neuer
Staff Sergeant
Posts: 14
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Post by neuer on May 20, 2020 14:49:53 GMT
I've been recently wondering about the skill alert:
The in game descripton for the skill is: Decrease damage by (percentage) when attacked from far away
Going from the description alone, this means that if a general in a city with the skill alert were to be attacked from far away by artillery both the general's unit and the city would take reduced damage. If this is true, then this skill would be an extremely valuable skill to have, since it makes defending cities much easier because most city breaker units are artillery that attack from far away, with the exception of units like grenadiers, siege artillery, and other units). So does it also reduce the damage taken by city defenses ?
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Post by Darth Vader on May 20, 2020 14:54:20 GMT
I've been recently wondering about the skill alert: The in game descripton for the skill is: Decrease damage by (percentage) when attacked from far away Going from the description alone, this means that if a general in a city with the skill alert were to be attacked from far away by artillery both the general's unit and the city would take reduced damage. If this is true, then this skill would be an extremely valuable skill to have, since it makes defending cities much easier because most city breaker units are artillery that attack from far away, with the exception of units like grenadiers, siege artillery, and other units). So does it also reduce the damage taken by city defenses ? Let's say a city gives 15% defensive. You attacked by a cannon far away. I believe you would get the 15% defensive and 25% defensive from far away. But if your troop is attacked close you would only get 15% defensive.
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neuer
Staff Sergeant
Posts: 14
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Post by neuer on May 20, 2020 15:03:32 GMT
Yes, I'm pretty sure the skill alert would stack with the defensive bonus given by the city to your unit. But, does it reduce the damage to the city heath itself (level 6 city has 650 health, lvl 5 has 500, lvl 4 has 400, and so on) ?
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Post by kanue on May 20, 2020 15:32:03 GMT
I've been recently wondering about the skill alert: The in game descripton for the skill is: Decrease damage by (percentage) when attacked from far away Going from the description alone, this means that if a general in a city with the skill alert were to be attacked from far away by artillery both the general's unit and the city would take reduced damage. If this is true, then this skill would be an extremely valuable skill to have, since it makes defending cities much easier because most city breaker units are artillery that attack from far away, with the exception of units like grenadiers, siege artillery, and other units). So does it also reduce the damage taken by city defenses ? Based on my understanding, Alert reduces damage from attack that is classified as 'range,' not only from range. For example, artillery attack is considered 'range' so you always get damage reduction from the skill even if you are attacked by artillery from melee. This makes the skill super valuable for navy general (most of the attacks are considered 'range'). This damage reduction is, however, bypassed by skills that give flat damage like Salvo. Regarding your question about defending in a city, normally a unit inside a city with its wall intact takes only 50% damage. This damage reduction from city wall is applied after everything is calculated so it affects everything. Now, to add the fun, the skill Cover, if triggers, does stack with Alert. So this is a simplified example, Attacker: 100 damage and +20 from Salvo Defender: -30% from Alert, -50% from Cover, and stay inside city wall. For simplicity, no damage modification from other sources. Max Damage will be, ( 100*(1 - 0.30)*(1 - 0.50)+20 ) * 0.50 = 27.5 ; in city wall, Cover triggers ( 100*(1 - 0.30)+20 ) * 0.50 = 45 ; in city wall, Cover does not trigger ( 100*(1 - 0.30) +20 = 90 ; city wall is cracked, Cover does not trigger Note 1: this is Max Damage. That actual damage will likely be smaller. Note 2: all of this is about the damage that the unit inside a city receives from artillery, not the damage that the city wall receives. City wall does not benefit from Alert.
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Post by Darth Vader on May 20, 2020 15:49:27 GMT
Yes, I'm pretty sure the skill alert would stack with the defensive bonus given by the city to your unit. But, does it reduce the damage to the city heath itself (level 6 city has 650 health, lvl 5 has 500, lvl 4 has 400, and so on) ? I believe that 25% and defensive only work for the troop. While city takes more damage from Artillery and probably tanks while infantry mostly likely only do 50% damage to citys.
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neuer
Staff Sergeant
Posts: 14
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Post by neuer on May 20, 2020 16:33:48 GMT
I've been recently wondering about the skill alert: The in game descripton for the skill is: Decrease damage by (percentage) when attacked from far away Going from the description alone, this means that if a general in a city with the skill alert were to be attacked from far away by artillery both the general's unit and the city would take reduced damage. If this is true, then this skill would be an extremely valuable skill to have, since it makes defending cities much easier because most city breaker units are artillery that attack from far away, with the exception of units like grenadiers, siege artillery, and other units). So does it also reduce the damage taken by city defenses ? Based on my understanding, Alert reduces damage from attack that is classified as 'range,' not only from range. For example, artillery attack is considered 'range' so you always get damage reduction from the skill even if you are attacked by artillery from melee. This makes the skill super valuable for navy general (most of the attacks are considered 'range'). This damage reduction is, however, bypassed by skills that give flat damage like Salvo. Regarding your question about defending in a city, normally a unit inside a city with its wall intact takes only 50% damage. This damage reduction from city wall is applied after everything is calculated so it affects everything. Now, to add the fun, the skill Cover, if triggers, does stack with Alert. So this is a simplified example, Attacker: 100 damage and +20 from Salvo Defender: -30% from Alert, -50% from Cover, and stay inside city wall. For simplicity, no damage modification from other sources. Max Damage will be, ( 100*(1 - 0.30)*(1 - 0.50)+20 ) * 0.50 = 27.5 ; in city wall, Cover triggers ( 100*(1 - 0.30)+20 ) * 0.50 = 45 ; in city wall, Cover does not trigger ( 100*(1 - 0.30) +20 = 90 ; city wall is cracked, Cover does not trigger Note 1: this is Max Damage. That actual damage will likely be smaller. Note 2: all of this is about the damage that the unit inside a city receives from artillery, not the damage that the city wall receives. City wall does not benefit from Alert. Nice to know, A defensive build with alert and cover + an extra city dmg skill (forgot the name) would be really nice then
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neuer
Staff Sergeant
Posts: 14
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Post by neuer on May 20, 2020 16:35:14 GMT
Yes, I'm pretty sure the skill alert would stack with the defensive bonus given by the city to your unit. But, does it reduce the damage to the city heath itself (level 6 city has 650 health, lvl 5 has 500, lvl 4 has 400, and so on) ? I believe that 25% and defensive only work for the troop. While city takes more damage from Artillery and probably tanks while infantry mostly likely only do 50% damage to citys. Hmm, it's a shame, if it did reduce the damage taken by the city health itself it would be a very high regarded skill
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Post by SolidLight on May 20, 2020 18:17:51 GMT
Hmm, it's a shame, if it did reduce the damage taken by the city health itself it would be a very high regarded skill It isn't more valuable on a city defender than a conventional general imo, since reducing damage from artillery and navy is always handy, not only for the purpose of defending a city. I've never used a general specifically for that purpose, since being in a situation where I actually need a serious city defender often means I just lose. I cannot get back on the offensive even if I survive the onslaught, and the AI is pretty relentless when it's on the offensive. I actually think inspiration is the best city defender skill there is, since the biggest threat are not artillery units, it's rumor units like Armored Cars and Breastplate cavalry. It doesn't help that those are hard to kill and very damaging. But again, using a general like that doesn't really help you win, it just delays the inevitable.
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Post by vorlian on May 21, 2020 11:01:52 GMT
Bojovic!
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Post by tiger131 on Jun 1, 2022 1:11:24 GMT
no
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