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Post by lacafetiere612 on Apr 24, 2020 15:20:14 GMT
First off I wanna say a massive thank you to this community which has helped with tough missions. Here I was happily grinding away for medals, and I was wondering about battlefield ranks. I cant find anything about the chevron system though. What do they do? Does anybody know the precise healing intervals (they seem to heal different amounts depending on what level your unit is upgrading to)? Do they strengthen a unit's attack/defence? Any ideas would be appreciated! p.s: sorry if there's already a thread about this I couldn't find it.
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Post by ππ³π°π΅π΄π¬πΊ on Apr 24, 2020 16:24:10 GMT
First off I wanna say a massive thank you to this community which has helped with tough missions. Here I was happily grinding away for medals, and I was wondering about battlefield ranks. I cant find anything about the chevron system though. What do they do? Does anybody know the precise healing intervals (they seem to heal different amounts depending on what level your unit is upgrading to)? Do they strengthen a unit's attack/defence? Any ideas would be appreciated!Β View Attachmentp.s: sorry if there's already a thread about this I couldn't find it. I haven't found them either. You always need 42π. The costs are 30π° 45π° 70π° 105π° 160π° I never noticed any other effect than gaining health on upgrade. Be aware that once your general reached 5 chevrons = β he will loose health in every fight without another chance of an upgrade for recuperation.
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Post by SolidLight on Apr 24, 2020 16:28:01 GMT
They reduce 2 damage per level. The heal is usually worth more but -10 damage at max level is no joke. It's one of the reasons why cavalry generals can get really tough.
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Post by lacafetiere612 on Apr 24, 2020 17:07:34 GMT
-10 damage? That's as good as a regular trench or bunker! Where do you find this data?
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Post by ΙͺΚΚΚα΄κ±α΄ Ιͺα΄Κ α΄ α΄Ι΄ α΄ΙͺΙ΄α΄’Κα΄ΚΙ΄ on May 2, 2020 17:09:09 GMT
I primarily do this method just so I could grind academy refreshes.
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Post by pathdoc on Sept 11, 2021 13:02:43 GMT
I had a recollection that they also provide a PERMANENT heal bonus equal to 2 health per turn per chevron, i.e. they heal back as much damage as they deflect. Unfortunately, of course, this only lasts for the duration of that battle. ππ³π°π΅π΄π¬πΊ , is my memory correct?
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Post by ππ³π°π΅π΄π¬πΊ on Sept 11, 2021 20:19:50 GMT
I had a recollection that they also provide a PERMANENT heal bonus equal to 2 health per turn per chevron, i.e. they heal back as much damage as they deflect. Unfortunately, of course, this only lasts for the duration of that battle. ππ³π°π΅π΄π¬πΊ , is my memory correct? ... old threads ... 1.) SolidLight's note is absolutely correct - every cheveron reduces the base-dmg (before multipliers) for 2 DMG. 2.) I believe today, that the necessary amount of food for training is 3*Unit consumption. Now to your question, if cheverons give healing. It is mentioned sometimes, even SolidLight talked here this thread about 'the heal'. But I have no reliable source where this comes from, so I personally don't count with this. Like the 20% chance for AA - NEVERThe only one, who maybe knows it correctly, is Erich von MansteinMany of the game-rules are still not completly clear for me. Do you know for example pathdoc, how much health a non used unit on an empty hex, recovers per round as default ?
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Post by pathdoc on Sept 12, 2021 12:20:03 GMT
I had a recollection that they also provide a PERMANENT heal bonus equal to 2 health per turn per chevron, i.e. they heal back as much damage as they deflect. Unfortunately, of course, this only lasts for the duration of that battle. ππ³π°π΅π΄π¬πΊ , is my memory correct? ... old threads ... 1.) SolidLight 's note is absolutely correct - every cheveron reduces the base-dmg (before multipliers) for 2 DMG. 2.) I believe today, that the necessary amount of food for training is 3*Unit consumption. Now to your question, if cheverons give healing. It is mentioned sometimes, even SolidLight talked here this thread about 'the heal'. But I have no reliable source where this comes from, so I personally don't count with this. Like the 20% chance for AA - NEVERThe only one, who maybe knows it correctly, is Erich von Manstein Many of the game-rules are still not completly clear for me. Do you know for example pathdoc , how much health a non used unit on an empty hex, recovers per round as default ? It's difficult to know, as far as I am aware, because the only indication we get of health is that bar. I do not know of a way to get the exact value, or have I been missing something? I can certainly try; I'm running a long grind conquest at the moment, and if I can find a non-general unit that has multiple chevrons or a star and is wounded, I will move it out of danger and see if it heals.
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Post by ππ³π°π΅π΄π¬πΊ on Sept 12, 2021 13:53:22 GMT
It's difficult to know, as far as I am aware, because the only indication we get of health is that bar. I do not know of a way to get the exact value, or have I been missing something? I can certainly try; I'm running a long grind conquest at the moment, and if I can find a non-general unit that has multiple chevrons or a star and is wounded, I will move it out of danger and see if it heals. I think it makes more sence to ask where this info comes from, it can be even a translatin erroer ;-) Cities (I-IIV) give 1,2,4,6,8,10,12 HP per round (industry,stable and port = 2,4,6(,8))) - it can't be much and will be tricky to evaluate. I don't know any way to uncover the remaining HP in EW4. This was the only thing, I found an improovement when I tryed to play EW6/1914).
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Post by Erich von Manstein on Sept 12, 2021 14:33:17 GMT
I had a recollection that they also provide a PERMANENT heal bonus equal to 2 health per turn per chevron, i.e. they heal back as much damage as they deflect. Unfortunately, of course, this only lasts for the duration of that battle. ππ³π°π΅π΄π¬πΊ , is my memory correct? ... old threads ... 1.) SolidLight 's note is absolutely correct - every cheveron reduces the base-dmg (before multipliers) for 2 DMG. 2.) I believe today, that the necessary amount of food for training is 3*Unit consumption. Now to your question, if cheverons give healing. It is mentioned sometimes, even SolidLight talked here this thread about 'the heal'. But I have no reliable source where this comes from, so I personally don't count with this. Like the 20% chance for AA - NEVERThe only one, who maybe knows it correctly, is Erich von Manstein Many of the game-rules are still not completly clear for me. Do you know for example pathdoc , how much health a non used unit on an empty hex, recovers per round as default ? I have heard of it, but it wasn't backed with evidence, nor did it provide any detail on the amount healed.
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Post by pathdoc on Nov 17, 2021 12:41:08 GMT
The other question I want to raise here and now, that I was sure had been worked on before and became lost, is what it takes to earn a chevron in battle.
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Post by John Marston on Nov 18, 2021 14:02:33 GMT
The other question I want to raise here and now, that I was sure had been worked on before and became lost, is what it takes to earn a chevron in battle. My guess would be gaining XP (Of that unit), which would be filled by dealing damage to units
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Post by ππ³π°π΅π΄π¬πΊ on Nov 18, 2021 20:43:20 GMT
The other question I want to raise here and now, that I was sure had been worked on before and became lost, is what it takes to earn a chevron in battle. This I'd like to know too! 1. cheveron 200 DMG The others more, but idk
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Post by baobabtree2006 on Nov 21, 2021 6:09:03 GMT
First off I wanna say a massive thank you to this community which has helped with tough missions. Here I was happily grinding away for medals, and I was wondering about battlefield ranks. I cant find anything about the chevron system though. What do they do? Does anybody know the precise healing intervals (they seem to heal different amounts depending on what level your unit is upgrading to)? Do they strengthen a unit's attack/defence? Any ideas would be appreciated!Β View Attachmentp.s: sorry if there's already a thread about this I couldn't find it. I haven't found them either. You always need 42π. The costs are 30π° 45π° 70π° 105π° 160π° I never noticed any other effect than gaining health on upgrade. Be aware that once your general reached 5 chevrons = β he will loose health in every fight without another chance of an upgrade for recuperation. I do agree with you to some extent, but it seemed like their defense were stronger. It was harder to kill 4 chevron light artillery than no chevron light artillery.
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Post by ππ³π°π΅π΄π¬πΊ on Nov 21, 2021 14:12:45 GMT
I haven't found them either. You always need 42π. The costs are 30π° 45π° 70π° 105π° 160π° I never noticed any other effect than gaining health on upgrade. Be aware that once your general reached 5 chevrons = β he will loose health in every fight without another chance of an upgrade for recuperation. I do agree with you to some extent, but it seemed like their defense were stronger. It was harder to kill 4 chevron light artillery than no chevron light artillery. Yes, for shure they are harder to kill. If you usually take two {three} attacks to eliminate a 60HP light artillery, the additional 16 HP {24 HP} make a significant change. The numbers may look absolute small, but they have, regardless the big spread, noticiable effects. Even just with the 2 cheverons in IE, you feel already the different surviability of the light artillery - thank you for the 3-emporers tip littlecorporal. With AssultArt tests I could confirm these numbers, there 100% correct. 1 cheveron = -2 netDMG (before multiplier)
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