. So I was kinda wrong about being limited to running two spaces, but I’m often using Heavy Artillery because that’s the most common predeployed artillery unit and artillery units are not worth spawning. So yes, for most practical purposes I still think you lose one point of movement every time you attempt to use mountains/forests. Also, how exactly is Sophia better than John? Her stats are worse, and her only extra damage skill is Artillery Master which sucks. John is literally Sophia except that he can also nuke from forest mountains should you get that opportunity. Ah okay I kinda see what you mean about movement, although 2 hexes is more than enough to almost always reach the enemy because ideally artillery should be behind your main cav and infantry force. Moreover, just because Scharnhorst has plain fighting doesn’t necessarily mean that he negates forest or mountains. In other words there will be times where he will have to go through these types of terrains to reach said objective. Subsequently in this instance he too will be limited in movement. Now I’m not sure if Sophia’s stats are worse. By stats do you mean her artillery and battle ability? If so her battle ability (without any items) is 47 compared to John’s 35. In fairness John has a better artillery ability at 46 (again without any item boosts) to Sophia’s 39. However, I wouldn’t say artillery ability is that important since Alexander is only 6 which is surprisingly low yet he’s still a really good artillery commander. Furthermore, Sophia can reach emperor whilst John is maxed at king. Likewise, Sophias starting stats are also better, being at 40% Hp in contrast to Johns 20% (lowest rank) which saves 300 medals (6 boring Netherlands 1798 games) and her skills start at higher levels saving even more medals.
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