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Post by Mr. Beast on May 11, 2020 3:03:22 GMT
I know that Konev and Leeb are the 2 best arty gens (non iaps) but who would be the third best? Maybe Zhang Z.Z.?
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Post by Sun Li-jen of the Glorious RoC on May 11, 2020 6:13:14 GMT
I wonder where Bradley is. In terms of quality Bradley is no 3. But price-wise Govorov is.
But don't buy a third artillery, just don't.
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Post by Mr. Beast on May 11, 2020 13:19:11 GMT
I wonder where Bradley is. In terms of quality Bradley is no 3. But price-wise Govorov is. But don't buy a third artillery, just don't. Oops I forgot bout Bradley. I won't buy a third artillery. I just want to know who's the third best.
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Post by Mr. Beast on May 11, 2020 13:33:05 GMT
I wonder where Bradley is. In terms of quality Bradley is no 3. But price-wise Govorov is. But don't buy a third artillery, just don't. Also why is Bradley good? I feel like Govorov or Zhang Z could perform way better than him.
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Post by Harry Lillis "Bing" Crosby Jr on May 12, 2020 1:43:32 GMT
I would recommend Arnold based on my personal experiences. Why you should not be getting Arnold: Most of Sun's recent posts are about his flaws as an artillery support, so they can be found there. Otherwise I will always recommend beginners to get Arnold as a support, that way no general needs to make compromises, and Arnold can be very versatile too
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Post by Darth Vader on May 12, 2020 1:47:29 GMT
I would recommend Arnold based on my personal experiences. Why you should not be getting Arnold: Most of Sun's recent posts are about his flaws as an artillery support, so they can be found there. Otherwise I will always recommend beginners to get Arnold as a support, that way no general needs to make compromises, and Arnold can be very versatile too I would also recommend doing some conquests and to gain more medals. I would probably get konev, I would recommend Arnold for air cover but not as a fighting Force. For third best get Alexander, he is a effective tank killer and is a little cheaper.
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Post by Harry Lillis "Bing" Crosby Jr on May 12, 2020 2:25:31 GMT
Alexander? Really? I'd go for Govorov if I must have a 3rd offensive artillery gen since he has perfect skills
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Post by tristanknight on May 15, 2020 11:20:56 GMT
I would recommend Arnold based on my personal experiences. Why you should not be getting Arnold: Most of Sun's recent posts are about his flaws as an artillery support, so they can be found there. Otherwise I will always recommend beginners to get Arnold as a support, that way no general needs to make compromises, and Arnold can be very versatile too Tbh he's not a bad support on cruisers, which is odd because he has only one naval star and no skills (in regards to ship units like cruisers).
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oconquistador
First Lieutenant
Keeping the arabs away from the Iberia
Posts: 17
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Post by oconquistador on May 19, 2020 14:03:02 GMT
Badoglio was way more useful in WC3. Now is just like Patton, only good in memories
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Post by Sun Li-jen of the Glorious RoC on May 20, 2020 15:18:11 GMT
I'm sorry? Arnold is an air general, not artillery. You can indeed add accuracy to him, but that wouldn't even beat Alexander's damage output. His specialty is air force though.
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Post by Darth Vader on May 20, 2020 15:52:50 GMT
Badoglio was way more useful in WC3. Now is just like Patton, only good in memories Time changes, at least they brought back Granzina and I find Alexander to be a great general for taking on tanks.
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Post by Nobunaga Oda on May 27, 2020 4:36:30 GMT
If anyone is patient enough, Yamamoto can be Arnold with more arty and navy *s.
OR think of Yamamoto as one of those Power Puff girls: you add a bit of Arnold's *s and skills, some of Govorov's arty *s and blank skill slot additives, but you spill the lvl 4 Rumour removing agent and Kuznetsov's navy *s into the mix.
In terms of cost, you're paying for more navy *s and arty*s than Arnold, but the Japanese admiral has less movement. This is not as noticeable due to WC4 allowing for movement upgrades. Except for Arnold's lvl 4 Rumour (which is a good bargain, by the way), Yamamoto can be Arnold's Japanese twin outright, but Yamamoto is way more expensive with 1 more skill slot and 5 navy *s.
If you decide to make Yamamoto into Arnold #2, but with navy *s, your pure arty ability is likely limited to that last skill slot which you can fit in Accuracy.
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Post by Harry Lillis "Bing" Crosby Jr on May 27, 2020 13:18:06 GMT
Well this definitely differs for every player, but in my hands im adding rumor and crowd tactics on yamamoto. This means that he will still be inferior to arnold because of his slower speed (but more output). One easy way to solve this dilemma is to use arnold as land air, and yamamoto as naval air (carrier). This means that you can put ship depot / ace forces / damage reduction / rumor onto him.
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Post by Harry Lillis "Bing" Crosby Jr on May 27, 2020 13:18:30 GMT
Well this definitely differs for every player, but in my hands im adding rumor and crowd tactics on yamamoto. This means that he will still be inferior to arnold because of his slower speed (but more output). One easy way to solve this dilemma is to use arnold as land air, and yamamoto as naval air (carrier). This means that you can put ship depot / ace forces / damage reduction / rumor onto him. Maybe even wolfpack! Now that's a novel combination I would try in a mod
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Post by Mr. Beast on May 27, 2020 13:29:30 GMT
Well this definitely differs for every player, but in my hands im adding rumor and crowd tactics on yamamoto. This means that he will still be inferior to arnold because of his slower speed (but more output). One easy way to solve this dilemma is to use arnold as land air, and yamamoto as naval air (carrier). This means that you can put ship depot / ace forces / damage reduction / rumor onto him. Maybe even wolfpack! Now that's a novel combination I would try in a mod I would add Fleet Leader and Rumor to Yamamoto.
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